Suggestion: Alchemist Role
Suggestion: Alchemist Role
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Posted 2020-11-11 17:01:49 (edited)
Unlocked on 7th rollover. Speed, Wisdom, and Smarts matter most/get most exp. Much like the herbalist, they could be sent out to gather minerals. The compounds they make could give your lead wolf boosts as well as make items to help during particularly tough battles (especially if pvp is ever introduced or we get anything like a daily/weekly big boss encounter). Some example items could be:
They could even work with the herbalist to increase the effectiveness of some medicines, such as:
These would take far more energy from both roles, and perhaps there could be a daily limit as well. Other items the Alchemist could make (and perhaps partner up with the Herbalist for as well):
Same with herbs, only certain minerals are found in certain biomes. Along with researching and crafting compounds, there could be a third option of breaking down items to get minerals from them. For example, breaking down a Large Rock item could possibly yield a certain mineral out of it (which would give at least one of the den items another use!). Or like, Tobacco could be broken down to extract the nicotine resin. Certain bones/skulls could be broken down for calcium. Stuff like that. Just think it would be a neat idea + i love the thought of two roles interacting and even depending on each other. EDIT: Additional thoughts/suggestions
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❀Moki❀ #15263 |
Posted 2020-11-11 17:04:39 (edited)
Support, this would be a lot of fun and give me a use for at least one more of my sad bored wolves. |
Jay #11211 |
Posted 2020-11-11 17:16:11 (edited)
I love this idea! After reading the title, I was like: "Meh, sounds like a herbalist." But after reading your description, I 100% support and want one right now! |
QueenOfFrowns #3910 |
Posted 2020-11-11 17:19:56
Support! I adore this idea! |
Mags #22255 |
Posted 2020-11-11 17:27:17
This would actually be rather interesting. Maybe have the role unlock by something like: "One of the pups was playing around an old tree and found [Blank]! I wonder if it could be used for something?" Insert Tala guiding your lead wolf to lynx chilling up a tree/high cave (background image changes depending on biome) and introducing Argon, a strange lynx who teaches about alchemy, and offers to train one of you pack in the ways of an alchemist. It takes one rollover for the wolf to learn enough to put their skills to use, and have tiers of what they could do that unlock as their proficiency goes up. But should they decide to retire from alchemy Argon gives them somethingnto forget their knowledge and refuses to retrain them, so a wolf can only be an alchemist once, and prevent people training up alchemists to sell. |
OleanderOmen [Prev. Ori] #10844 |
Posted 2020-11-11 19:01:41 (edited)
I love this idea! Just another thing they could make could be an attractant for certain enemy encounters (feline attractant, canid attractant, bear/rodent...). Possible even a place to craft something that lowers the birth time (not instant birth but could remove a day for each potion used) or increases chances of nuts with EXTREMELY rare materials. This could be where craftable base changers are out into play with coat potions or the like. |
Bambi_Lesbian #24415 |
Posted 2020-11-11 19:13:38
This sounds awesome! I am really interested in more roles and your Alchemist idea sounds like it'd be a lot of fun and very useful! |
Skift #6601 |
Posted 2020-11-11 20:06:08
Also, just think how cool the graphics could be to go along with it! Like if you're using an Alchemy item during battle, you could have like a blue haze around your wolf. Lots of crystal/mineral motifs, the Alchemy animal (I like the Lynx idea from Orias!) could look all mysterious/half mad from all the times they've burned themselves/inhaled too much chemical smoke xD |
❀Moki❀ #15263 |
Posted 2020-11-12 01:06:38
This sounds like a great addition! The mechanics sound immersive and fun and the potions you've suggested don't sound too OP. It also wouldn't be something people were mandated to take part in, so it's a nice effort - reward thing. |
Coal #476 |
Posted 2020-11-12 03:39:51
ooooh so i really like this! ill be honest, it sounds just a little TOO fantasy to be something outside of like a future event, but if wolves are able to create modern medicine reliably then working with minerals honestly is not that much of a stretch! honestly, id love to see it! the more pack roles we have, the better! maybe at super high levels we could craft stat or exp items as well? |
sandshrew #4808 |