Increase (or remove) the monthly restriction of pair-bonded breedings
Posted 2020-12-21 11:17:16
It has to make profit but it shouldn't feel like a pay to win. That's why you offer things like the pup stages and marking applicators for aesthetics, and make your money that way. |
Goose #21992 |
Posted 2020-12-21 11:17:33 (edited)
Yeah. This sucks. It's just a really well disguised pay to play scheme and it's aggravating! This feature is very damn frustrating and what volinolona said is pretty on the nose from my experience with both lioden and now wolvden. It's part of why I gave up playing lioden. I don't have the time or money to invest in paying that much real world money for being able to do things. If you've got a chunk of the player base feeling like the devs are trying to wring every possible dollar out of them, they've screwed up somewhere |
sretan #8692 |
Posted 2020-12-21 11:19:29
True Derpy true BUT There's a time and a place for it. Many people will always pay for the site to stay alive and doesn't mean the poor people should be ignored. People already have a hard time paying their bills with Covid around rn and even if it wasn't around we should receive fair treatment as many to all are equal and should be In terms of a game that has so much potential. Studding is and will be just bloody fine but this feature needs a fix and based on calculations done, will Indeed improve the pup population. It just needs the cool down fix so a pair will be properly synchronized to each other. As for the limit, it should be removed because the cool down is enough. |
Fea #12206 |
Posted 2020-12-21 11:19:56
I'm not familiar with Lioden but I'm super excited to abandon the pack that I put 3 or so days getting it started up and being super invested in because the people here are more concerned with just making money than actually making an enjoyable pet sim. |
Goose #21992 |
Posted 2020-12-21 11:23:07 (edited)
I agree, it does need to make a profit. However, punishing 95% or more of the userbase in favor of the top 5% or less by denying us a feature that will not make that top 5% any less rich is not the way to do so. Incentives to purchase, such as the Black Friday rewards, and game features that can be enjoyed more thoroughly through the use of GC (customization, having more than 51 pack slots, etc) is the way to go, as is releasing a steady stream of new content that can be obtained faster via the use of GC (new Grove items, new bases and markings, etc). I like spending real money on sites like this one. It's small enough I feel my money makes an impact, even if I'm only buying a $10 pack, it gives me rewards I enjoy, and it advances my gameplay without making it feel like I absolutely have to pay. I don't like feeling pressured into paying in order to enjoy my experience or to play the way I want to when I feel the way I want to isn't a premium experience. |
Volinolona #13549 |
Posted 2020-12-21 11:26:37
I dont think theres an issue with how much pay to win there is to be honest, Lets say leader board stat people, those people buy atleast 40 guarana a day, and thats about 200 GC or between 40-50USD a day, thats already a pretty large amount to be spending on a game daily yet people do it So imagine they make it harder to aquire gc, it wouldnt hurt these people, theyll still be spendig money, its the ones that rely on trading for their currency that takes the hit, Im saying this as a player that has not spent a dime on the game |
Derpy #6646 |
Posted 2020-12-21 11:27:34
We aren't saying make it harder to make gc, we are saying that this particular feature feels made as a method of strangling more money out of the player base |
sretan #8692 |
Posted 2020-12-21 11:29:50
^ Exactly. |
Goose #21992 |
Posted 2020-12-21 11:33:31
Derpy |
The Magpie Kin #419 |
Posted 2020-12-21 11:35:04
There's certainly not an issue with pay to win as a whole. I actually like games that have a pay to win aspect, especially when all I have to drop on it is $5-50 to have a premium experience. The problem is when pay to win becomes pay to enjoy or pay to win applies to non-premium playstyles. Having a leaderboard lead, a first-of-its-base or marking stud, pup stages to increase the aw factor of your puppies, and being able to support a 200 wolf pack are premium playstyles. Having a purely aesthetic pack with all beautiful TII and TIII 10M wolves is a premium playstyle. This is where pay to win belongs. Having to pay to make a broken mechanic not screw you over as far as it is capable is pay to enjoy. Having to pay to undo punishments that shouldn't have been in place in the first place is pay to enjoy. Pay to enjoy is bad - it drives people away from the feature. Wolvden is a very punishing game overall, which isn't a bad thing, but there are some areas where it can very easily be overdone - which it has here. |
Volinolona #13549 |