Skip to main content
Main Content

Development Update #4

Posted 2021-01-15 11:07:28

As I wasn't from Lioden and the karma system I'm familiar with from Howrse is about the player's behavior related to the site rules rather than in-game choices,  can someone summarize how y'all are expecting/worrying that this karma system will be?


AdmYrrek
#26984

Posted 2021-01-15 12:02:36

@AdmYrrek
I am not from Lionden eaither and I know Howrse,
The description of Karma says
"The introduction of a karma system, and all its associated unique encounters and titles it brings"
So I guess in Lionden there was something counting how you behave while exploring (like here for example if you eat Racoon kits, if you eat a butterfly, kill a tortoise or if you greet oppossum kindly or mean etc) and that opens special/extra interaction for (certain?) encounters. I think that's the idea and I find it interesting.
People are probably worried it will make to get certain things from encounters harder as you will be pressured by the karma system, so I hope it will be balanced somehow.

Ereth
#10338

Posted 2021-01-15 12:52:21 (edited)

I’ll answer as someone who’s actually played lioden and found the karmic system annoying.

in explore encounters, the way you behave (let’s say, intervening in a fight vs stealing from the combatants, or eating kits vs going through the stores) will alter your lead wolf’s karma towards good, neutral, or evil. There are titles associated with certain karma levels (like if you’re maximum evil, in lioden you’d get ‘death lord’ as a title, or good lions will get ‘renowned’, ‘dreamboat’, etc), and you can unlock alignment specific encounters depending on where your karma level is at. You can also get special items/background decor, and the eye art in the explore page changes if you’re good/evil (good = rounder vs evil = squinty)

karma would affect you during events too, like determine what shops you can open and stuff. I get that it’s to encourage trading in the player base but man.. did not like that. I didn’t particularly care about titles either and I HATED that fighting lionesses would get you negative karma. I WANT EXP, WHY IS THAT SO BAD. Chasing also affected karma if I recall correctly.

Your mileage may vary; I’m sure people will be excited for titles and potential rare items, but I personally did not like or enjoy that aspect of lioden, and I did eventually end up quitting- not just because of that mechanic of course, but it contributed to my feeling overwhelmed by how much there was to manage and be aware of. I was a more casual player back then and it was a weird extra level of stress for me to try and maintain an alignment/title lol. And neutral lions barely got anything!! You either had to be super good or super evil to get the rare stuff. Annoying!

bird
#6345

Posted 2021-01-15 16:03:48

@Bird: Thank you for the description. That was very helpful to my understanding of the complaints I've seen. What you describe reminds me of some of those more open-ended video games (KotOR, Mass Effect, etc.) and the old-school D&D systems. I can see how a karma system like what you describe could impact players' pack lore, which I gather is MASSIVELY important to a lot of people.


AdmYrrek
#26984

Posted 2021-01-15 20:49:50

I found the description helpful as well. I didn't think of a karma system having functions like that.

Akaya
#22580

Posted 2021-01-16 02:50:45

I also thank for giving us the idea :)
Still there is the fact "Lionden is not Wolvden"
and I hope the karma system here will get balanced and avoid mistakes from LD ^^

Ereth
#10338

Posted 2021-01-16 17:08:12

Wait Wait- so your saying the wolves can be gay? THIS IS AWESOME!!!


okay-dokay
#35407