please donβt integrate karma! (addendum: at least not how exists in LD)
Posted 2022-10-21 03:55:01
Though, I am indifferent on the subject. I personally don't care if I get called "bad" or "good" per se. Shiet, it's my account, I'll do what I wish. Plus I don't mind playing the bad guy every once in awhile. Though, I do understand not everyone feels this way. |
Karma #75898 |
Posted 2022-10-21 08:11:26
While I am not at all familiar with Lionden or how karma systems work, if it's anything like Cataclysms event where you had "good" Kinfolk, "evil" Merged and "neutral" Independent and could pick one over the other, sometimes changing sides completely, then I think it can add to immersion and roleplaying. As long as you can go from bad karma to good or vice versa during gameplay, it could be fun. |
ππππππππππ #51433 |
Posted 2022-10-21 08:35:56 (edited)
There are also no quests to increase your standing with one faction, and you can't simultaneously have points in good/evil/neutral. Instead it's a pretty simple number-based system that goes up or down, with positive numbers being good and negative numbers being evil. When you reach certain numbers, extra explore encounters and titles for your main lion are unlocked. That's ignoring the fact that good and evil are subjective human ideas and on LD they really do reward evil. Example, on Lioden during an event with wildfires you get the option to kill already injured prey in explore, netting you a carcass and evil karma, but if you choose the good option half the time you get nothing. I happen to see choosing the "evil" option in this scenario as a neutral to good thing because the prey would have died slowly anyway. The reason so many people don't want Lioden style karma is that it's really forced on you whether you like it or not, you essentially have to pick a side, and it's not very well balanced either. |
VagueShapes #828 |
Posted 2022-10-21 09:36:36
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ππππππππππ #51433 |
Posted 2022-10-21 11:19:06
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Sunny #30082 |
Posted 2022-10-21 11:38:27
I'm not quite sure why a Karma system is or was an issue. You, in real life, will be not impacted. You could be an absolute jerk who kicks puppies, and yet play as a saint in-game, or you could be a pretty nice person who'd be a joy to hang out with and yet someone who makes their wolf the most cruel thing around. Besides, if people wanted realism, for example,Β Wolfquest exists. Perhaps the Isle if that's your cup of tea. In a world of talking, sentient animals who have rudimentary healthcare, the ability to wear illogical decors, and universal language, this game shouldn't be taken seriously for anything involving morals. It should be taken as a silly wolf game. Okay I needed to get that down because I seriously do not understand why this was ever a topic of debate lol |
π₯Bakedfishπ #87424 |
Posted 2022-10-21 11:52:46
Also I'm not sure why you brought up real life. No one said this was impacting their real life we're just voicing our opinions for how to make a system that works for everybody since we're the ones playing the game in the first place. |
Yami #31503 |
Posted 2022-10-21 11:56:37
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Β·ΛΛ Rainii ΛΛΒ· #20486 |
Posted 2022-10-21 12:18:21
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π₯Bakedfishπ #87424 |
Posted 2022-10-21 12:18:51 (edited)
Technically nothing on here impacts you IRL, but people are still allowed to dislike certain aspects because we're playing it for our enjoyment, and if something impedes our enjoyment that matters. All that aside, these are the reasons I am against implementing an unavoidable karma system: 1. Any way in which the devs implement karma will be based on their personal biases. 2. "Good" vs "Evil" is a very simplistic/childish view of the world. 3. Karma itself is a religious concept. 4. I would dislike any system that forces you to think about moral or ethical decisions whilst playing the game, even if it's purely flavour text. (I.e. Adding a karma judgement to your actions, even if it's just a number going up or down or saying "you got more evil/good") 5. There are people who would feel bad, one way or another, for picking a certain choice. 6. I feel there shouldn't be a reward for being "good" or "evil" because of the above points. That would make the system pointless to most players. 7. Nuance is much more fun. 8. Animals are amoral. 9. I'm in it for the lore, personally, and having to suck it up and be purely "good" or "evil" for certain benefits would really drain the enjoyment out of giving my wolves a fleshed out personality. (I feel this way on LD, swapping between 3 reductionist karma-based personality types for my lions sucks). There are other reasons, but since I think it will be implemented regardless, I'm mostly hoping for a complete opt out in regards to the karma system. |
VagueShapes #828 |