please don’t integrate karma! (addendum: at least not how exists in LD)
Posted 2022-11-08 16:15:06 (edited)
I was thinking about the possibility of more complex options in karma choice and I'd really like that, actually. I had some ideas on how this could work that I could show if folks wanted. A karma system where you have several options, and each choice on the explore screen has a pool of possible ends (possibly based on stats, idk what WD coding is like) would be wicked. |
BIG RED RAT #41885 |
Posted 2022-11-08 17:13:01
Sadly, the karma system is very black and white. :/ Maybe if it was more aligned with wolf personalities and more grey or lenient instead of strictly good or bad. |
Sunny #30082 |
Posted 2022-11-08 18:46:08
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Badger #10939 |
Posted 2022-11-08 19:05:32
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Sunny #30082 |
Posted 2022-11-08 19:26:55
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Remmie #8429 |
Posted 2022-11-16 11:35:38
I do not want the karma system. If karma is to be toggled on and off, seem's like there would be quite a lot of people who would keep it off - maybe for the sake of events or when it does matter. Because of that, going through a bunch of code work on the Devs half only for it not to be used in majority of the site seems like a waste to me. I would much rather something "new" that intrigues more players. Just like many have mentioned before, WD has alot of negative favoring interactions and adding a Karma system to it (I consider) has to have a an equaling balance to the counter choices. (such as to kill or intimidate a weasel, Bow or taunt an owl, Bap or leave a lizard) The "nicer" choice has to give me more than +2sc or nothing. That would require a new coding adjustment. Why not just leave things how they are and add the coding effort into things that more people would like and would be "easier"? |
† ʀɪᴘ † #22191 |
Posted 2022-11-19 20:42:39
If the devs decide to go with a good/bad rep system (I'd still prefer friendly/stoic/romantic/aggressive because it'd be something new and unique to the site), I'd love to see it implemented in a way that the default/easy one to gain is neutral - good and evil reps should be equally hard to acquire, without picking food rewards biasing players towards being evil or anything like that. Like I love infusing my wolves with personality etc and it affects the choices I make in explore - but at the end of the day I have a pack to feed, and I don't want to be punished with an unwanted/out of character rep because I'm looking after my pack. |
Badger #10939 |
Posted 2022-12-24 11:25:30 (edited)
Karma encounters should offer no items, boosts or reward of any kind, just good or bad karma points. Thats it. There could be a shop offered by the raccoon that unlocks and offers decorations or backgrounds based on the amount of karma a person has, good or bad that can be purchased ONLY with sc/gc. No special currency of any kind. In explore there should be no gain of items or currency from encounters whether its toys, food recipes or anything else. This way people can still trade decor and BGs like they do with biomes, but there is no real core game benefit. No toy/carcass gains. No stat boosts. No energy boosts. No special currency. Karma of any kind should never tip the balance of core gameplay of any kind. |
Mustang 🐎 #3314 |
Posted 2023-03-12 03:51:06
A predator isn't "Evil" for hunting a prey animal. Yet on Lioden, if you choose to attack some lost calf, that's bad karma. Even if karma was only a flavor thing that offered no benefits/currency/gameplay advantages, it still bothers me. Predators hunt. Predators are opportunistic; they have to be to survive. Predators don't go for a baby animal out of malice, they go for it because the opportunity presented itself. They don't intentionally torment it to try and see how long they can keep it alive while it suffers. Nature can get clumsy and gruesome, but the goal is always to "kill then eat". If Wolvden's karma system is going to add events like THAT to factor whether you're Evil or Good... Ugh... Sorry, I'll be really... bummed. Please, devs, when deciding the events that affect your karma, don't make predators evil for being predators. If the karma events will instead be about your behavior around other wolves, that'd be a lot better. For example, an encounter where you scold a pup, your wolf can either [Bite] them (bad karma), [Snap at] them (neutral) or [Reprimand/Lecture] (good karma). Just my two cents... |
Cherry🍒 #114455 |
Posted 2023-03-16 12:10:28
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Quiet Voices #1558 |