please don’t integrate karma! (addendum: at least not how exists in LD)
Posted 2022-10-21 12:26:39
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🔥Bakedfish🐟 #87424 |
Posted 2022-10-21 14:39:08
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Sunny #30082 |
Posted 2022-10-21 15:51:51
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Arcadia /hiatus #1119 |
Posted 2022-10-21 16:09:33
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Sunny #30082 |
Posted 2022-10-22 04:10:57
In LD, you get items and carcasses and even better decor from events and encounters if you are evil. There are encounters with WD that would actually harm "good" players: Bap the millipede: you get a reward. Ignore it, nothing. Bapping is abusive and mean. Kill the weasel, you get a carcass, intimidate the weasel, you get a carcass, ignore, you get nothing. Killing and intimidating is abusive and mean. Pestering the snake in the Prairie, pestering is mean. But it gives bones. I always need bones, so I should pester it to raise my chances of getting an amusement item. If karma is implemented, pestering would certainly be a mean action, but if I dont do it I get a whole lot of nothing, so Im forced to make a choice, always run low on amusement items, or be mean and nasty to the snake so I can keep a happy pack? Bapping the lizard in the desert will have better chances at giving a bone than observing. I have only ever once gotten a reward from observation, a peccary carcass. Once. After many tries, I gave up and started bapping and I saw a large majority of time I got bones. Again, I need bones, we all do. What is the natural choice? Bap the lizard, get negative karma, but be able to keep the pack happy so they dont run away. These are just some examples of skewed rewards for being mean. I have yet to get rewarded for being nice, like sitting next to the Pacific Loon encounter. If I chase it off, I almost always get a dead fish. In all my encounters, if Im mean, I get rewarded far more frequently. When Im nice, I usually get nothing at all. Because of this, I like the current NO KARMA system. I can retain a friendly/romantic pack and still target encounters that offer better reward through a perceived negative action. I do NOT want to be forced into having to be evil just to get rewarded more favorably than if Im good. There is already a huge amount of micromanaging going on in WD, karma just adds to the pile. Games should be fun, not stressful. There is too large of a margin for imbalance when it comes to karma and with ALL the games Ive ever played, none of them has EVER been able to balance it. |
Mustang 🐎 #3314 |
Posted 2022-10-24 19:24:52
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🍂 Leonca 🐆 #54339 |
Posted 2022-10-24 21:32:51
Also to add to bapping the lizard: I actually find a lot more carcasses. Either it's increased or decreased in chance by seasons, or you just have bad luck with he RNG for Observing. |
Sunny #30082 |
Posted 2022-10-25 08:06:29
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🍂 Leonca 🐆 #54339 |
Posted 2022-10-25 15:14:43 (edited)
And I agree with all the previous points regarding unbalanced rewards for good vs bad. Having one side garner more/better rewards would make the whole thing pointless and honestly frustrating. Also, can the bad things be actually bad? I don't see how killing an animal for food in explore would make a wolf bad. They're literally just hunting. I don't want normal wolf/animal behavior to be punished or titles as "bad". |
Remmie #8429 |
Posted 2022-10-25 18:00:34 (edited)
I feel like I myself already make the "good" choices in game, and karma would help me a lot. However, other players who prefer to choose the "aggressive" options may think karma is not a good idea. Karma should have it's own "event" of some sort, just a week/a few days where it is turned on, and then off for some time, so players don't feel pressured to make "good" choices in explore constantly. Also, in some explore encounters, both options are bad, or there is only one, for example, the lunar squirrel encounter. You only have one choice: attempt to trick the squirrel into trusting you so you can eat it, or the beaver encounter, where you can either scare the beaver or kill it. If the player wanted good karma, they would have to waste precious energy/lunar essence skipping similar encounters. All encounters should have a "good" option and a "bad" option. At least this way, if karma is integrated, players can actually do what they want, not be forced to select a bad option or waste energy. Karma should be subtle, not very noticeable, just occasionally a player gets a better reward, or worse outcome than expected. This would also have less of an impact on newer players who do not know what they are doing. They may select "bad" options constantly, unaware, and doom their pack to dire consequences, maybe even so much that they quit Wolvden! About newer players: Maybe karma would be unlocked once a player has been in-game for 30 rollovers. This would allow them to learn about the game and get a steady pack and resource supplies before being introduced to karma. Relating to that, some players may need the things they get from "bad" options for survival, such as in winter, when food is scarce and many packs survive on food gained from explore encounters. If they did this over and over again, bad karma may remove the food, and thus ruin the game for the players. Karma would be even better if "bad" karma was removed completely! Instead of good option=good outcome, bad option=bad outcome, it could be good option=good outcome, bad option=no change. Karma could be switched off during events so players don't feel pressured to make a "good" decision as opposed to making a "bad" decision that would give them much more, for example giving up your pups for a clover/moss base applicator in coigreach. Karma could appear as an optional setting in a player's profile, able to be switched on and off at any time. The player would be able to control it at leisure. Switching it on when they want a nice surprise, and switching it off when they need "bad" encounters for resources/survival. In short, karma can be good, but it pressures players to do things they don't want to do at times, so it should have its own time for activation. It should be more subtle, and karma would be better if "bad" karma was removed! Karma should also be implemented as an option setting in a player's profile. (sorry very long and a lot of information) |
✨starthealphawolf💫 #74503 |