Kingdom Organization Hierarchy
1st Circle Golden Sun: The ruler of Bluecrown.
Battlehound (second in command): The second in command of the pack. Has almost as much power as the Golden Sun does. The battlehound can be any wolf important to the Golden Sun and helps them with important decisions.
Princesses and Princes: The direct or adopted children of the Golden Sun. They are not necessarily royalty.
2nd Circle Royal Visitors: Royal/high-ranking wolves from other packs that have come to discuss political/personal(etc.) affairs with Bluecrown. They are to be treated with the utmost respect and any wolf that disrespects them may be punished.
Royal Scientist & Herbalist (RSH): This wolf is tasked with healing the wolves of Bluecrown. They may take on a Royal Scientist apprentice if they wish.
Battalion Leader: Second in command to the Battlehound during fights/wars. If the Battlehound is indisposed, they will lead the Warriors into battle. The Battalion Leader also leads hunting parties. Very skilled in fighting and war.
RSH Apprentice: The pup in this role is taken under the RSH's wing and is to be the next official RSH.
Assassins: Wolves that are trained to kill and are sent to other packs to assassinate rivals. They are very dangerous wolves, although many keep their role a secret from others to avoid their fear.
Scribes: Very intelligent wolves that have learned to write on stone tablets. Scribes use various natural materials to write with their paws. Scribes note down the history of Bluecrown, so future generations know what happened in the past.
3rd Circle Warriors: The hunters and fighters of the pack. These wolves are very close to each other in their groups and must be good at their jobs.
Scouts: Scouts are important as well, as they warn the pack of danger within the borders and scout out new locations to move the pack.
Elders: Wolves too old to hunt or scout. Old wolves are honored in Bluecrown, and all must treat them with respect, including the royals. Elders often work with the pups, telling them stories of days past.
Warrior Apprentice: These pups often have stats and a personality suited for working in a team to take down prey for the pack, as well as protect it from dangers. They are trained to be future Warriors.
Scout Apprentice: Pups chosen for this position are often a hard pick between a Warrior apprenticeship or a Scout apprenticeship. These puppies show a will to explore and run. Many scout apprentices are curious and enjoy learning.
Diplomats: Wolves from other packs that are temporally staying in Bluecrown Pack as a political ally. They help the pack with political decisions, and often accompany royal visitors. Diplomats should be respected. After a certain amount of time, they will leave for their own packs.
Artisans: Wolves skilled in a specific craft. Artisans may sell their goods to other members of the pack or go on small trade missions to trade with other packs.
Pup-sitters: Pup-sitters are very important as they make sure the puppies of Bluecrown stay safe and healthy throughout their youth.
Pup-sitting Apprentice: These pups often show excitement when spoken too about taking care of or having pups of their own once they are old enough. Kind and patient pups are usually selected as pup-sitting apprentices.
Pups: They have no role in the pack, however they may be chosen from a young age to train to fill a role in the future.
Messengers: Wolves that are chosen to send messages between the council and other pack members or the council and other packs. Messengers must be quick and have good memories. A simple mistake in repeating their message can cause a lot of harm.
4th Circle
Outsiders: Wolves that have merely come to visit and are not royalty/high-ranking wolves. While they are in the same tier as the prisoners, no harm shall come to them by the pack-members of Bluecrown.
Prisoners: Bluecrown sometimes take prisoners, wolves that are forced to serve a duty and then are chased off.
Role Specifications
Golden Sun: May breed with anyone in or out of the pack, although in-pack relations are stressed. May create laws, order arrests, offer appearance changes, etc. Once and heir takes over, the old Golden Sun is still permitted to live as a high-rank wolf.
Battlehound (second in command): May breed with anyone in the pack, including the Golden Sun. The Battlehound leads the Warriors during fights and wars. They do not participate in hunting parties (which are led by the Battalion Leader) unless they are required.
Princesses and Princes: The crown princess or prince is the future Golden Sun, and are also known as heirs. The other princesses and princes still live as high-ranking wolves, although they will never rule as the Golden Sun unless the heir is no longer set as the future leader. Princesses and Princes still have duties to the pack, meaning they are still required to have their own role. However, as their role as a princess/prince is still active, they will remain a first circle wolf.
Royal Scientist & Herbalist (RSH): Is not permitted to breed. Once they are the herbalist, that is their job until they pass. During their lifetime, they are to choose an apprentice that will eventually become the next RSH. Royal Scientists are very close to the royal family; they are known to help with experiments and design or help design inventions, all while also healing the pack.
Battalion Leader: Is permitted to breed once in their lifetime. Once a wolf is picked as Battalion Leader, they keep this role until they are too old or do something un-honorable.
Elders: Too old to breed, hunt, scout, or fight. Many help out with the pups. Each full moon, they are celebrated.
Warriors: Are permitted to breed once in their lifetime, or until their retirement or replacement. If they are not currently assigned a hunting role, they may do as they please. Warriors must have compatible personalities; they will grow very close to each other during their hunting and fighting trips.
Scouts: Scouts are permitted to breed. They are to explore as much as possible during their scouting trips.
Artisans: Allowed to breed whenever they'd like. Artisans often take up minor hunting or pup-sitting positions in their free time, when they are not busy crafting. Artisans may choose to make anything, from blankets to hanging bead jewelry. They are allowed to sell these things within the pack, or decide to petition the royal family for a small mission to another pack, where they can then sell their crafts there.
Assassins: Assassins are not allowed to breed, as this would interfere with their duties. They are permitted to keep their role in the pack a secret if they wish. Many assassins are older wolves, although some young wolves have shown potential.
Diplomats: Diplomats are not permitted to breed with anyone on the pack, as this is not the diplomat's pack. They will stay in the pack for a few months before returning to their own; they make come back every now and then to further help Bluecrown as an ally. (OOC: Diplomats are not kicked from the pack, but kept in a separate cave until needed for RP purposes in the actual pack).
Scribes: Are allowed to breed. Scribes are not picked until they are at least an adolescent. They must learn to read and write quickly, and must possess a sharp and clever mind.
Pup-sitters: Are permitted to breed. Each pup-sitter can take 1-3 pups. If the pup is considered very important, they are to be the sole pup being taken care of by a particular pup-sitter. If the sitter has a high proficiency, it's possible that they can take on more pups.
Apprentices: Puppies picked from a young age to become warriors, scouts, pup-sitters, etc.
Prisoners: May not breed nor assume a new name. If they're unlucky, they may be used by Sol Et Luna, the secret organization within Bluecrown, for an experiment. Feeding Ranks (OOC: wolves are fed as I see them on the food dropdown) - The council and court eat FIRST. The puppies eat SECOND. The elders and the royal scientist eat THIRD. The warriors, pup-sitters, and scouts eat FOURTH. The prisoners eat LAST, if at all. Battle Plans written by an anonymous warrior of bluecrown
Warriors should be split into two groups. It is recommended that the wolves in each group are comfortable with each other.
Assume a loose formation. One troop should approach the danger from the front, the other from the back. A wolf should split off from each group to cover the left and right. With said danger surrounded, every wolf should have eyes on it.
The most agile wolves should undertake a position in the front. The strongest and largest wolves need to be 'hugging' their group from the sides. The wolves in front are sent in for quick bites and scratches. Not much damage will be done on your average danger. This is used to disorient the danger, as well as provide a distraction for the stronger wolves to pounce and attack.
To avoid any wolves getting tired, attacks should come from the front and back. The wolves on the side should remain there to prevent escape, however if the troops are having any trouble at all, a swap of positions is allowed.
Injured troop members are sent to the back of their groups. They will be shielded by attackers waiting for their turn to tear at the danger.
Once the danger is eliminated, wolves will go back to the pack and report. Stay in your troop formations, so that the council may talk to you as a whole. Wolves that were flanking the danger should go back to their original groups. Bluecrown Territory and Home descriptions of Bluecrown territory and where they've settled
Bluecrown is settled in a grassy and open area that is rather close to the sea. Their home is flanked by lush woods and a human village. A large, clear lake can be found very close to where they have settled. This lake is not man-made, nor polluted in any way. The humans don't seem to use it, so it has been left to the wolves. The pups of Bluecrown enjoy splashing around in the cool waters, watched over by the careful eyes of their pup-sitters. A rocky cliff face holds the sleeping area of the wolves. The cave contains soft nests, made of grass, soft feathers, leaves, and other small items. These nests are reserved for the young and the old. Adult wolves sleep on the ground, usually huddled up to each other. A waterfall near the caves provided a lulling noise that, surprisingly, helps the wolves sleep. This waterfall connects to the lake nearby. Due to the wolves' connection to other animals (especially birds), there is always a rustle in the bush, a chirping in the trees, a splash in the lake. Birds roam the pack freely, without the fear of being harmed, as it is considered a crime to harm, kill, or eat a bird.
The Warriors gather by the woods every day to discuss the hunt. Depending on what they decide, they will either hunt in the woods or on the plains. When the Warriors come back from the hunt, the wolves gather near the lake to feast on the prey. If there are pregnant, sick, or very old wolves that cannot make it to the lake, other wolves will take meat from the prey and will bring it to the indisposed wolves.
Caves separate from the sleeping cave serve as personal business areas. For example, the clinic, artisan shops, and a lab are all located in one of the caves. The caves are all lit by fire, one of the most amazing discoveries. The wolves use flint and steel, which can be found in the lab, to light these fires.
Thorngull Clinic A clinic can also be found in the pack. This area is especially large, suited for holding a multitude of medicines. If a wolf is sick, they will be sent to the clinic. When empty, the Royal Scientist & Herbalist resides in the cave. He or she spends their time foraging and creating medicine for future injured and sick wolves. If an injured wolf is taken in, the RSH will stay with them at all times, making sure they are getting their rest, getting their medicine, etc. A small pool of water in the cave provides the drink that the wolves need. If a sick wolf is moved to the cave, the RSH will immediately move out to avoid contracting the illness. They will make sure to check in with the sick wolf so that they can recover quickly and effectively.
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