🐟 Legendary Catches & Event Food give Stat Boosts 💪
Posted 2021-05-15 22:52:13
Yeah we in the same biome LOL I sometimes just submit 1 fish too unless I want to be number 1 on the leader board 😂 Glad you like the idea! It would defo breathe new life into finishing again |
MoscoMoon {Lethan} ❄️ #1120 |
Posted 2021-05-18 15:12:43
Oooh! This is absolutely genious ! |
Jo Ann | HIATUS #34391 |
Posted 2021-05-18 15:23:13
Thank you 😁😁🤞 |
MoscoMoon {Lethan} ❄️ #1120 |
Posted 2021-05-20 15:54:02
+1 support for a brother bear style fishing party! but with wolfes lol |
Eri #10057 |
Posted 2021-06-06 05:42:19
Super support! I was thinking the same thing especially for the lunar special foods |
The Arctica Pack #2399 |
Posted 2021-06-16 08:40:13
This is a great idea. I was surprised and disappointed when I realised there was nothing I could do with my lunar food items except eat them, just like any other food. Why are they rare, then? |
Beth #40056 |
Posted 2021-07-06 17:12:56
No support for permanent stat boosts from fish. It would basically turn the leaderboards into a very expensive fish-eating contest. Also, would the stat boosts bypass the normal +2/day for pack members? If they did, they would be overpowered/unbalanced. If they didn't, they would make for annoying micromanagement - you'd have to deliberately avoid feeding your wolves until the very end of the day, then check your user log to see whether they'd received their full +2, and feed them either normal food or legendary fish accordingly. However, I think it would be great if they provided temporary stat boosts! These stat boosts could last only until the next RO and not be reflected in leaderboards. Because the boosts would be temporary, they could be much larger without being imbalanced. It would be useful for completing hunting quests in winter, or for getting a mentor sufficient stats to train a puppy. I also greatly agree with the general sentiment that legendary catches and event food should do something special besides just being food. |
Lionel #34199 |
Posted 2021-07-07 01:11:34
So it wouldn't be all fish (like the delicate meat) only the legendary catches which are reallllly hard to grind for, it's actually easier getting lunar food than it is getting Legendary catches. I am on the learderboard every day for fishing in my biome and regularly place position 1 to 3 with over 100lbs caught and I've only ever caught 2 Legendary catches here. It could also just be my rubbish RNG luck. What do you mean about the +2 stat boosts? Leads can get a lot more than this by fighting and battling in explore, and other members of the pack can get more than just 2 a day too depending on RNG and luck and how often you send them out to do their thing, so where is that number coming from? |
MoscoMoon {Lethan} ❄️ #1120 |
Posted 2021-07-07 06:40:00
There's a limit that pack wolves stop gaining bonus stats after they get 2 points before rolling over. (source) Tbh I must agree with Lionel. Even though this suggestion is awesome, it's too awesome for WD standards. The mini-game and event would have too huge impact on main gameplay for stat breeders, among whom those collecting the food for stat boost would have significant advantage. Maybe it wouldn't be that much for a single fisherwolf who uses all their legendary drop but some fisherwolves would sell their drop. The TC would accumulate all the stat boost food for trade which for a group of stat breeders could provide regular source of stat boost. Lionel suggested temporary boost, which I think would be a better alternative. However, I don't think temporary +1 stat boost till RO would be motivating at all. The boost can go by percentage or there can be other perks such as shortening time of doing tasks, additional loot or EXP boost. |
Dżanek #24018 |
Posted 2021-07-07 08:45:59 (edited)
Oh well, I guess I can see your POV I just thought it would add a bit more usefulness to the rarer food items to get and of course a wolf can only eat 2 feeds a day so there would only be so much extra they could ever gain. I also don't see the purpose in temp stat gain, so I think that idea is redundant if it can't be stacked. I need to look into this max 2 per rollover thing though because I'm pretty sure I've ground out way more than that from my wolves in a single rollover, unless you mean a max of +2 per chance? Like 1 hunt they get +1 and then 3 hunts later they get +2 |
MoscoMoon {Lethan} ❄️ #1120 |