Please don't introduce humans as battle-able enemies
Posted 2021-07-24 19:56:41 (edited)
i also have animal related trauma. i have ptsd from my own personal dog, and i will not go into detail, to save people from having to read my own trauma. but it is trauma regardless and valid. i worked veterinary for years and got my fair share of wounds then as well, and regularly worked around combative animals. but wolvden is a fantasy game. wolvden are fantasy wolves and there are no real life wolves going into the dreamland and fighting crab dolphins. it is an enemy in a fantasy game. you do not have to fight humans as enemies. you can bypass them. in fact, a good compromise would be making humans part of an event. and it is not true that all humans want to save the environment, and it is not true that all of them even particularly care about it. we could be applying this argument to the dogs in the tundra and glacier. is it not traumatic to be killing working sled dogs? or what about the dogs in dreamland? those are pets that are implied to belong to humans - explicitly the working dogs. there are people who are disgusted by the idea of killing a dog in a game, but it is still an enemy in the game. |
Pikachu #409 |
Posted 2021-07-24 20:10:38 (edited)
I don’t think an event is a good compromise, especially a month long event, because that’s a huge portion of the site I and others wouldn’t be able to interact with. Especially if there are event specific prizes! |
Badger #10939 |
Posted 2021-07-24 20:17:48
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valeria #37486 |
Posted 2021-07-24 20:29:18
In terms of how this portrays poaching, why would making it black-and-white be a good thing? Media showing it as a simple issue is how you get people who genuinely think ‘All poachers are terrible people and they deserve whatever’s coming to them’ and not, you know, ‘The best way to stop this from happening is to spread awareness and to take action against the underlying causes that force people to act this way.’ People won’t stop poaching because a video game says they deserve violence. Everyone on this game is already well aware that mass-culling wolves is a bad thing. Is it too much to ask that a game focuses on education and concrete action instead of pointless hatred? |
Muirgeilt #8671 |
Posted 2021-07-24 20:30:24
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PhoebeFoal #44748 |
Posted 2021-07-25 00:30:17 (edited)
Most of the players of Lioden, I would venture, don't have a direct connection with lions in real life. There's a very slim percentage of Lioden players who would have to worry about lions actually impacting their lives at a local level. Lions are not as widespread as wolf species, so for Wolvden, many more players have had personal experiences with these characters. That means that when humans were announced as being a battle opponent in Wolvden, suddenly a lot more people got an uneasy feeling and thus this thread was created, because it triggered uncomfortable feelings in a larger percentage of the players. I'm not trying to say that in the real world, poaching against lions is okay because it happens on some other continent. I'm just saying that a lot more people playing Wolvden have a direct connection with the characters in this game, as opposed to Lioden. For some of us, wolves are a real part of our lives and even if you don't have wolves in your area, it's easier to imagine wolves as being a creature you might encounter someday, as opposed to a lion. As has been pointed out, the devs have stated that they don't want Wolvden to be a direct copy of Lioden. Which I think is a good thing. The games have the same basic set up, yes, but they are clearly different games that appeal to different players. We can't say "This type of thing is okay for Wolvden because the people playing Lioden didn't have a problem with it," although I think it's understandable that this reaction from the Wolvden community was not anticipated because there was no such reaction from the Lioden community. Sorry if my post is a bit jumbled, I'm writing it quite late at night. I hope all my points are clear. |
Ryuukokoro #32675 |
Posted 2021-07-25 02:13:19
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Iona #22199 |
Posted 2021-07-25 02:22:49
I honestly think Wolvden will be even more Like Lioden if humans were at all painted in a bad light. I think a good compromise is no human enemies, but keep the subtle human presence, and introduce passive encounters as mentioned before. Absolutely against human centered events, unless they had to do with something like conservation or biology/science but again nothing with humans being negative. I think it would be very, very cool to help say, a biologist with studies. “You show caution to the strange creature in the distance, crouched with a flat object (journal, clipboard, etc) in their paws. They don’t move but they watch you. As your pack members exit the forest into the clearing, you see them move their paws along the object (tracking population? Migration status?). What do you do?” [here be] or [passive] or [options] - my awful example of an explore encounter. I’ve no idea how wolf biologists wolf biologize but wanted to give an idea. Thinking about it more they’d probably just use a helicopter instead of getting too close lmao Or passive deer hunter encounters. “You see oddly shaped creatures with strange shiny objects.” [sneak away] or [chase] or [howl] How about indirect human encounters? Like finding empty campsites, abandoned cars, child or dog toys, stray or off leash dogs and cats. We already have the dog encounters I know, but I’m thinking passive or neutral ones as well, and more than sled dogs. I know the poll said what battle encounters are you most excited to *see* in the future, likely meaning they wanted to add them regardless, but I meant my first comment and this one as instead of having humans as enemies, period. |
Redpineapple1 (hiatus) #1250 |
Posted 2021-07-25 04:00:28
And I think having the full variety of positive to neutral to negative is probably a good idea, but going the LD route of "almost all human encounters bad, kill them if you can" and "your hunters can bring human parts to eat" is probably not a good idea. |
Ihmislehma #1850 |
Posted 2021-07-25 14:22:56
Game wardens, rangers, and biologists can all be added into the game. Have their encounters give bonuses like food, energy, and HP restored after say being "sedated" for tracking. Make it more accurate and enticing. |
Crescent #12054 |