Please don't introduce humans as battle-able enemies
Posted 2021-11-03 09:22:25
it's an indigenous person poacher theres white people poachers but theyre less common encounters unless it's the poaching event month anyways i hate that :•) |
yuli #33308 |
Posted 2021-11-03 09:26:00
i think there are creative workarounds, like the glacier automatons.. you know those boston dynamic dogs? i'd fight that |
yuli #33308 |
Posted 2021-11-09 01:16:48 (edited)
Edit: Full support! Sorry if I left out that! As someone who had a rather negative, but not too serious canine encounter in real life, I would rather not want to see any wolf attack a human in this game. I'm somehow on the verge on positive/non-aggressive encounters, but if humans can't be left out, it is still the better option than downright battling them or taking home their parts as tropies. I'd like to keep my own lore as a mixture of fantasy elements in an untouched wilderness, in a completely alternate universe where wolves are the dominant species! On the current event, I really have neutral feelings on how the game features them, you can just simply follow or scare them, and it's okay, but I'd take having them not existing over any time instead. |
𝕽𝖞𝖑𝖎𝖊 🦇 #47026 |
Posted 2022-04-24 09:35:58 (edited)
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Closed Account #13864 |
Posted 2022-05-02 18:31:45 (edited)
I imagine the world of wolvden as like, a national park or conservation place. |
Remmie #8429 |
Posted 2022-05-02 23:51:38
I personally think we could have human poachers as enemies, all too often wolves get shot and killed over nothing, at least in the western United States. As soon as they got taken off the endangered species list, entire packs were massacred because they were near by. Many times there wasn't any evidence of them taking a single livestock. Even with them protected again there are some who look for loopholes because we fear wolves. It's ingrained in the culture of older generations who grew up being taught wolves are the enemy, an undesirable predator out for blood. Which is completely wrong, wolves are as important as beavers, they're a keystone species and the only species in the US that can keep elk in check outside of humans. I think poacher encounters should be passive for much of the time, like coming across a baited trap that could either shave some health off, or have you turn back because you clearly left the protected area, or possibly with you destroying and taking the bait in the form of a meat chunk if its not poisoned and if it is, a chance at gaining a scrap of metal for crafting or nothing at all. Then, for encountering a human poacher, it should be extremely rare (most people wouldn't actually hunt a wolf thank to them being protected but an idiot might try to illegally shoot a buck deer for antlers, it's happened near where I live a few times) and it should be difficult should the player engaged in battle, humans have guns and knives after all. But it should NOT have a chance to drop any meat or body parts but instead maybe bits of cloth that act as entertainment if there must be a drop like a trophy. All other human encounters should either be neutral or positive and be passive. For example you see some strange humans watching you before you feel a sharp sting and pass out. When you wake up you could have A.) a bit of health restored, B.) become immune to disease for a roll over or two, or C.) the rare chance of gaining a tracking collar decor. |
Phantom #44024 |
Posted 2022-05-23 09:06:33
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lucid #51035 |
Posted 2022-05-23 22:29:06
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Sunny #30082 |
Posted 2022-06-15 21:16:22
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Closed Account #68166 |
Posted 2022-06-16 19:55:09 (edited)
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Wulfraptor #51918 |