Development Update #12
Posted 2021-08-27 06:45:48
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Sokllert #1658 |
Posted 2021-08-27 10:09:22
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Celtic Ravens #31620 |
Posted 2021-08-28 06:46:42
Like Elk ear being only from Elks? I don't mind the trophy recipes if the recipe itself can drop from any enemy but you still need to fight said Elk etc for the trophy needed to craft it. |
EmpressLunastra #302 |
Posted 2021-08-28 06:50:49
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Katze #3 |
Posted 2021-08-28 06:54:00
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EmpressLunastra #302 |
Posted 2021-08-28 07:01:41 (edited)
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Mana Twilight #38231 |
Posted 2021-08-28 13:48:45 (edited)
If we want to adjust our playstyle for quest completion, we can't do this just by playing casually. We don't want to leave valuable pups in the enclave? Let's think ahead and breed potato pups as well! Pup adoption cutting off the reward? Let's sell the adopted pup! Studding more expensive than the questing reward? Let's set up a breeding male! Crafting materials for learned recipes too expensive? Let's buy the cheapest recipes in the TC to craft decors out of bones or acorns! Bones and acorns too valuable? Let's invest in recipes requiring cheap materials, such as rock! Trail sizes improper to our hunting teams? Let's move to another biome! Alternatively, we can always take a snake skull for reset if we can afford. And head towards the expense removal! However, it's not required, it's optional. We can still play casually and take part of the rewards leaving the rest because some quests are really easy to complete. And I love the challenge this questing offers. And by challenge, I don't mean how much effort certain quests take, but how few players can complete them. |
Dżanek #24018 |
Posted 2021-08-29 10:06:17
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Kay 🦄 #4251 |
Posted 2021-08-29 10:09:29 (edited)
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Mana Twilight #38231 |
Posted 2021-08-29 10:11:35
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Lionel #34199 |