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Discussion: Feeding & Care Changes

Posted 2021-09-11 13:28:30
Y E S

i approve of this idea, because sometimes i just dont have the energy to sit and feed all my wolves, and i just have to keep taking breaks, so Y E S
Waterbend
#9580

Posted 2021-09-11 15:42:17
this is pretty peripheral but i hope you do something about the thing when i explore for a bar of energy and then go to feed my wolves only to discover that my lead ended up at 99% hunger and if i don't want to waste a use on him i'll have to click on every wolf through the drop down menu

it's also annoying that because i don't want to waste 2 uses of food, at the beginning of every rollover i try to explore for a few bars first before feeding my wolves, but occasionally it can lead to me forgetting to feed my wolves

it's just two uses of food but also the lead could just be at the bottom of the drop down menu
shadowsapex
#7033

Posted 2021-09-11 15:50:34
also keyboard shortcuts in the use item menu would be great
shadowsapex
#7033

Posted 2021-09-11 22:55:00 (edited)
Sounds like a good idea to me!


BUT I don't have enough food everyday and I use FAPA..
I wonder if we could have more than one group hunting at a time to double the hunts maybe based on how many wolves you have?
Feeding all of my wolves is such a struggle..
The amount of hunts that I can get in in a day are not enough to feed my large pack I need to buy food daily to feed everyone!
Even when I use up the 10-15 hunts I can fit for in in a day I still don't get enough food for my pack.

Donna
#835

Posted 2021-09-12 00:46:37
I don't have much to say as I'm somewhat of a casual player, but a few thoughts nonetheless.

I would very much welcome FAPA for all players, and overall the suggested mechanic is good. I'm somewhat split on the idea of processing though. I can see the benefit of a single item type for feeding to give players the ability to control which items they use for what purpose without having to bury and unbury items just so that they're not used for FAPA. However, this makes carcass -type items seem a bit redundant to me, and I'm not sure I would enjoy the extra step of having to convert the item to another item type just so that it can be fed to my wolves. Depending on how the processing happens, I fear it can develop into a new bottleneck in the feeding process. Sure, I can feed all my wolves at one go, but how much time and effort will it then take me to process the carcasses I want into feedable items?

I like the food storage / toy bin mechanic suggested by Remmie, where instead of having to process items, I could just drop items into their respected categories and be done with it. Then again, if processing came with the added benefit of occasional additional item drops, I think spending the time to process a carcass could be more worthwhile.
Beastface
#43489

Posted 2021-09-12 05:42:20
This sound so helpful! I've really put off playing because feeding/playing was becoming a bit too stressful to manage and it was making me worry about logging on! It's great to hear that you are looking into changes

Grey
#19040

Posted 2021-09-12 10:09:11 (edited)
The change to a per-cave feeding system sounds similar to a discussion I've had before, so it's no surprise I'm a BIG supporter of this idea! I'd love to see the paid version of FAPA give us a threshold setting as well.

Like many others, lately IRL has become busier so I haven't had as much time to spend on Wolvden since I'm worried I might forget to care for all my wolves and lose my pack. I really appreciate the intention here of making the game more accessible. πŸ™

The processing I'm not too sure on. I fear it could create the same bottleneck as the current feed/play system. I like seeing the wide variety of item descriptions, I love the level of detail that has gone into them; turning everything into Meat and Toys could take away some of the flavor of the game. And I very often save 1-use items for crafting. I like the idea others have mentioned of adding items to a cache or pile instead.

Edit: More thoughts on processing
I'm imagining on the processing page, checkboxes to choose what you want to process and how. βœ… Food βœ… Toys βœ… Save 1 use. Similar to how selecting categories when viewing the hoard works. The page then loads a list with all of those item thumbnails (so we can still appreciate the funny descriptions and lovely artwork!) with everything preselected, and you have a chance to double check and deselect any items you don't want to process, as well as a chance to conserve crafting components.

🌠 Ꮚ𝘺𝘳π˜₯𝘸𝘢𝘭𝘧 🌌
#27999

Posted 2021-09-12 12:03:51
I'm all for making feeding and caring more convenient! My pack's not that large yet but on days where almost all my wolves are starving and/or low on mood it definitely starts to feel tedious.

However, echoing what a lot of others have said:
The processing tool may make things much more convenient, but I feel like it'll take away from the game's immersiveness. I like the diversity of prey and amusement items; to me, converting these into just "Meat Chunks" or "Toy" would make an important (albeit somewhat currently tedious) part of the game feel flat.

Would there be a way to have both the current way of feeding and caring (usable carcasses and amusement items) and the new processing feature? For example, have the game prioritize using processed Meat Chunks and "Toy" first over carcasses and amusement items. This way players who wish to feed or give a certain amusement item to a wolf for role playing or lore purposes still can. Though, of course, this would probably beΒ  needlessly overcomplicated and not be useful for a majority of the players.

I second (if the processing feature is implemented) the ability to select how many uses of an item the user wishes to process. This'll allow players to still save the last use of an amusement item for crafting.

Oh, and I'm totally on board with random drops when using the processing feature. Would definitely make it more fun and exciting

Winter
#43962

Posted 2021-09-13 04:18:41
I think this is a very interesting idea and Id love to see it put into effect! I'm 100% for this! :D

Zachawakka
#812

Posted 2021-09-13 04:55:50
This is a very interesting idea that will definitely make feeding just a little less tedious. Especially for those with tons of wolves under their belt. So it's definitely a nice improvement.

So is the difficulty with feeding and amusing your wolves also going to be adjusted? Because I can barely manage to get by without my wolves up and leaving me. I struggle on the daily to get food without being on every 30 minutes to complete hunts, which rarely yield much prey for me. I've even adjusted my hunting parties based on compatible personas and I still struggle to get much of anything. Exploring very RARELY gives me any food and only occasionally gives me any amusement items. I'm lucky to get any amusement items without spending SC and GC in the trading center to get some.
Shortly after joining this site, I also joined up at Lioden. And with Lioden, I have little to no difficulties keeping my lions fed and happy, which allows me to focus on breeding and I've actually been enjoying gathering backgrounds and decor for my lions. While on here, I have so much trouble that I wouldn't be able to save up for any decor even if I wanted to. And I'm lucky to afford studs other than my own when it comes to breeding. I can't enjoy all the aspects of this game because I'm flat broke 90% of the time.

MsHachan
#46888