Discussion: Feeding & Care Changes
Posted 2021-09-18 01:02:22
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Mikiwolf88 #12486 |
Posted 2021-09-18 01:22:59
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KalikaRoo31 #2874 |
Posted 2021-09-18 06:24:35
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Amelia #42538 |
Posted 2021-09-18 06:31:29
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Maple #17304 |
Posted 2021-09-18 17:57:14
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Closed Account #1584 |
Posted 2021-09-19 20:07:36
I spend most of my time and currency trying to get everyone fed and played with. I've recovered all of my wolves twice because they ran before I could get them up to health, which also dismantled my hunting teams, starting me back at square one. I really love this game, I just wish I could still play despite having a relatively busy life! |
apheliion 💫 #16096 |
Posted 2021-09-20 04:00:47 (edited)
I am lucky that I can bring my phone to work and am able to check in very often throughout the day to send out 3 hunting teams. I usually get all 30 hunts in. I have a small pack (well, had, before I recently amassed a whole bunch of R&C wolves but I know the risk and we're just gonna see how far I can go lol). So I generally Early on, people were buying my extra food like crazy when they were breeding for T3s. They could keep up their large packs with the revenue they made from selling the pups. But T3s aren't worth much anymore. They are so much more common thanks to the boosted chance from breeding matching color groups & shade. Now, rare wolves only have value if they are uncommon lines or low gens, because with enough guarana or RMAs there's nothing you can get on a G8 that you can't get with a G2. Four of the ten current leaderboard wolves are G2, and any available marking can be magicked on with enough GC and RMAs, or you can spend enough GC to get a chased with any base; you just might have to wait a little for someone to find it. I know a lot of mass breeders who quit doing that (or just quit the game altogether) because their pups didn't sell for enough to keep all the wolves they liked, because they couldn't get enough food or amusement themselves, because they can't be out hunting or exploring 16 hours of the day. We can buy 200 adult slots, but how many of those adults can actually do something useful? At the very maximum, there's 1) lead 2) herbalist 3) two scouts 4) fifteen hunters 5) pupsitters, we'll say about 10 or 15 and 6) mentors, how about five so there's one for each stat, even though that's a high estimate too. That's not even 40 wolves. And most people don't have that many hunters (because they can't send that many hunts out) or that many pupsitters (because they don't have that many pups worth protecting). Sure, Wolvden is supposed to be hard. But what that translates to in reality is it demands so much time that most people don't have. The players who can't be on daily and constantly fall behind and get disheartened, and the people who do get burned out at the sheer amount of busywork and constant checking-in that it takes to maintain a pack. I am a stat breeder. I see so many lovely wolves that I would like in my pack that I don't buy, because they can't do anything. I took a quick look at the statistics page of the leaderboards, and 57% of sitewide wolves are level ONE. It doesn't take much to get the 100 exp required to get a wolf to at least level two. While this might be skewed by inactive players, it still means that a vast majority of wolves are just festering in packs, not doing anything. And that's perfectly fine if your goal isn't to get high stat wolves! But at some point, you can't have too many of these "useless" wolves before they become a troublesome burden to keep. It would be so helpful if you could queue up hunts like you can medicines, and send multiple hunts out at once, perhaps scaling with pack size? For example, if you have 50 or more adults you can send 2 hunting teams out at once, over 100 and you can send 3 teams, etc. Then you can check back later and claim all of your prey. Or perhaps you can send one team on a long hunt that takes multiple hours and can return with multiple carcasses. It would be great if scout slots scaled with pack size as well. I know this would increase the amount of food in the game. I know this would crash food prices with increased supply and make it so I wouldn't be able to sell food. But this change would allow people to have more hunters, keep bigger packs, and hopefully revitalize the wolf market so it's worth it to breed more, and keep more pretty wolves. Then food might be in demand again, but the baseline of wolves people can keep would be higher, which benefits everyone. I know this is straying a bit away from the intent of the topic - to make food easier to distribute to your wolves - but it's been brought up a lot here and is a source of frustration for many players. |
Zea #27549 |
Posted 2021-09-20 10:18:33 (edited)
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ytre365 #41230 |
Posted 2021-09-20 11:25:56
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Aukai Oceansoul “Rexy” #12393 |
Posted 2021-09-20 13:13:17
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Whirligig #11137 |