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Don't Make Skill Trees Able to be 100%-ed

Don't Make Skill Trees Able to be 100%-ed
Posted 2021-09-16 13:44:56
We've had word that skill trees are going to be a part of this game eventually, and recently something occurred to me that I hadn't considered before. I dislike it when video games make it so that the specialization of a skill tree is ultimately undermined by making it possible to unlock every skill. If there are, say 40 skills one could get on the tree, I want to have to be forced to choose maybe 20 or 15 of those skills for my wolf.

I know some people like being able to 100 percent things, but I don't think the skill tree is the place for that. I think skill trees should be for specialization, so I could make my lead a really great fighter by picking perks related to that (enemies are more likely to drop trophies, fights grant more exp, if you lose a stat roll by a small margin you actually count as winning it, stuff like that.) Or if I'm more focused on my pack as a whole, I can choose perks for that (pack members regain energy slightly faster, or pups are born with higher survival chance, or you're more likely to encounter starred NBWs.)

If it's ultimately possible to get every perk, then the skill tree is less of a branching path that helps you with what you want to focus on and more just 'Leveling 2.0' Everyone with a sufficiently strong lead wolf would have the exact same wolf, perk-wise.

Katie
#28191

Posted 2021-09-29 17:35:25
Support. I like the idea of different wolves having different specializations/builds. It's great for lore (maybe my lead wolf is canonically great at finding new friends/allies for the pack, while yours is a brutally skilled fighter). It's also more interesting gameplay-wise than having everyone's wolf the same.

Lionel
#34199

Posted 2021-09-29 18:19:08
Support! In part because I feel like if all the skills could be unlocked, it would make a wolf way too powerful in combat and the actual benefits of the skills would probably be lowered to the point where having just a few makes no impact

BlueFox
#14215

Posted 2021-11-04 17:43:22
I agree with Katie and Lionel, making a choice between skills might be more interesting than seeing 100%ers.

Also, leads have limited lifespan. With the heir, you can try out different set of skills so it encourages playing the game with the next leads.

Dżanek
#24018

Posted 2021-11-04 19:43:19 (edited)
I'm on the fence about this one, since if it was one perk per level up I wouldn't want to have to wade through 5 friendship perks I don't want in order to get say, the starred wolf perk (speaking of, has anyone seen a wolf with more than two stars?) and be locked out of getting battle perks that I do want.

The fully completable "level up version 2" put forward does sound a bit boring and pointless, but I'd need to see more of what is actually planned for skill trees before being able to decide. If, for example, you got perk points to spend after completing certain tasks/achievements, I don't see why having it fully unlockable would be such a problem. Depending on the difficulty of later milestones, it might force players to specialise early on and then grind a load if they really want to be a completionist. If it was very hard/near impossible to 100% it in a wolf's lifetime, having a skill tree fully unlocked might be a nice rare achievement to get, rather than boring/redundant.

Also, if you have a lead starting at 1yr and dying at 7-8yrs, isn't that 5-6 months of rollovers? That's a long time to be locked into only a set of skills that ends up being unbalanced/not useful/you just dislike it.

VagueShapes
#828

Posted 2021-11-20 13:07:51
I'm a bit on the fence too and I completely agree with VagueShapes

Mostly because, how many WORTHWHILE perks will be on the tree? And how many points would I have to invest into a bad perk before getting a good perk? I'd hate to waste a ton of points to get that ONE good perk while I have a handful of not so good ones

I feel like people should be able to 100% the skill tree IF they spend enough time on it, I mean you could technically 100% ALL of the skill trees in skyrim, hell there's even an entire system of restarting a skill trees level so then you can unlock more points for it in the long run, and let me tell you there's a lot of bad perks in those skill trees so you'll be spending a lot of your points in bad perks before getting actual good ones

It really depends on the skill trees themselves, how many there are, how many perks there are, it's definitely a stretch comparing a game that'll at most maybe have 3 trees vs a game with over 10 lmao but I don't really see it being an issue, could be a fun achievement

🐸AngyFrog🐸
#3122

Posted 2021-11-20 15:22:08
Also, if you have a lead starting at 1yr and dying at 7-8yrs, isn't that 5-6 months of rollovers? That's a long time to be locked into only a set of skills that ends up being unbalanced/not useful/you just dislike it.

That's a good point. Maybe there could be a respec item in the Grove or Raccoon Wares for people who want to switch.

Lionel
#34199

Posted 2021-11-20 15:25:51
Super agree with you, Lionel, a respec item would be smart, esp if it costs GC. Makes money for the site, lets people try out other builds if they don't want to wait for their lead to die.

Katie
#28191

Posted 2022-01-28 17:37:45
Hmm, yeah, I support this as long as there's a respec option, and also:

If it was very hard/near impossible to 100% it in a wolf's lifetime, having a skill tree fully unlocked might be a nice rare achievement to get, rather than boring/redundant.


This is a good point! Given that leads live a finite amount of time in the game, there's no harm in letting them (functionally) be 100%'d for a bit near the end of their lives, particularly if there is a mix of battle and out-of battle perks (these could also be two separate trees with separate point pools, so you can specialize for both your general playstyle and combat.) It would be important to me that this was more of a prestige feature, for example you gain enough points for 20 out of 40 skills through normal leveling, and the remaining 20 are much, much harder and slower to gain (I'm really not sure what method would be best, but I feel like linking it to combat/explore would lead to LB LB-aspiring wolves having everything unlocked and less specialization, which is kind of sad for people who are spending a lot of time actively battling.)

Also, another point! Wolf stats are already a source of specialization; if the skill tree leans into stat-reliance (skills working best with different stats) more can be unlocked without sacrificing specialization. Ex, if my lead has 400 strength and 200 speed, I'm going to use a combat set up and skills that benefit from the strength, like latch+bleed does. :0

unsknown
#21142

Posted 2022-02-20 08:38:33 (edited)
To be honest, I don't want a skill tree at all, I feel like stats are already enough and I don't think I we need to complicate it more.
BlizzardOfDeath
#51723