[ADDED] Allow More Biomes To Be Kept Open When Lead Passes
[ADDED] Allow More Biomes To Be Kept Open When Lead Passes
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Posted 2021-10-14 21:27:16 (edited)
My last lead passed away a good while ago, but I have been in an amusement deffecit ever since because all of the biomes are locked again. Re-unlocking the biomes is a pain and during this process I cannot rescout for amusement because I need the high difficulty biomes for best amusement chances. My idea to fix this is to have two (maybe more) biomes kept open when a lead passes, which would ease the stress of scouting everything again. By having these biomes open, it means that there is less to scout overall and re-opening the map can be completed slightly faster which eases how long amusement deffecits can last in switching leads. This can be done in one of three ways: Option 1 has two parts, limited and not limited. The idea is the same but they entail different aspects. Both have the constraint that the biomes need to have been scouted before the map resets. Limited means that you can only pick biomes that are your home biome challenge rationg and below. Example, your lead dies in the glacier, you can keep the RF and any one other biome on the map open. If your lead dies in the deciduous forest, you can only chose the other two starter biomes. Not limited still has limits (to keep it slightly fairer than unlimited, which is why I didn't use that word), just not the same as limited. For limited you can pick any scouted biome on the map, but you can only chose one per difficulty. This means someone who doesn't have their lead die in RF or Glacier cannot restart the map with both of those biomes open, but they can have one open as long as it was scouted. Option 2 is that the game randomly choses to keep one or two biomes open regardless of difficulty as long as it was unlocked before your lead died. An example would be you live in the mountains, your lead died and you check the map. You already have the tundra and the prarie open. This one is a bit weird because of the normal progression of scouting but it felt right to add as an option Option 3 is that two biomes around your home biome are kept open. This is still sort of randomised if you live around the starter biomes because of how many biomes are clustered around there. An example of this would be you live in the grasslands, your lead dies and when you look at the map you have two of the four biomes around the grasslands open, like prarie and deciduous, mountains and conif etc. In order to add this, I think all that needs to be added is coding? I'm not a master on game dev but I think that's all that needs to be changed Thank you for considering this and I look foward to hearing feedback! |
Breezy [Hiatus] #4307 |
Posted 2021-10-14 21:31:41
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Severance #3395 |
Posted 2021-10-14 21:34:27
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Breezy [Hiatus] #4307 |
Posted 2021-10-17 18:00:10
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Super_Nova (he/they) #41414 |
Posted 2021-10-17 18:00:10
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Lore ✨ #16175 |
Posted 2021-10-24 13:08:56
I just made a new lead 6 days ago and have 6 open now. It's not that long of time to wait until they all are open, and it's fun opening them back up again. |
Snowcat13 🌞 #3716 |
Posted 2021-10-25 05:34:25
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foehn #3596 |
Posted 2021-10-31 09:36:14
As Snowcat13 mentioned, opening all the biomes from the start is really fun. The scouts are intended to open new areas. I always considered gathering amusement items by scouts as a filler to make them somehow still useful when all the biomes are fully scouted. Most of amusement items are gathered by leads exploring. And this filler part takes over 80% of gameplay. EXP boost is the major thing there. I wish scouts were somewhat more useful than it. You suggest to make two more biomes to be kept open. If we live in difficult biomes, it means we have 40% less scouting missions and access to medium zones, which can be fully scouted with 2-4 tries each. With decent activity you can fully scout 2 biomes daily, then spend the whole week to take the most challenging biome on the edge of the map. I think the suggested solution would bring even more problems about how distant these difficulties are, that you have only this one, most difficult biome, very concerning one instead of two which are not that concerning because you can relate one of them to the other. The biome difficulty doesn't determine how great amusement items you get. You don't have to discover all areas, you can scout two adjacent easy biomes within a day and continue re-scouting for toys. |
Dżanek #24018 |
Posted 2021-10-31 18:10:09 (edited)
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Breezy [Hiatus] #4307 |
Posted 2021-11-07 19:55:31
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HowlingDeath #27499 |