Change How Level-Up Stats are Allocated
Posted 2021-11-14 09:49:20
And - it depends? Possibly, I might go for a better Highest/Second highest difference, or would have perhaps trained my Finisher differently. I still claim that 44% of level-up stats in second highest stat is punishing. More data from this wolf of course needs to be gathered, but I suspect the ratio will stay bad due to the high difference between Strength and the second highest stat. Breeding information was available for even T3 wolves before the game was even launched, as teasers. Though it may have changed slightly from that. The secondary stat is just one idea. I'm not sad if some other solution was made. But I feel like there needs to be a change. Maybe it's selfish, but seeing those constant level up "fails" on something I was very excited about... It's hurting my enjoyment. I'm starting to detest the poor wolf, and it's not his fault. I don't like that feeling, and I don't want to feel that way about this. This might not bother you, but it clearly bothers me and some other folks relating their experiences here. |
Ihmislehma #1850 |
Posted 2021-11-14 14:38:24
Even in the proposed above example, it is quite possible to maths out when one will have "enough" yet with the level-up allocation, one can not get the same idea, which is awful for the player's sense of agency and success satisfaction. Now, my lead wolf started gettin' a bit of wisdom the nearer she got to 20, and she is meant to favor agility, then strength/speed (noted preferences from both parents). I found this to be rather cute - her grandmother's wisdom lean was making a comeback, so-to-speak. I can very well see such a thing not being amusing or fun for someone else. To come round to my point again, I don't necessarily get to that feeling of my efforts pay off with such numbers presented in green background as if I should be hollerin' for joy. Also, Ferocity's son (strength, wisdom) received a level up of +7 speed, not strength from 6 to 7. How dare (mind ye read with humor in mind - the son's mother liked strength only sometimes too)! In conclusion, I support changes regarding player agency as it may apply to receiving that sense of accomplishment in regards to noticing and minding stat preferences of our pixel wolves, both NBW and/or offspring. |
Zeraki #26932 |
Posted 2021-11-14 14:50:19
It's like you're working hard for one thing, and the game goes "haha lol no" and just fricks you over. It's frustrating, and feels bad. |
Ihmislehma #1850 |
Posted 2021-11-14 19:20:33
For instance, my girl Cai Kyovin was not properly finisher-bred, started with a mediocre 139 str, was born before pup training, and had such a bad level up that I'm still mad about it months later: Leveled up Cai Kyovin (#1952558) from 12 to 13. Gained +1 Max HP, +9 agility, +5 wisdom, +7 smarts, +3 speed, +2 strength. HP was fully refilled. She wound up with only 29% of her level ups going to strength, and 31% to her agility. But, y'know, she turned out well in the end due to bonuses. She hit 500+ str and had a decent run on the strength leaderboard. I'm not saying there's not room for improvement/fixing the algorithm. I guess what I'm saying is pls don't be mad at poor Windseeker, even with some bad luck he should still wind up stronger than Cai in the end. |
Lionel #34199 |
Posted 2021-11-15 04:31:34
I've spent GC editing his looks and he's gonna be my stud. I've been too excited and now the game's giving me a middle finger about it all. Sadness. |
Ihmislehma #1850 |
Posted 2021-11-15 15:42:44
+8 agility, +7 smarts, +4 wisdom, +3 speed, +2 strength Strength wolf. Not Windseeker but his sibling. sigh |
Ihmislehma #1850 |
Posted 2022-03-16 02:18:23
With markings / bases it works, why not with the stats? Because the breeding is destroyed by these random rolls of the wolves teilweiße completely. I breed in the main focus Stalkers. And the arbitrariness of level ups stats grinding has made it so that one of my Stalkers will probably now be "equal or even worse" than the previous generation. which is a shame since he was born with much more stats in Widsom / Smarts than his parents. If this really happens, the sense of the focused stats breedings is questioned. I speak about my Wolf ᛏ Tok'ra I have work out this Table wich show his Level Ups atm. 7 lvl ups that only got with 50% or less stats in the stalker stats (Widsom / Smart). In 4 of the 7 there are even more other stats (Strengh, Speed, Agility) added together than the stalker stats so that he rolled with less than 50% of his role. The last three Level Ups via Screen |
Rhallwyn #29990 |
Posted 2022-03-16 03:20:42
We (as a playerbase) STILL haven't found a rainforest or glacier large trail yet, despite Tok'ra's mother reaching 917 combined "stalker stats" (smarts + wisdom). I am starting to wonder if we ever will. With the huge diminishing return that we have on breeding high-stat wolves, to the random way level-ups might negate all that breeding, to a lead wolf's inability to consistently gain hunter-relevant stats in a useful or consistent manner, I am wondering if our best stalkers will ever be able to reach whatever threshold that is. I have been mulling this over for a while, and I am wondering if another option could be to weight level up stats based on the ratio of highest stat(s) to all the other stats. Like if a wolf has 100 strength vs 80 in all the other stats, we can expect more to go to strength most of the time. However, if they have 300 strength vs 80 in all of the other stats, more should go to strength most of the time because clearly they have been bred or trained a long time to become a finisher. Then it would be more rewarding to train higher generations (as NBWs start out very evenly), and as they gain daily +1s related to their role, later level ups to higher levels have less of a chance of messing up their whole distribution. This is maybe a bit of a tangent, but I think it would be a wonderful use for stat items if the admins have ever thought about implementing them. We've been promised more month long events, and I don't think people are going to be exited indefinitely if the rewards are just decor and bases / markings. We'll want items that have an effect in game, like breeding items that can more reliably pass on markings or eyes. Or stat items that can help pack mates get more than +2 a RO for one RO, or leads to only get a particular stat for a certain amount of time, or something to better bias level-ups to the stat(s) the player wants. Since this thread wasn't about stat items in the first place I won't go into more discussion about what else they should do or how they should be balanced, but it's an idea. On a final note, |
Zea #27549 |
Posted 2022-03-24 10:05:49
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Dżanek #24018 |
Posted 2022-03-24 13:17:36
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Sɪʟᴀ #37396 |