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A Celtic Myth Nerd's Take on Coigreach

A Celtic Myth Nerd's Take on Coigreach
Posted 2021-11-04 20:11:29
Before I start, I just want to say how impressed with the devs I am, and how excited I am to see how close/far from the mark I will end up being. I am simply a life-long history nerd with a focus on Celtic history, mythology, and culture (just take a look at my den, I'm kind of obsessed ^_^|||), I don't pretend to know it all. Also, I don't do html. It's hard...

To begin, I want to get into a little bit of linguistics. So far, most of the 'celtic' words I've seen have been Scottish Gaelic. Example: Coigreach is Gaelic for 'traveler/stranger'. Chaorainn is a Gaelic word for 'rowan' - but more importantly, the name of two mountains in separate regions of the Scottish Highlands. All of the Chaorainn pack members - that we've met - have very traditional Celtic names. Maeve and Connall are legendary Celtic figures, Sirona is an ancient Celtic goddess. Eidheann and Lowell don't have any mythological ties, but are still very 'Celty'. All of this to say: all of the major names in the event so far are very Celtic, and the Chaorainn pack is likely from a traditionally Celtic area, like Scotland.

     

Now onto the new explore encounters. I'll move from least 'mythical' to most.


  • New animals. From what I can tell, there are a lot of species native to Great Britain and Europe. red deer, roe deer, muntjac(not native, but have large populations), storks, red squirrels, slow worms, European badgers, Eurasian lynx.... With the exception of the lynx and wolves, all of these can be found on the British Isles - and most importantly, Scotland.

  • New herbs. This is more of an herbalist encounter, but it goes hand-in-hand with the new animals. Wood betony, woad, vervain, nettle leaves, elder, English marigold... Any guess where these herbs can be found and are often used? Yep, the British Isles and Europe. Woad in particular was very important to the Celtic cultures of Ireland and Scotland.

  • Wolf encounters. Here's where we start getting kinda fun. In explore we're now meeting wolves that have consistently similar stories. Wolves that are searching for packmates that have gone missing without a trace. Wolves that ask about plants and animals that they should surely already know, is if they aren't from around here. Wolves that speak fearfully of strange floating lights that follow them.

  • The lights. These are my personal favorite encounters so far. In Celtic myths, these lights are called Will o' Wisps, fairy fires, or pixie lights depending on the region. Strange, floating lights that resemble lamplight. They typically appear over bogs or swamps or deep forests and try to lead travelers off the path - and possibly to their doom. Various explore encounters mention the lights "seem to [be] trying to lure you in" and receding whenever you try to approach. These lights also usually have strange auras around them that make you feel heavy and tired, fearful, or disoriented. Occasionally, trying to follow these lights will cause you to wake up in a completely different area than you first saw the lights.

  • Coigreach story encounters. These are the encounters you find when first trying to help Maeve find her mate. The wolves you meet mention some very strange things. Howling that goes unanswered. The sound of crying puppies, but no pups to be found. Pockets of mist that mute all sound and disrupt hunts. Places that leave a wolf paralyzed with fear. Caves that appear in the distance but never seem to get closer no matter how much you walk.

So, what can this all mean?


I believe that the Coigreach event is playing on the Celtic myths that there are 'portals' between realms that you can unwittingly stumble over. Fairy mounds, lakes, elf rings, bridges, and springs can all be portals that a hapless wanderer can fall through to the land of the faeries. My theory is that for this event, instead of connecting the living realm with the faerie realm, these portals are connecting North America with Europe - and the British Isles specifically. The faeries - or the Sídhe - have also managed to slip through, and are intent on causing the mischievous, possibly malevolent havoc that they are known for.

My theory is that we are going to be tasked with somehow closing these portals, and possibly fend off malevolent faeries while we're at it. All with a delightful Celtic atmosphere.

ekho
#2984

Posted 2021-11-07 02:28:20
I can agree with this! Although the story of the changelings (Faelcu) leads me to wonder if we'll eventually encounter those, and the other creatures.

And I agree with the portal stuff, maybe that's how the strange animals and plants (that are native to Scotland/Ireland) are appearing in the region
Lilademon
#6339

Posted 2021-11-09 14:13:28
Thank you for providing this analysis of the event, it's super-interesting!
Jill
#37441

Posted 2021-11-13 08:50:42
Also, another thing that's rather telling for playing on Celtic mythology is the items in the badger cave, therevs a focus on heather and thistles, which are more commonly seen in the Highlands of Scotland - also Wales too... not been to Ireland, but Thistle I believe is the national flower of Scotland... I know itvs used rather a lot...

As for the background of Dartmoor... deviating from the Celtic beliefs, but aside from being from the South West of England (also known for Celtic beliefs with close ties to Wales) Dartmoor is supposedly the place that excalibur was hidden if you're into Arthurian legend...
KittenWolf
#7713

Posted 2021-11-14 04:06:55 (edited)
Thank you all for your interest! I've been meaning to write an addition now that the event has progressed a little, but life always gets in the way. So, without further ado... let's get into it!

  • Badger Cave. KittenWolf(#7713) was right when they mentioned the new connections to Scotland and the British Isles in regards to the lore. I did a little analysis of all the decors that you can find with a sneaky little search in the item catalogue, and all told, over 3/4 of the background decors are from 'celtic' areas - ie Scotland, Ireland, and Wales. The heather fields bg could be a bit generic, since heather grows throughout lots of Europe, but it is very prominent in a lot of Scottish folk songs. Thistle as well. In addition, the jewelry items are all very celtic. Lunulae are primarily found in Ireland, and are seriously old jewelry. Like, 4000 years old. Torcs are similarly old, around 3000 years, and were a symbol of power Celtic cultures. All of this is super cool but also just reinforces that we've somehow crossed over into Scotland/British Isles!

  • The Faelcu. To start, 'faelcu' is a kind of obscure Old Irish word for 'wolf'. My theory is that Faelcu is to wolves as Faerie is to humans. Furthermore, the Irish/Scottish call faeries 'Aos Si', which literally translated means 'people of the mounds'. The Aos Si pretty much looked like regular humans - but always had something a little bit off. And, of course, they could use magic. One aspect of this magic was kidnapping human children and replacing them with changelings if they were angered. It was common practice to take these changeling babes out to the forest and leave it in the crook of a tree, so that the Aos Si would return the human child to it's parents. The story that Quany tells us pretty much follows this old folktale beat for beat.

  • The trinkets: So, we all know very little about the trinkets other than that they give off 'bad vibes' and can sometimes show you a vision. But after you manage to find the other 4 trinket pieces in explore, you can begin to see that they were all once part of a whole piece of something. There is a very distinct pattern on the trinkets that I'm sure, when they are all placed correctly, would make a celtic knot design. I'm personally very curious to see what kind of design, because more than a few have pretty important meanings.


Extended theory: there is definitely something malevolent at work here - likely the Faelcu, which are an analog to celtic faeries. The trinkets play an important part in first unlocking the mystery of the Faelcu, and then later in banishing them before they cause too much mischief

ekho
#2984

Posted 2021-11-14 04:11:24
my personal theory is that we have to put all the trinkets together, maybe to correct the portals and stuff, or maybe finding the OG pups!
Little Wolfo
#50039

Posted 2021-11-15 03:46:06
LittleWolfo(#50039) you were almost spot on with the trinkets! I didn't expect there to be a little minigame but it was a fun surprise!
I'm stopping in for a quick little addition now that we've gotten some more juicy tidbits!
  • Names: So now we know the names of the she-wolf and her mate in the Faelcu story! Bronagh is Irish for 'sad', which seems very thematic considering. Cian is also Irish, and means 'ancient' as well as being the purported legendary ancestor of those living the middle and western areas of Ireland.

  • Trinkets. I'm still not entirely sure about the trinkets, but I was right about there being a celtic design on them once they were put together. It's not a design I'm familiar with, but it slightly reminds me of the triquetra knot, which symbolizes a lot of different things, depending on who you ask. Like, a lot. It's a pretty universal symbol throughout Ireland these days.


ekho
#2984

Posted 2021-11-15 10:51:47
Might have some useful information for you. As you probably might know, everything new is from or was in Ireland and Celtic areas. All the plants are from the British isles, apart from one. Also, all the animals are or were in Ireland, Lynxes at one point lived in the British isles, European badgers, red foxes, short antlered deer, etc.
I don't actually believe we have collided with the British isles,  I think they have collided with us. Time wise.
Y'see, by the year most likely wolvden is taking place, lynxes were out of Ireland (scientists believe they survived until the Romans wiped them all out)  same with wolves.
Hope this helps!
RandomWeirdness
#44781

Posted 2021-11-15 14:31:58
Wolfgamer13 #44781, which plants are the event ones? (I'm still new due to lack of playing... not had enough rollovers for the pair bonds haha....)

But I am a UK native so it might be that the plant is naturalised rather than being a native species (native is anything that was in the British Isles since the last Ice Age) as for ancient forests it's anything from before 1600 AD.

... if you want to go really out there you could have parakeets, barbary monkeys and wallabies... they're all naturalised to the UK... and heck, while it's an invasive non-native plant, rhondedendron  was in the UK before the last Ice Age (went extinct tho so all the stuff now was imported

then again, bracken is a native invasive species... surprising we haven't come across it to an extent... similarly with fungi or trees tbh... at least, I thought fungi and trees tended to have more folklore around them than just the herbs...
KittenWolf
#7713

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