Posted 2020-12-30 07:59:16 (edited)
Day 73 2020/12/30 LVLUP Husk +11, Carcass +9, glaucous +18, Talak +12
- idk what the fuck I was on yesterday but I will have y’all know I speedran the rest of those ywhs so no adults die now >:,D Also Taiga wolves have been hell to find (by which I mean I have found None) outside befriendable encounters); thiiis could take some Time. Anyway:
- Lucky 👀 This is fine with me actually because the circumstances of the move itself are one giant drama bomb that I haven’t really figured out yet; factoring pup death into the subsequent move can wait.
- Fed almost everyone on x3 porcupine carcasses, then dug into a large meat chunk for Zephyr and the two holding wolves (who I’m not counting in lore). Not bad, although those were the only 8-use carcasses I had…
- So, HMM, that big attack. Why would another pack jump into the fray during winter when there’s a fucking cougar on the loose—unless they were affiliated? Cat eat bird, it checks out. And it’d also give these guys a plenty strong motive to attack, if cougars are sacred to them or something; the Jackdaws have basically committed sacrilege twice, even if they didn’t actively chase one out for their first home. Buuut of course it’s not all spiritual; Dioite’s reputation precedes him and all.
- Ooh, actually, could slap some retroactive foreshadowing on this binch: Cougar’s Maw was kinda infamous, right? or at least Known enough for visitors to pass by, for wayward pups to think of exploring it on a dare? If there’s a pack that’s close to cougars, of course they’d hear about the passing of one of the most fearsome mountain lions sooner or later. They might have even assumed good of the pack that moved in, assuming them to be friends of cougars as well, Until.
- Oh yeah, and since this whole thing brings the sapience(?*) of non-wolf fauna into question, I’m gonna do this the way I see non-wolves handled on some wolf rp boards: no, they don’t share a language unless there is an extremely good backstory reason for it (ex. a wolf being raised by a cougar or vice versa, bearing in mind that alone is kinda improbable when their first instinct would most likely be fighting the competition), and by default they’re enemies—BUT. Just to spice things up a bit, it can be assumed they’re “people”* too. It is possible to have non-hostile interactions, if both parties tread carefully.
- *Human-ness is not quite the standard I’m looking for but it’s gonna have to be close enough, since the wolves are heavily anthropomorphized to begin with. I’m not using “intelligence” because “they can’t speak with us therefore they dumb” is, uh, No.
- Meanwhile, in the middle of writing this, Wickfen picked up an open wound from a grouse hunt. Hmm, that’s not contagious, it just nuked his HP. Fuck it, new curveball: non-contagious illnesses are only cured if I get an even number from the RNG. (Using random.org still, just hitting the 1–100 homepage default.) —Which was a 4 anyway! Alrighty dude, here’s your cure. I can totally still use that in lore even if the rng also said he kicked ass.
- But okay anyway back to wolf worldbuilding. So this other pack, they’re close to cougars and maybe felines in general, and they make a point of establishing themselves as allies to the local big cats. Whiiich happens to include the one the Jackdaws drove out. Hold on lemme check a thing—
- Alright, looks like the cougar I got meat from was level 13, and they breed in the—no, search results, I’m not looking for attractive older women—I’m not seeing anything about a “breeding season” from a cursory glance, but they reach adulthood/leave the parents around 2 years old. We could say the one they chased was a young adult, maybe having only recently established themself that spring?
- So yeah: Jackdaws come in, find young cougar, go “it’s free real estate,” beat it up and take its food and territory. You know, like good friendly neighbors do! But even after hearing about this, feline pack… well, they don’t exactly give the benefit of a doubt, but they’re not dumb. They understand 1) not all packs share their cougar reverence and 2) while an entire pack vs a young cougar isn’t the fairest fight in the world, cougars are still tough shit, and they’d be wise to do their research instead of recklessly attacking.
- Hmm, do their research, do their research… Hallow double agent y/y. Wolves are mainly chasers and birds dive in for the kill, but cats stalk their prey long before pouncing. But mind, that doesn’t mean Hallow’s motives are suddenly all a farce, and he is still with the Jackdaws despite the attack; he got his ass kicked, after all. He could be something of a lone agent?
- Alternatively: Zephyr? Double alternatively: they had a rando (aka NPC aka not an onsite wolf) befriend someone, and okay yeah that makes more sense because why the fuck would they send Hallow when he’s been #sus from day one. Shit, Micah didn’t get hurt too bad, and if he’s keeping up Stonks he’s gotta know where to forage somehow despite not having been here long… Uhh, have fun with that betrayal, buddy :D
- Wickfen and Micah are still pals but they’ve drifted, as young adults do, with Wickfen spending more time with Zephyr on the hunt and Micah absorbed by his herbalist duties. No resentment, necessarily, just that (bitter)sweet “life directions make for less quality time” #hashtagGrowingUpThing. It’s not as extreme as, say, high school pals going to different colleges, since they’re still in the same pack and presumably spend a good amount of time at the base (more than they were in the overcrowded Maw, at any rate), but still. Wickfen finds a friendly rando (Zephyr), Micah finds a friendly rando (NPC!feline pack wolf), I am a sucker for parallels.
- I’ll resist giving npc!wolf an appearance juuuust in case they show up later via NBW, which I am leaving very open* because Micah not getting hurt this battle suggests to me someone was looking out for him. He’s an herbalist, and while warrior healers are surely A Thing, archetype (and upbringing) says he can’t fight for shit. For him specifically I’m reinterpreting “kicked ass” as “didn’t get beat to shit”—and while neither did Wickfen and Zephyr, Wickfen doesn’t exactly have battle training either, and Zephyr can only do so much.
- *Do I need to recruit more wolves? No. Is this traitor gonna immediately suck up to the Jackdaws and try to join? Also hell no. All I’m sayin’ is that they could travel alone in the vague direction of the Jackdaws anyway, as if to keep an eye on them and especially Micah (and absolutely not because they got exiled from the feline pack and thus no longer have any sense of purpose), and there is potential for a later encounter that ends with them joining. Bonus points if this is a chased!NBW. (Which they should be. I gotta stick to that self-imposed rule more; Hallow was an outlier and got to stick around largely because he got lore instantly >:V)
- Hell, none of the Jackdaws have battle training, really. They haven’t had to. The most likely to have fought before would be Talak, Hallow, Idril, and Oriole, all from past packs—and all but Talak got beat up, maybe specifically because they were spotted as having had fighting experience. Wrt the Aspens especially, I was thinking the catalyst of this whole attack was the cougar realizing one of the wolves had had pups in winter and went “it’s free food estate,” so they’d be on the front lines from the getgo.
- But yeah, that said: even if Micah’s not-really-friend ended up defending him, and even if 7 wolves emerged victorious in their own little battles (as opposed to the 4 who got more badly beat, and 3 in between; a half split is pretty darn respectable for a non-fighting pack), they don’t feel safe here and they certainly don’t have the skill to defend their territory again if attacked. They fled on the spot.
- Also, in the interest of not villainizing these randos completely, it’s not like they were out for blood anyway. Maybe the cougar was, as reckless and vengeful young adults do, but the feline pack jumped in as defense/reinforcements. Or the whole thing was coordinated from the start?
- Got sidetracked for a bit but oh hey, finally found a timber wolf pack, level 14; the subsequent battle got Diorite down from about mid-20s to a whole 1 HP, with a first-turn Lucky Foot and a couple lucky latches :^D But 3 down, 3 to go… Healing encounters do not seem half as abundant here, alas, so it miiight be another day. Which is fine with me. Drag out the exodus.
- oh yeah sure NOW I find like two lone timber wolves while draining the rest of the energy, and bar depleted at a whopping 5 HP. At least I know they exist >:V
- But anyway. Yeah. It is time to give Micah (and everyone else really but mostly him, F) trust issues! Out of seemingly nowhere the pack gets attacked by (what seems to them like) complete strangers and the same cougar they chased out to get here, what fun. The pups are saved and they escape without sustaining any lasting injury, nor are they followed out; normally the feline pack might’ve sent one or two wolves out to make sure the attack worked, but seeing as the one they usually trust with that kinda job defended the enemy, they got drama of their own to deal with first. Still, yeah, so much for that home; it may be nearing the end of winter but it still Sucks™. Spring is around when young wolves would be leaving their birth packs/families to set out on their own, too, so that’ll make finding a new territory extra fun.
- Were it not for the (now-)2-month pups* in tow and the need to recover from battle wounds, the Jackdaws might’ve become nomadic on the spot. Or hell, maybe they’ll have to anyway. Since the first fight was against an entire pack and nearly nuked Diorite, let’s just say that even if he tried to approach them pacifist-run style, It Did Not Work.
- *Side note: going once again by this age chart (which I linked earlier but it’s been a while), the pups are around 3–4 human!years. Their earliest memories will probably be vague impressions of the move, if not the attack itself \o/
- All in all, bad time to be a Jackdaw, 0/10 would not recommend. Although it has lit a fire under their ass in that, if they do want to start being territorial (read: if they can’t find another secluded place like the Maw, and/or they keep making enemies), they will have to fight for it. Between the pups and age, Idril and Oriole couldn’t give effective battle training if they wanted to; I get the impression the former was on her own for a while before joining the Jackdaws anyway, probably left her birth pack as a rebellious youth long before getting any proper training down. (Also, she was impressed by Diorite’s sudden display of violence, which is not something an experienced and knowledgeable warrior would smile upon.) So it really comes down to Oriole, Talak, and Hallow; the former could still give instruction, mind, but she’s not gonna be sparring any time soon. Hallow also got beaten up, but now could be a good a time as any to reveal his former pack wasn’t too friendly either (maybe his suspicious behavior was just like, Normal by their standards), and Talak… hell if I know how they did so well that battle, but I will obey the RNG’s whims nonetheless. They were nearly 3.5 years old upon helping found the pack, which is plenty of time to get in some experience—if not through training, then through being a lone wolf who had to fend for themself sometimes.
- Though really, I keep talking about training like this is battle cats 2, and I don’t think prolonged bloody battles are realistic for them let alone wolves. (Ah, sweet selective adherence to “realism.”) TBH I’m just not that interested in developing like, Physical Warfare, and iirc (from some internet rant on realism, so take this with a load of salt) wolves don’t have the claws to do the scratching thing even if Cool Slashmark Scars would demand it, so. …Idk lemme go see if there are documentaries (or clips from thereof) on wolf-vs-wolf fights that aren’t quick dominance displays >:Vc
- Okay, see, like—ignoring that this is an illegal upload (it seems to have aired on National Geographic, and miiight be from this?), while it’s possible they cut more bloodshed, a lot of this “fight” seems to be running; even once the Druids leave, they’re not exactly bleeding out (at least from a distance). Unsurprisingly it reminds me of videos of wolf hunts; ambush predators, a lot more running in a challenge of stamina, and only once the prey is cornered and/or tired do they go in for the kill.
- Meanwhile however, We As A Society sure do go apeshit over stories of bloody battles, returning from the trenches with scars n shit, so EVEN THOUGH animals could probably not sustain injury like that on the regular (they don’t have “herbalists” and little wounds can get infected and all that jazz), we take creative liberties. How did this turn into a little animal storytelling rant again?
- It is actually perfectly realistic for no one to have died in this fight while Hawk’s Eyes still takes small injuries on the regular, yes. (Oh boy, taiga hunting is gonna be fun; I suspect we’ll be there for uhhh A While.) Plot armor, but for gameplay. Also TBFH I do not want to shell out like a grand for the retirement fee to actually save my fuckign wolves’ profiles (which I think is kinda dumb when it’s basically just chasing but for the dynasty), but I digress. What was I talking about here?
- Oh yeah, ~battle training~. Whiiiich I think just amounts to “it’s like being a finisher, but against another wolf; here are things to watch out for & moves to try yourself.” And speaking of finishers, makes sense that Drove would kick ass, and Husk would have backup from the rest of Hawk’s Eyes. (Also, since she was more outgoing/rambunctious from the getgo, it’s possible she picked up a few tips from Oriole growing up. Pros of not fleshing out their day-to-day lives: I can shove in stuff like this long after the fact.)
- Actually, it’s kinda funny that Hallow got beat up and Talak was stronger. All that mysterious just-barely-not-evil-sounding talk and he gets beat up significantly worse than local dreamworks face, amazing. (Yeah, see, this is what I care about; forget the technicalities, how does the result of the fight reflect on & affect them personally? Which plays into the specifics and vice versa but sill. It’s hard to characterize a fighting style when all you care to develop as the basis is “uhh bite shit.”)
- God, this all warranted an offshoot doc a lonnng time ago, but like, fight me. Anyway, Diorite doing well is no surprise, and Andesite… well, F, but she did get hurt on a scout not long ago. I feel like glaucous could’ve done better considering her strength stat but ah well, mange-as-injury means she’s also physically recovering to some (if a lesser) extent. Leveret and Carcass… I never had much to say on in the first place, rip. With Carcass I was gonna brainstorm with his breeder, who’s since dropped Wolvden, and Leveret…
- Leveret wanting to ~see the world~ is just gonna be one of those unfulfilled dreams at this rate, isn’t it? Unless I kill Drove, which, ¯\_(ツ)_/¯.* At this point she’s probably starting to think staying with the Jackdaws is more trouble than it’s worth, but she’s also not gonna ditch them right after they get chased out. But if not now, when? There is no good time to say “hey y’all, it’s been fun, but I’m gonna yeet.” What the hell, sure, let’s play that trusting generically-friendly nature for a character flaw: it also makes her passive, dawdling and delaying this decision that she’s increasingly sure is the “right” one for her, because it might Start Shit (or at least upset her packmates, including the bro she came here for in the first place). Ah, the lingering trauma of her dramatic severing from the birth family, gotta love it.
haha plot twist I kill Leveret- *“But wasn’t killing Drove supposed to be incentive for her to stay?” Yeah, but also, it could be incentive for her to leave if she responds to that with “hm, no, I’d Prefer Not To get shoehorned into taking care of my baby relatives again.” Also I have said a lot of things in this thread that I changed my mind on later, so.
- It’s not the end of the season til tomorrow, but I’m just gonna go ahead and update the doc while this is all fresh in my head. I like how the last note I wrote in the timeline there was “Despite everything, the coniferous forest starts feeling like home” :,)
- >there isn’t actually much new to write in the timeline because nothing actually happened today except Wickfen’s injury; allllllllll this text is brainstorming & development
- Oh dang, Andesite’s wound was at the end of autumn? Time flies. Uhhh guess she broke or twisted something, idek. For all intents and purposes she should’ve landed in the average or better section, but RNG is what RNG is.
- …In other news, it took way too long to notice Wickfen and Zephyr’s hunting party was still just called “wickfen.” Speaking of names, first cave is now “The Jackdaws.”
- . . . It also took me this long to realize Hallow looks kinda like a jackdaw, with the grayish back and darker face. Goddammit, he could’ve been some sorta prophet. But I guess I can (again retroactively) make that an additional reason he’s been allowed to stay? I don’t want to overhaul his whole character at this point but >:V . The pack probably jokes about it sometimes, if nothing else. It’s not like they’re actually that close to their namesake bird, go figure.
- Stray thought: considering Andesite’s disappointing performance this battle, and that her hitting level 20 soon means I’ll be retiring her from scouting (although idk who to swap in yet), maybe she takes this as a sign to spend more time with the pack? The hierarchy has never been strict but this is an especially devastating loss when she’s supposed to be co-lead; if anyone wanted to challenge her, she couldn’t back it up. She doubts anyone would, but still. (She hasn’t got a good read on Hallow, at least—though she’s grateful he fought for the pack. Badly, but like, you-tried.jpg.)
- Point is: Andesite might decide to “step down” and take up hunting, in an effort to spend more time with her packmates on a more personal level. Keyword might; she could be co-lead and a hunter, it’d just be a break of semi-established norm. But the driving sentiment of “I want to be with the pack more, not above them” is still there. Part practical, part sentimental. That no one died from this is, in-lore, something of a miracle. also jesus christ as the co-lead she desperately needs more interesting character development
- Today on “the RNG insists on being anticlimactic actually:”
- plaintext for ease of searching later: trophy get
- Hm. All right. So that was another close one, maybe against the same pack? There’s no way in hell Diorite’s gonna go fight mode on this move; suppose they ran into a strong pack and he (and Andesite) decided to try for an alliance. But if they were friendly then that would be too easy, so what if they demanded the Jackdaws prove themselves in a fight? Or two? Or ten.
- But do I want to develop a whole-ass other significant pack 🤔 I mean, the Jackdaws are pretty beat up (hypothetically, in lore) right now, and even if they don’t like these taiga tough guys it’d be kinda dumb to turn down their offer. And by offer I mean “you can live on our territory but we’re allowed to take your shit sometimes, and also if you can’t prove yourselves to us in regular fights we’re kicking you out.” Feudalism but for wolves. I’ll consider it but it also sounds too cartoonishly evil; what would they want from the Jackdaws?
- Alternatively: this is where Hallow came from 👀 Mobius double agent reacharound: Hallow isn’t working for them, but he did leave them, and they don’t really care about the Jackdaws as a whole as much as they care about keeping Hallow around. Why? That I will figure out… [dramatic movie trailer pause] right after this. By which I mean I unfortunately need to do things besides write about wolves all day, smh.
- But oh yeah, before I forget: something needs to Happen before I can officiate the move. Another wolf pack battle? RNG? Both/neither?? We’ll see, but I kinda wanna hold off at least til spring/tomorrow. New season, new home. Could just say fuck it and officiate without additional gameplay fuss :V
- Ah wait, consider: Diorite hits level 15! Doubles as extra incentive to battle. 91%, 17,662/19,308 at the time of writing, let’s gooo
- Much later day update: oh god we’re gonna be moving for 50000 years, the Desert has thoroughly spoiled me with its 8HP encounter.
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