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The Cult of Sangana [Pack Lore Page]

The Cult of Sangana [Pack Lore Page]
Posted 2020-09-26 15:45:01 (edited)

WARNING: This is a lore pack designed for storytelling purposes, and the current story reflects themes of violent* cult worship (such as blood rituals) and extreme misandry (sexism towards men). These themes are purely for drama purposes, and are not meant to reflect my beliefs as a person, persuade anyone into following these beliefs, or portray these beliefs in a positive light.

* Within the bounds of Wolvden rules, of course.

image of a snarling, golden wolf

-- { THE CULT OF SANGANA } --

The mountains -- stern monoliths of snow and stone that stand sentinel at the outer reaches of the valley. With their frigid, high-altitude temperatures, crumbling rocky paths that either twist and turn into a confusing labrythe or threaten to give way any moment, razor sharp winds hurling up the cliff sides, and formidable prey that have learned to be just as hard as the predators that hunt them, they are surely a dangerous place to be all on their own -- certainly not for the faint of heart or soft of foot. Only fools ignorant to the challenge or hardened warriors ready to face it head on would dare to wander here... Let alone claim those formidable cliffsides as their own.

Even to those safely nestled in the bountiful grass and woodlands of the valley, rumors of the packs that wander those parts drift down like melting snow banks -- a mixed medley of those that merely respect the solitude that the mountains bring, and those that wish to be just as feared and unforgiving as the jagged rock faces themselves.

In a language of hushed whispers and frightened glances, as if the mere mention of it might land a target on their back, you've heard those that live in or near the region speak of one pack in particular... Well, they're assumed to be a pack anyway. Perhaps a cult is more like it.

Scarred, battleworn females, as battered as the ancient mountainsides themselves, with fangs as sharp as the broken rocks at the base of cliffs and twice as deadly, prowling unseen in the shadows. Muscles rippling under blood-stained fur, movements as synced and in-tune as if they were mere puppets being controlled by one higher being. The kind to pin you to the ground with fangs at your throat before you even know they are there, and ask you your name and business only if they feel merciful. She-demons, to put it simply.

None are quite sure who leads them or what drives them, as few who dare venture into their territory are ever seen again... Especially men. Some have heard talk of a blood Queen with molten eyes of gold, and some have heard talk of a divine, radiant power that they call "Sangana", but both are regarded with the same fear and reverence by the pack members, so none beyond their group can be sure of the difference.

Only one thing is for certain: if you find yourself in the mountains for whatever reason, and come across the overwhelming stench of blood mixed with the sweet perfume of femininity... be vigilant. Be wary of that shadow in the corner of your eye, or that soft twig snap in the brush...

They may have already found you.

This pack is a lore pack intended to tell a story. I will be playing by a set list of rules detailed below, which are inspired by the Liolocke/Lioden Hard Mode rules. I will be posting a Liolocke-esque log of daily pack events soon and linking it here as the PACK TIMELINE, so you all can follow along with the story, if you like. I am also very open to collaborations such as short rps, studding between your wolves and mine, having our packs form an alliance, etc., so feel free to DM me here, DM me on Discord (canis doofus#1266), or post in PACK DISCUSSION if you're interested! (Or if you just like the story and want to say something about it ^.^)

[ PACK LORE ] [ PACK TIMELINE ] [ PACK DISCUSSION ]


noelle
#3805

Posted 2020-09-27 11:30:05 (edited)

-- { LAWS & RULES } --

-- PACK MEMBERS -- All cult members must be female and may only be gained through claiming or breeding.

  • Only females may be claimed in Explore. If encountering a male, he must be fought in battle and killed/chased off. Sex changers may not be used.
  • Wolves may not be bought from the Trading Center or gifted from other players. They must enter the Cult organically via claiming or breeding.
  • Each wolf will take on a new name upon entering the Cult, and will no longer refer to themselves as their old name. (OOC: All wolves must be named.)
  • All wolves must be given a fleshed out personality and bio.
  • The Cult's capacity is capped at 20, not including the Queen, the non-residential breeding male, and not including pups born in the pack. This accounts for: 1 High Priestess, 4 Priestesses, and 15 Warriors (i.e. 3 hunting parties). Read more on the cult's ranks below.

-- ITEMS AND CUSTOMIZATION -- All items must be gained organically via Explore or monthly events, and wolf customization (i.e. use of applicators and stat boosting items) is permitted only under certain circumstance.

  • All food must be obtained through Hunting, Explore, or Events. No trades in the trading center, gifts from other players, or purchases from Racoon Wares.
  • All herbs must be obtained through Explore. No trades in the trading center, gifts from other players, purchases from Racoon Wares, or herb exchanging. Same rules for remedies.
  • Applicators may be obtained any way, but may only be used if the wolf I wish to use it on has received the appropriate blessing for it (read more on blessings below).
  • Backgrounds and Decors may be obtained any way and used at any time on any wolf; there are no limitations there.
  • Stat boosting toys can only be obtained through Explore, and can be used once per wolf via Training (read more about training below). Otherwise, if I wish to use multiple on one wolf, they need to receive the proper blessing (read more on blessings below).

-- BATTLING -- Kitizra is a proud and belligerent leader, never one to back down from a fight. She will challenge anyone that dares to step foot in her territory.

  • Any Explore encounters with enemies of the same level or lower must be fought; higher level enemies may be avoided. Only exception being if the Queen's HP is below 10.
  • If the Queen's HP reaches 0 and she has no healing salves readily available, she is at danger of bleeding out from her injuries, so I must roll [1-5] to see if she is killed; 1-4, she is injured, but alive. 5, she is dead.
  • AMMENDING THIS RULE: To give the Cult a chance to gain some history and get rolling, Kit won't have to do battle rolls until she's 5 years old.

-- ILLNESSES/INJURIES -- A packmate hitting 0 HP, even if the illness/injury isn't fatal, will lead to their death if not cured before next rollover.

  • If a packmate's HP drops to 0, either due to illness or injuries they've sustained from their duties, they must be healed within the same day. If no remedies are available to cure whatever's dropped their HP and they rollover without being cured, they have died from their injuries and must be retired/killed.

-- BREEDING -- Only the Queen may breed whenever she likes; other Cult members must earn the right by proving their loyalty.

  • Though wolves are able to breed as young as 1 year old in-game, I will play by more realistic rules; wolves will not be considered full fledged adults until 2 years old. So breeding rights won't be granted to anyone under 2 years old.
  • Any female that wishes to breed must first prove her loyalty in order to gain breeding rights. She must: (1) have been in the Cult for 1 in-game year (24 rollovers), (2) have earned at least 50 proficiency points in her chosen trade, and (3) have at least a neutral relationship with the Queen.
  • The pack can only support 2 litters per in-game year. If multiple she-wolves with breeding rights wish to bear a litter, they will be selected based on the following priorities: rank, seniority of time in the Cult, seniority of the wait (I.e. whomever has had breeding rights the longest and has waited to bear a litter the longest), relationship with the Queen.
  • When pups are born, females are to be kept, males are to be killed or abandoned. OOCly, males will be advertised in the Sales forum as free for the taking until they are old enough to go. If no one claims them by the time they are 6 months old, they will be chased and ICly considered dead.
  • Priestesses (including the High Priestess) take a vow of celibacy before assuming their rank in order to devote the entirety of their being to the goddesses. They may not breed

-- HEIRING -- Only wolves equally blessed by Sangana are fit to succeed the Queen. Ideally, the position will pass to one of her yellow-eyed daughters, but if none are produced before the Queen passes, the High Priestess may temporarily inherit the title until a girl of golden eyes is born in the Cult.

  • Yellow-eyed daughters of the Queen are considered Princesses, and raised as potential heirs. Non-yellow eyed daughters will remain in the Cult, but they won't receive any special treatment; they will be raised like the offspring of an ordinary member.
  • To prevent conflict over whom is the rightful heir, if there are multiple Princesses in the Cult, once they reach 1 year of age, they will be forced to participate in The Dance of Sangana, a ritual where they will fight each other to the death, so only one true heir remains. (read more on that below in ACTIVITIES AND RITUALS).
  • The Queen will continue to bear litters until an heir is made. Once obtained, she will cease to reproduce... unless requested by the goddesses themselves to do so. Or the Princess dies, runs away, etc. and an heir is needed in her stead.
  • If the Queen bears no suitable offspring before her passing, the High Priestess will assume the position until a golden-eyed she-wolf is found or born to rule.

-- CUSTOMIZATION -- Packmate's can be customized using apps, switchers, etc., but must follow a strict set of rules.

  • They may only use applicators if they receive the proper blessing, and even then, may only use the rolled amounts. Read more on Blessings below.
  • Bases can only be changed to bases in the same color group. (Ex. Monochrome, Warm, etc.). Shade and Rarity don't matter.
  • Marking colors are limited to colors already found on the wolf. So if Alice only has black markings, other markings added or changed must also be black. If the wolf has no markings, added markings can be any color! Obviously, markings obtained through Total Shuffle and RMAs are an exception.
  • Existing markings cannot be changed to other markings or removed. They're opacities can be changed and they can be moved to different slots, however.

noelle
#3805

Posted 2020-09-27 17:27:46 (edited)

-- { CULT RANKS } --

{1} QUEEN [Pack Leader] -- The divine leader of the Cult, believed to be blessed with both the blood and favor of Sangana, as evidenced by her golden (yellow) gods' blood eyes. Her word is law.

{2} HIGH PRIESTESS [Herbalist] -- Secondhand woman to the Queen and most trusted wolf in the pack. She studies the divine teachings of the goddesses and assists in translating their word through various rituals. The Queen makes the descions, and the High Priestess sees them through.

{2} PRINCESS(S) [Potential Heirs] -- The golden-eyed children of the Queen. They train in the ways of the cult until they are 1 year old, after which they then perform The Dance of Sangana (read more on rituals below). Whomever is left standing will hold the title of Princess.

{3} PRIESTESS(S) [Scouts & Pupsitters] -- Four wolves apprenticed under the High Priestess. Two of them aid the cult in scouting new lands and bringing back information and herb supplies, and the other two help to guide and raise the pups of the cult. They also help the High Priestess with crowd control whenever other members start to doubt their leader or the goddesses.

{4} WARRIOR(S) [Hunters] -- The main bulk of the cult, these are powerful she-wolves well versed in the art of hunting and the art of combat. They are typically divided into covenants of 5 (i.e. hunting parties), and will perform most of their duties with their fellow covenant members. Over time, the eldest covenant member may naturally assume a leadership position within the group, commanding and guiding them.

{5} QUEEN'S CONSORT [Breeding Male] -- Simply a fancy title for the wolf the Queen has chosen to stud to. OOCly, the Queen's Consort will be a wolf that I own in the pack, but ICly, he won't actually be considered a part of the pack; he'll be a loner that the Queen has chosen to stud to.

{6} PRISONERS -- Wolves taken hostage for whatever reason. They usually don't stay long; only long enough to fulfill whatever purpose the cult had for them. This typically contains wolves intended for sacrifice.


noelle
#3805

Posted 2020-09-28 12:09:29 (edited)

-- { ACTIVITIES & RITUALS } --

-- TRAINING --

If a cult member wishes to raise her skills while off duty, she may put herself through training. She will take 1 month (2 rollovers) to conduct her training, and during this time, she may not perform any other activities. As such, so as to not offset party synergy by taking her out of her hunting group, it is advised to have all members of the group go through training together, or have the other members rest while she trains. At the end of her training, I will roll to see what stats she has gained, and use an appropriate amount of stat boosting items to give them to her. This is the only time I may intentionally use stat boosting items (aside from unintentionally gained stats via mood boosting). After this, she will be on training cool down until the next season.

-- VISIONS & BLESSINGS --

As a cult primarily guided by the wishes of their goddesses, it goes without saying that seeking commune with them is a regular activity in the pack. The practice for obtaining a vision is as follows:

  • May take place once a season, and must be carried out at at noon (during the day) when the weather is clear.
  • To gain the goddesses attention and favor, a sacrifice must be performed. This can be done through winning a fight against a lone wolf in Explore, or taking in a new pack member and killing them. Either way, both things must happen while it's still a clear day.
  • Then, ICly, the High Priestess will paint herself with the wolf’s blood (OOCly; apply a blood decoration) and ingest a special (fictitious) herb that will enable her to see a vision from the goddesses.
  • As she lays on the floor and wills herself to sleep, she will slip into the goddesses realm and be able to commune with them.
  • OOCly, after the above requirements have been filled out, I will roll to see what vision (if any) the High Priestess receives.

Visions are prophecies given to the High Priestess to warn her of what’s to come. Essentially, they are ways of circumventing the rules I play by to either make things easier, or make things harder. They can be any of the following:

  • Event that can award or take away food from the Hoard
  • Event that can award or take away herbs from the Hoard
  • Event that allows me to trade herbs at the Herbalist a rolled amount of times
  • Event that allows me to take a new wolf into the pack via Trading Center, Custom, etc.
  • Event that randomly selects a wolf to have pups the next time she enters heat, regardless of breeding rights
  • Event that reveals a randomly selected wolf as a traitor, to either be punished, killed, or exiled (chased)
  • Natural disaster Events that vary depending on the season and have varying outcomes (which can include lost food/herbs, being forced to move territories, death of packmates, etc.)
  • A request by the goddess to change territories

Blessings are gifts given to randomly rolled members of the cult; they primarily consist of appearance changes (i.e. permit me to use certain applicators on the wolf) and stat changes (i.e. permission to use toys that are known for boosting stats). They can be any of the following:

  • Permission to use x1 Eye Applicator or x2-4 Wisdom/Smarts Boosting Items by Sangana
  • Permission to use x1 Base Applicator or x2-4 Stamina/Speed Boosting Items by Corenza.
  • Permission to use x1-3 Marking Applicators or x2-4 Strength Boosting Items by Valtrix
  • Permission to use x1-3 Unnaturally Colored Pelt Applicators or x1-3 Fertility Boosting Items by Bibliama
  • Rare blessing from all four goddesses to use: x1 Total Shuffle, x1 Base Changing Item, x1 Eye Color Applicator, x1 Skin Changer, and x1 Nose Changer

*Marking Applicators include individual applicators (i.e. the apps on Lioden that let you apply one specific type of marking), opacity changers, random marking applicators, etc. They do not include Total Shuffle.

**Unusual Pelt Color Changes refer to any kind of applicator that provides an unnatural fur color, which can include any kind of Marking Applicators or Base changers. They do not include Total Shuffle or Eye Applicators.

All are rolled together, so whether or not I receive a blessing or vision is completely random.

-- INITIATION INTO THE CULT --

It's safe to say that in this new, foreign land, there's a good chance most wolves brought into the Cult won't have any idea about the religion or its teachings, therefore getting them to worship the Queen like a god among mortals and commit heinous acts in her honor may be a bit... difficult. Therefore, any new members in the cult that wish to join but show their doubts in the goddesses will be put through a special initiation ceremony.

The ceremony is akin to the one conducted for Visions, just with a little less fanfare. No sacrifices are required, nor does it need to be a full moon. At high noon, when Sangana's blazing sun has reached its peak, the initiate will be brought to the Temple before an audience of other Cult members, and with the guidance of the Priestesses, fed the sacred herb. She will lay her head to rest, and a vision will befall her, where one of the five goddesses will appear and either grant her the divine wisdom of their presence, or bless her with one of their favors to prove their affluence over this mortal world.

Favors can be as follows:

  • Sangana’s Foresight -- If a bad event is foreseen via Visions, this wolf may roll to negate the event. 1-10, 1-5 attempt at foresight failed, 6-10 attempt at foresight successful! The event still takes place, but any wolves that might have died are saved and any prey/herbs lost are cut in half!
  • Sangana’s Promise -- May use x1 Great Tit on this she-wolf’s stud to ensure her litter is all female.
  • Sangana's Guidance -- This wolf may assist their favored pack mates in finding resources; any wolves with favors that grant items may roll 2-4 to see how many of the items they found, instead of just getting 1.
  • Sangana’s Sage -- Whenever this wolf gets blessed by Sangana, the rewards are doubled.
  • Sangana's Dipolmacy -- This wolf has been blessed with a silver tongue that makes persuading others into joining the Cult much easier; may use "Befriend" in Explore encounters OR take in wolves from other players' packs.
  • Corenza’s Camouflage -- This wolf may obtain a Critter Bundle once a day.
  • Corenza’s Courage -- This wolf may obtain a Food Bundle once a day.
  • Corenza’s Shadow -- Whenever this wolf gets blessed by Corenza, the rewards are doubled.
  • Valtrix’s Vigor -- This wolf may use Bone Marrow once a day.
  • Valtrix’s Tenacity -- Whenever in battle, this wolf may reroll their success rolls once per roll.
  • Valtrix’s Strength -- Whenever in battle, this wolf may roll an additional d5 and add that to their damage roll.
  • Valtrix’s Warrior -- Whenever this wolf gets blessed by Valtrix, the rewards are doubled.
  • Bibliama’s Rejuvenation -- May purchase x1 Healing Salve every time this wolf’s HP hits 0 and use it on them.
  • Bibliama’s Fortune -- This wolf may go out and obtain x1 Herb Bundle OR x1 Nesting Material once a day.
  • Bibliama’s Enthusiasm -- This wolf may use IBFs whenever pregnant.
  • Bibliama’s Apothecary -- Whenever this wolf gets blessed by Bibliama, the rewards are doubled.
  • None -- this wolf hasn’t received any special favor from the goddesses, but they did catch a knowing glimpse of Sanganna, so they are still swayed into believing the religion.

The chance to roll a favor is equal with not rolling a favor, and favors from the goddesses are all equally likely, meaning one goddess having more favors than the others won't make her's any more likely.

-- SEEKING MATES --

Once a female has earned breeding rights and been granted permission to bear a litter the next time she goes into heat, she must, of course, seek out a mate. She can do this one of two ways: leaving the cult to find a mate on her own, or requesting a mate through any breeding alliances the cult may have with other packs (i.e. an alliance between the cult and another back where, in exchange for peace between the two of them, the other pack will supply the cult with whatever studs are interested in breeding when the time comes).

If she chooses the former, she will have to leave the Cult either on her own or with one other Cult member to serve as her guard, seek out a male willing to stud, and do so without giving away any information about the Cult to avoid attracting the attention of pup stealers or those whom would otherwise wish to take advantage of the situation and do the Cult harm. For this reason, females may leave a good few weeks before they go into heat so as to lose the Cult's scent, and travel a fair distance away to dissuade anyone from following them. There are no rules regarding whom the male must be or what all the female can do while she's away from the Cult aside from keeping everything discreet, as the Queen won't be around to keep tabs on anything anyway; it is entirely a show of good faith to allow a female to leave and assume she won't rebel against the Cult or do anything harmful, hence why earning breeding rights takes a certain level of trust from the Queen.

Once she's found a wolf that agrees to be her mate, she'll stay with them as long as she likes/as long is necessary, then leave once she's pregnant, ideally to never see that male again... but if the female, say, has gotten rather attached to him and decides to keep up a sort of secret romance, what the Queen doesn't know won't hurt her.

Even the Queen herself is subject to this rule, seeking a mate in the same fashion as her followers: either leaving the Cult to find one and having the High Priestess rule in her absence, or arranging a partner for herself via alliances. OOCly, a male will be kept in the pack and labeled as the "Queen's Consort", but this is just so I have an excuse to keep a breeding male-- ICly, he will be a loner outside the Cult like all other studs.

OOCly, females will breed via studs. Will flesh out rules about studding in Rules post above, but the gist of it: your studding rules apply (of course), lore wise all I ask is to keep at least 1 female (should any be born), otherwise we can split the litter evenly, and owner of the stud can have all males, since the Cult wouldn't keep them.


noelle
#3805

Posted 2020-10-09 12:31:11 (edited)

-- { HISTORY & RELIGION } --

-- HISTORY  --

really rough outline bcuz it's needed: original religion existed for long time, iteration of this cult begins long ago in another land, queen of tyrannous king wants to help the poorly treated females in her kingdom but is ignored/threatened by her mate whenever she brings it up, religion is outlawed because it might take loyalty from the crown but not entirely nonexistent, queen turns to sangana, requests and gets her blessing (as shown by her eyes changing from blue to gold), bands together the first iteration of the cult, and overthrows the king + his court, queen and the cult rule the kingdom for a while before being overthrown by their own people, cult flees to other lands, cult is chased down by members of the kingdom and finished off, kitizra (descendant of the queen and blessed by sangana) and praleda (descendant of the first high priestess) are the only survivors, they push on to establish the cult today

-- RELIGION --

The religion primarily centers around Sangana (sahn-gahn-ah) {x}, a shimmering golden she-wolf that radiates with the warmth and power of life. She is the one true creator, the eternal mother that was born with the beginning of the universe, and as such represents omnipotent wisdom and leadership.She can bless wolves with eye color changes, wisdom, and smarts to better see and understand the future laid before them. Other monikers for her are: The Radiant One, Golden Mother, Her Radiancy.

She created life and the world as we know it, but as her creations evolved and expanded into a microcosm of complexity far behind what she expected, she found herself spread too thin trying to oversee it all, so she created three other goddesses to assist her.

The first was Corenza (korr-ehn-zah), the goddess of prey and the hunt. Silent and stealthy, with a color-changing pelt that can camouflage her into any environment, she reigns over both prey and predator alike and maintains balance between the two of them, making her seem a bit of a recluse in the wolf world alone. She can bless wolves with different pelt colors, skin colors, speed, and agility to aid them in hunting. Other names are: Silent One, Her Stealthiness, Shadow Sister.

The next two were siblings born in tandem due to the duality of their roles: Valtrix (vahl-triks) and Bibliama (bihb-lee-ah-mah). Whereas Corenza tends to many animals, Valtrix and Bibliama solely reign over wolves.

Valtrix is the goddess of death, war, and bloodshed. As conflict between packs and loners alike broke out, there came a need for someone to oversee the conflicts, guide them in the right direction and dictate who needed to die and who didn’t, so the whole world didn't plunge into chaos. She is a bold, vibrantly marked wolf, marked so her allies can easily discern her on the battlefield from the rest, and it is believed that when you die, she will be the one to guide your spirit onward. She is both zealously aggressive and dutifully somber, not being one to shy away from shedding blood, but treating those that fall with respect when the time calls for it. She can bless wolves with marking changes and strength to aid them in battle. Other names are: Vicious One, Her Ferocity, Blood Sister.

Bibliama is the goddess of new life, which encompasses childbirth and rejuvenation through healing. She is also vibrantly colored like her sister, but with vivid pastel colors not typically found on any mortal. She is like this to amuse children and put pregnant mothers/sick wolves at ease when she appears, for it’s certainly quite hard to perceive a rainbow colored wolf as a threat. She can bless wolves with equally unnatural pelt colors and fertility changes.

Other aspects about the religion that are important to note:

  • The version of this religion that the Cult follows is adapted from an older version that existed long before, and its teachings have been altered by the Cult’s interpretation. The Cult’s sexism against men is one of said interpretations. It's possible that in older versions, not was misandry never explicitly encouraged, but there may have even been male gods that were excluded from the writings.
  • The so-called “visions from the goddesses” may be that, or they may be hallucinations brought on by the fictitious herb that the priestess ingests. This herb is quite rare, and deadly in large quantities, which makes it avoided by most.
  • Though yellow eyes are common in-game, for the lore to work, in this universe, that precise shade is rare, which is what leads the cult to believe they are the symbol of gods’ blood, and not just… y’know, a common eye color. They would hold any outsiders they meet with said eye color in high esteem, but Kitizra would not let them stay in the Cult itself, for fear of her status being challenged by them.
  • Sangana is represented astrologically by the sun, and it was believed that she used to shine her light at all times, but once Corenza was created and she came to rule both prey and predators that preferred moving in the dark, she bargained with Sangana to give her half the day, where she would tone down her light to allow shadow-roaming creatures time to roam freely. Thus, the moon is believed to be Sangana only half-heartedly watching over the land, and the darkness of night is referred to as Corenza’s blanket of shadows.
  • Though not necessarily evil, of all the goddesses, Valtrix is the most fearsome, so in ways of making divine threats, her name is the one often used (ex. “I hope Valtrix herself rips your carcass to pieces…”).

noelle
#3805

Posted 2020-10-19 17:11:14 (edited)

-- { EXTRAS } --

-- POLITIAL RELATIONS --

these are just notes, none of this is set in stone yet--

  • alliance with the shamans (Rain #2025)
  • religion shared with aveis, relationship tbd (Jefenech #8292)
  • potential war plot with other packs in the mountains (shhh, lore clan secret, join the clan and the discord if you want to find out ;3)
  • history/rivalry with stormstriker pack (SurgeFire #8520)
  • potential alliance with nigrum nix (lore pack made by Dusk #13088)
  • alliance and semi-shared religion with hemelstorm cult (peach.candy #419)

-- PACK PLAYLIST --

-- YT PLAYLIST LINK HERE --

I. Vengeance -- Look What You Made Me Do by Taylor Swift
Fed up with her husband's poor treatment of the women in their kingdom and his continued maliciousness towards her whenever she voices her concerns, Queen Pragina's desire for vengeance festers into plans of treason.

II. Queen Reborn -- Castle by Halsey
Queen Pragina begins her plans of bringing together The Cult of Sangana and overthrowing her husband.

IIi. By The Light Of Sangana -- The Voice by Celtic Women
Kitizra and Praleda flee the ruins of their home and feel themselves guided onward by the divine voice of Sangana.

IV. A God Among Mortals -- It's Tough To Be A God from "Road To El Dorado", covered by anapanstu and Elsie Lovelock
Self-proclaimed Queen Kitizra and her trusted right hand Praleda begin recruiting new members for the Cult and indoctrinating the she-wolves into their religion. Kitizra is wholly convinced of her rightful place as ruler and is confident any wolf with half a brain will understand her importance, but Praleda is aware it might take a few more bells and whistles to convince the foreigners of this land of her Queen's divine duty.

BONUS TRACKS

noelle
#3805

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