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Caves

Caves
Posted 2022-03-28 10:06:26
I would enjoy if there were more caves (maybe 15?), seeing as people can own up to (I think I saw) 200 wolves. That would be ~20 wolves a den, which can get cramped/overwhelming.
Though, further than that mainly would be an idea to add an item to the Grove that increases your max number of caves. For example, I spend 3 GC for a special shovel/pick axe, and it increases my max caves by 3-5.
Feel free to expand if there are any ideas to make this even better, but this is what popped in my mind.
Ferbie
#63991

Posted 2022-03-29 11:01:28
I do support this idea, but I don't think it would be fair to make it an exclusive Grove feature. Some players have a lot of wolves, but can't get their paws on gc with ease like others can. So maybe you have to complete a quest or something from an Explore animal (potentially a beaver?) that gives you the ability to make more caves- like Tala, but not Tala. Or perhaps it just gets implemented that we can create more caves and we don't have to worry about special ways to obtain this ability.

Here's some of my thoughts on the already existing cave feature, as well as this suggestion:

For the cave feature that already exists, I think we should have a way to organize which order the caves show up in on our den pages. I get that it's whichever ones you built first, second, third, so on and so forth- but I would like to be able to choose the order in which my constructed dens show up on my page. It would make finding wolves easier, it would make sorting neater, it would make the overall experience better for a significant amount of players that take the time to make dens specifically for lore or other similar reasons.
(Like me- I have a cave for my Fox breeding project, but I also have a cave for the Gods of my pack.)

For this suggestion, as I said in the first part of my post, I don't think it should be a Grove item.
It could be obtainable through a special questline from an encounterable animal in Explore. For instance, a beaver building a dam in Rip could explain how to maximize your space. And a fox in Prairie could show you how to carve out underground dens. So on and so forth- an animal for each biome with a specific and unique interaction and dialogue to gain access to this feature. We could even lose it once our Lead dies (the ability to build more dens, not the dens we have already constructed), and have to Explore and find the know how on it again, kind of like how we have to rescout every single biome when the Lead dies. It could be limited to 15 or 20 dens, in order to make it more organized for those of us who try to put certain wolves in dens together and don't want it to look messy or be complicated when we're looking for a specific wolf or group of them.
♱🕯 Kay 🕯♱
#10774

Posted 2023-02-09 11:17:38
Support. They may have a good reason for keeping it limited, but I'd love this. My pack is divided into family bloodlines, like how people in a small village would live with extended family. Got one cave with lots of unrelated guys smushed together.

🍂 Leonca 🐆
#54339

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