Development Update #18
Posted 2022-05-06 07:59:59
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β₯ πκ₯πΈ-π»ππ¨π_π π_ππ ππ§ππ€-πΈκ₯πβ₯ #51850 |
Posted 2022-05-06 08:02:58 (edited)
Update: Loving the hunting changes! Catching Quest prey instead of scouring the TC for it is a huge improvement, and the travel time addition makes perfect sense, but the off chance that on the way back a team may scare up a critter makes hunting even more realistic for me. Also, thank you for keeping the two nearest biomes viable for our Scouts when a new Leader is chosen. This change also helps make the game more realistic for me because at a transition this big the Scouts would instinctively stay closer to the pack for the security of all. Can't wait to find the Badger recipe! It looks beautiful. |
Celtic Ravens #31620 |
Posted 2022-05-06 08:08:48
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Naya #10879 |
Posted 2022-05-06 08:59:26
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Comrade Vektorπ #20039 |
Posted 2022-05-06 09:07:02
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Ζhemaa #33444 |
Posted 2022-05-06 09:07:09
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Svearis #8188 |
Posted 2022-05-06 09:09:40
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π§ Orthrusπ§ #15164 |
Posted 2022-05-06 09:18:14
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Moony #4470 |
Posted 2022-05-06 09:35:24
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Jay #16511 |
Posted 2022-05-06 09:42:44
The badger base looks lovely, and not one but two new markings! You guys have been busy |
Wolfsmirk #1626 |