Decrease some Cryptid Quest requirements
Decrease some Cryptid Quest requirements
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Posted 2022-08-24 09:08:28 (edited)
I'd like to extend my thanks to the devs for listening and adjusting quest requirements! [SOLVED] I've come to find myself frustrated with some questing aspects of this event. Some are very easy, some medium, and some very hard. And some appear easy but ask for items or amounts of items that make me go "but why?" and "this hurts newer players and players with less time in their hands". Slay/Defeat quests: The problem here is finding them. If asked to defeat specific faction/enemy, finding those in a timely manner can prove difficult, especially if one had not much time to dedicate to exploring. This has led me to flat out skipping all battle encounter quests. I do not have the energy nor time to explore in hopes of running into what the quest wants me to smack. Potential fixes: Decrease the number of battles to win, and/or increase the chance of the quest-specific encounters for the active quest. Slay/Defeat Specific Enemy quests: Problem: groups. If I get a quest to slay 2 Coyotes, a Coyote group does not count. Potential fixes: Count groups as multiple of the species, or as singular of the species. But count them. Give specific item quests Some item quests have too high requirements. This is especially true to new players and players with less accumulated items. Nesting Material quests for example. Each requires 6 nesting material. Each nesting material takes 10 items. That's 60 items for a single quest. It is possible to run into this quest multiple times a day, needing to give 6 nesting material more often. If I hypothetically finish 5 nesting material quests in one day, that's 30 nesting materials required - or 300 items. Now consider that this is a month-long event. The items needed to keep crafting the nesting material can amount to thousands. Another example: give 5 healing salves. I find myself worrying over my ability to finish these quests in the long run, as five healing salves is quite a lot. Crafting five takes a big chunk of time, then waiting for energy. If one needs to forage for materials, then it's a juggle of foraging, crafting, and waiting for energy. I started the event with some 300-ish uses of healing, and have gone under 200 in this time. While I can maintain this for now, players with less of a storage on healing salves or their crafting items are hurting, and will hurt as the event goes on. Other things I've seen and heard about is asking for - Butterfly Wings, currently only obtainable in Lunar event (as far as I know) - Rare carcasses, such as Caribou Calf, not readily available to hunt or buy - Hard to craft healing items, like Cure for All and Rich Healing Salve Potential Fixes: Review item quests and decrease some numbers and/or consider removing some items from the potential lists. Decrease Nesting Material quest to 2 or 3 per quest. Decrease Healing Salve quest to 2 per quest. Find specific encounter in Explore quests Some Cryptids ask you to find specific explore encounters for them, and interact with those. It can prove time- and energy consuming to find the right/all encounters. Potential Fixes: Increase chance of quest-specific encounters when quest is active. Other Potential Fixes Decreasing the skipping fee Allowing for multiple (1-3 quests total and/or 1/faction, for example) Quests at a time (Thanks to Slothie!) Balancing inflow/outflow by adding encounter rewards to event encounters that can be requested by the quests. (Thanks to Lily!) Now, I get it. We're not expected or meant to finish all available quests in a day. But decreasing some of the harshest outliers would be helpful. |
Ihmislehma #1850 |
Posted 2022-08-24 10:24:12
Like if we get scout, we wont be stuck just waiting on scouts. We can do some battles at the same time. |
Slothie #2938 |
Posted 2022-08-24 11:02:37 (edited)
Newbies at any level are going to feel the pinch as a level 20 new lead wolf is going to still struggle against level 15-20 Cryptids. Ive got 1300 stats and I still struggle with many of them. A single quests should not take much more than an hour or two to complete, with a chance to get at least 6-10 done during the day. As it stands it can take up to a full day just to get one battle quest done if someone rolls one. A newbie with limited SC is going to get penalized harder if they have to skip. So having multiple quests able to be taken (27 Cryptids are offering a quests) in a day just seems moot when its so gated behind RNG that its more likely only 2-3 quests can be completed in a day. That seems like a lot of quests and creatures created just to make it nearly impossible to complete at least 6-10 daily. If its a currency inflation concern, make the quests easier but reduce the scales earned, or offer higher rewards but limit the quests to only 5 per day. Whatever the solution, something has to be done about how harsh the costs and difficulty are for the newer players. As well, Wolvden is difficult enough as a base game, why make it more stressful by eating up valuable resources with an event? As a side note to the Devs. Great work over all, the art/decor/apps/characters are so creative and awesome! Please dont take the feedback as negative, but rather, its fantastic, just needs some adjusting! |
Mustang 🐎 #3314 |
Posted 2022-08-24 11:22:18
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Thistle ⭐ [He/Him] #29533 |
Posted 2022-08-24 11:31:48
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Ihmislehma #1850 |
Posted 2022-08-24 11:48:08
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Thistle ⭐ [He/Him] #29533 |
Posted 2022-08-24 11:56:43
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Ihmislehma #1850 |
Posted 2022-08-24 18:27:42
I received a quest to fight two specific cryptids. I specifically waited for cataclysms in the biome where they live, spent several full scales of energy, but did not find a single cryptid I needed. During this time, I met several cryptids of a hostile faction. Of course, when I skipped this quest and got another one (just for the battle with any 3 hostile cryptids), for 96 energy I did not meet a single one in the location with the cataclysm. And I'm not talking about the fact that the cryptids are trying to take away all the heals and nestings from me. I was very excited about this event, the portraits of the cryptids are very beautiful, the new items are also great. But at the moment, the quests feel extremely unbalanced. When I receive a new quest, I feel in advance that it will either not be worth it (not sure if 5 scales will pay for healing or nesting) or simply impossible. |
Tlenix #51819 |
Posted 2022-08-24 20:33:38
I would prefer a "Defeat X canids" as opposed to a very specific "Defeat this specific enemy but NOT IF ITS IN A PACK" because honestly that's really annoying. It's more challenging to fight a pack anyway, so I don't understand why it doesn't count. |
Incineroar #7275 |
Posted 2022-08-25 03:43:20 (edited)
However, having played this event for a while and learned how it worked I came to conclusion that the quest requirements are fine. Surely, I feel I can't complete 24 quests without skipping but that's the point. I can finally feel that I can't succeed in everything like the daily questing, where I have felt the need to use Snake Skulls only once since we were capable of hunting in multiple biomes. Skipping option is viable even for me, who initially expected to complete every quest possible, which is not true. I can't accurately estimate how much time I need until I'm capable to visit all faction shops with all items available within a day, which counted as 9 days but my reputation is not the highest possible as I haven't been capable of completing all quests for one faction. As I like how I'm not able to succeed in every quest, getting only one quest at a time really helps in it. If I could take multiple quests at once, it might become much easier for me to succeed in every quest possible. Instead, I'm faced with a decision: to complete it or to skip it? Do I really want to take another quest from another cryptid, presumably from another faction? Maybe the next quest will be harder? Or maybe I'll be able to complete to current one? Such questions really satisfy me as a player. Also, it might be problematic if multiple identical quests were active at once, such as fighting or task quests. We're supposed to skip quests which we deem too time-consuming, expensive or generally difficult to complete. There are players feeding their leads on guarana who would enjoy battle quests over these that require them to pay in items. There are players hoarding huge supplies of cave materials, herbs, medicine, food and amusement items who don't need to be much active, just accepting item quests and converting the excess into Cryptid Scales. There are players who have craved for the challenge which the quests we wouldn't like to complete can provide. I don't think that the cryptid questing system is unfriendly towards newer and less active players. We're given 50 reputation for the first quest completed of the day and further reputation gain is less significant - as 500 reputation is needed to see all items in the faction shop, it's enough to do 1 quest daily for 10 days to have full access to the shop of the chosen faction, then spend another 10 days to check another faction then another 10 days for the remaining faction - in this month long event all 3 factions can be visited by completing just 1 quest daily - we can find some easy one. |
Dżanek #24018 |