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A Liodeners Guide To Wolvden (updated 2024)

A Liodeners Guide To Wolvden (updated 2024)
Posted 2022-08-30 11:24:51 (edited)
This Guide was a great resource, but is quite a bit out of date, so I wanted to create an updated version.

From the linked guide above "Since Wolvden is the sister project to Lioden, I am guessing many of you are coming from over there to play this new game. While they are both similar in design and general idea, the staff and the Grouse House both advise you to treat this as a completely different game and I fully endorse that. There are some obvious differences like the double mutations, hunting parties, and illnesses; but things have also carried over like aging crystals, elk/zebra hearts, and snake quests; so you might have some instincts on this "should" go that might turn out to not be the case.

If you are looking for more info on a specific topic, the Grouse House probably has the answers."

NOTE: While I have played LD, I was never as active there as I am here. Please let me know if I've missed any important info!
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Lead Wolf Differences:



  • HP does not regen after a battle, you need to use healing salves

  • Leads live until 8 years, each RO is half a month.

  • For hunger, 100% is full and 0% is empty (same as Mood)

  • Leveling up does not give you 100% energy but fills up your HP to max instead

  • Scouts unlock explore areas instead of it being locked by lead level

  • Lucky foot is not an automatic fight winner, it just increases your chances.

  • There is NO keeping the looks of your current lead when they retire

  • Heirs keep their levels when made lead

  • You lead wolf energy replenishes 10% every 7.5 minutes; your pack members 5% every 7.5 minutes

  • NBWs are not found in heat ever. At lead level 10 you can find chased wolves and at lead level 15 you can find special NBWs (like glass eyes)

  • At lead level 10 you can get trophies from fighting anything level 5+

  • There is no karma system at the moment, but admins/devs have said its in the works

  • Lead wolves have talent trees based on level that you can access on their page



General Differences:



  • Wolves last heat is at 7y2m, death rolls start at 7y6m

  • pups chased at birth/while nursing will not lower the mothers mood

  • Every food item use fills 10%. Depending on how hungry you wolf is it might feed it the entire carcass. Pups are filled by 20% per use

  • Rotting food (one day left) can lead to illnesses and is not completely safe to eat. It can be salvaged for amusement items

  • The raccoon only has limited amounts of SC each day, so you can only sell so many items.

  • You cannot fight for territory and have to pay for it in SC

  • Hunting success is determined more by stats, proficiency, and synergy of the party

  • Depending on the amount of territory you have, you can send out multiple hunting parties

  • Hunts are counted when they are finished. If you start one before RO but finish after it will count as your first hunt of that day (I need to confirm if this has changed)

  • Stats play a role when it comes to choosing hunting roles and which biomes you can scout

  • Personalities affect how your hunting party functions, how wolves will feel about socializing, and have bonuses for leads

  • There is no free amusement option to raise the mood of your wolves

  • You need to find and learn a new recipe before you can craft it

  • Crafting requires remnants, which is always dropped from amusement items when they have been used up. you can shred items to separate amusement from remnants early

  • You can only have one account

  • Pups cannot be aged to adols, but adols can be aged to 11.5 m - 1 RO to adulthood.

  • Pupsitters only have a certain amount of survival they can give each pup under their care. this amount is divided by each pup in the pupsitters care and increases with proficiency in the role. Having all your puppies under the care of one sitter may be a bad idea!

  • Wolves can become sick in a variety of ways. I suggest reading the grouse house guide on the topic.

  • there is no giving tree or branch sales. GC is sold in the trading center.



Breeding Differences:




  • Pregnancies last for 4 ROs and the mother loses 30% hunger each RO, not the usual 20%

  • Nursing pups get a 7% survival boost at RO when the mother's mood and hunger are at 100%. Once weaned, pups gain survival if they are fed and played with to 100%. There is a 8% or 15% survival penalty each RO this is not done. (depending on if you miss both feeding and play or just one)

  • Nested wolves cannot hunt or scout or perform herbalist activities BUT they can still pupsit

  • You can create pairbonds that allow non-breeding males in your pack to breed with the female in the bond. you can also create same sex pairbonds. The pairbonding feature is locked behind 30 rollovers



Breeding items:



  • White Sage: Guarantees minimum 6 pups in the next litter [Slots]

  • Blue Sage: Guarantees minimum 5 pups in the next litter [Slots]

  • Black Sage: Guarantees minimum 4 pups in the next litter [Slots]

  • Great Tit: All pups born will be female (only can be fed to breeding male, not pairbond) [Slots]

  • Red Cock: All pups born will be male (only can be fed to breeding male, not pairbond) [Slots]

  • Wolf meat: [October Event] works the same as lion meat
  • Wolf blood: [October Event] wolf meat for genetic mutations
  • Wolf Scrotum: [October Event] pass parent mutation
  • Flint Saltlick: [February Event] Claw color pass to pup
  • Opal Saltlick: [February Event] Eye color pass
  • Sea Salt: [February Event] Skin color pass
  • Rock Salt: [February Event] Nose color pass
  • Temporary fertility change items can be found at the fertility snake.



Breeding Genetics:


Breeding genetics is somewhat similar. For example
LD: Cream Light Countershaded Rare
WD: Cool Dark II
Theres no solid/countershaded here. but matching the first two parts of the genetics (Cool Dark) to get a certain base works the same way.
For example, if you want to pass Cool Dark III base, breeding that base to another Cool Dark base would give you the best chances.
The bigger change is Common/Uncommon/Rare/Special to T1/T2/T3/T*
T* are all "Special ____ T*" and are event applicator bases. They are hardest to breed and can fail to any tier of base
T3 are all Breed only or crafted applicator bases. They are the next hardest to breed and can fail to T2 or T1.
T2 are a mix of Breed only, base applicator (in the grove), and special NBW bases. They aren't all that hard to breed and can only fail to T1
T1 is common NBW bases, breed only, or base app only, but no T1 x T1 breeding can create anything but a T1.
There is only one combo base: Selunia. The Selene and Luna bases are the two factors and must be bred together at night.

Clean/Dirty breeding:


On WD, we refer to it as IB (inbred) or NIB (not inbred). There are no big names currently that people consider "dirty" just by the name being in the family tree. There are high stat wolves that some players avoid having in their trees, but these tend to change and aren't as ubiquitous as in LD.
Right now, low gen, high stat, T3 or special wolves tend to sell the best/get the most stud requests.

Mutations:


Right now there are only a few mutations. Most are random lethal mutations, but we have a few genetic mutations - 3 non lethal and one lethal
Albinism
Melanism
Hereditary Cateracts
Brachycephaly [Lethal]
to get these mutations, you have to get a wolf that carries the mutation. Carriers can be bred or found as NBWs. Carrier status can be checked in gene's hollow in the crossroads.
To get one of these muties, you need to breed two wolves that carry the same mutation, two wolves with the same mutation, or a carrier with a wolf that has the mutation. wolves can carry all 4 genes too! Additionally, wolves can have one of the lethal mutations (primary mutations) as well as one of the other mutations (secondary mutations). There aren't currently any primary mutations that aren't lethal.

We also have four piebald mutations and two patches mutations, which work the same as they do on LD.

Most random mutations, which include all lethal mutations except for Brachy as well as Spontaneous Blindness and Deafness, happen randomly just as many muts on LD and cannot be passed down.

Events


Theres a few events at this time
Matchmaker: February
Springtide Howl Fayre: April
Cataclysms: August
Halloween Spectacle: October
Cogreach: November
Gifting mini-event: December
Lunar mini-event: Every third Friday of the month, for one week only.

Silverrfire
#2817

Posted 2022-08-30 11:25:12
reserved---

Silverrfire
#2817

Posted 2022-08-30 11:25:17
reserved----

Silverrfire
#2817

Posted 2022-10-08 15:33:19
What is cogreach?
Moonstone Wolf
#81451

Posted 2022-10-08 18:13:14
November's event. I actually missed the first cogreach last year, so I'm not sure of the details! I'd check out grouse house to see if they have info

Silverrfire
#2817

Posted 2022-12-28 05:53:05
Each ro is half a year?? Isn't it half a month?
Styx [SemiHaitus] L-Off
#95159

Posted 2022-12-28 13:34:57
oop, yeah you're right, Obsidian. I fixed it!

Silverrfire
#2817

Posted 2022-12-28 14:53:49
And I dont think it is 8 to 15 percent loss of survival, just 15 from experience
Styx [SemiHaitus] L-Off
#95159

Posted 2022-12-28 14:55:16
The pair binding is unlocked after 30ros
Styx [SemiHaitus] L-Off
#95159

Posted 2022-12-28 16:01:39
Updated, thanks!

Silverrfire
#2817

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