Development Update #20
Posted 2022-10-04 14:55:19
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Moonstone Wolf #81451 |
Posted 2022-10-04 15:27:39
And I love the possum markings aaaa! |
Nei 🦀✨ #40965 |
Posted 2022-10-04 15:34:56
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spider in the garden #87683 |
Posted 2022-10-05 06:57:38
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☀️SunnBurn13🌅 #51963 |
Posted 2022-10-05 08:45:46
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Einir (they/them) #28730 |
Posted 2022-10-05 09:02:02
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Closed Account #46178 |
Posted 2022-10-06 01:48:56
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Ukahadi #47232 |
Posted 2022-10-06 06:41:28
You mentioned that the main intention was to remove the randomness which wasn't enjoyable by the community but is the stat inflation intended? I checked all my current level 20 wolves in my pack since they were born, having assigned 418 total stats. I had 13 wolves with stalker or chaser stats and 6 wolves with finisher stats. All my stalkers and chasers had 227-256 (54.3-61.2%) stats assigned into two highest and finishers with 107-128 (25.6-30.6%) strength from leveling up. It's slightly below 60% into two highest on average. Moreover, it's not even 35%/35% as the news post describes - according to data gathered by Embers on how level up stats are assigned, we can boost one stat for 161 (38.5%) in total or two stats for 299 (71.5%) in total as the fixed amount. This 10%/7% gap is very significant for this change, getting constantly 43 points more than my luckiest chaser/stalker in the pack or 33 points more than my luckiest finisher. I like this birth information add-on, I happened to be curious about birth stats of various wolves from other packs which information was unavailable to me. And this dynasty background looks magnificent, glad to conveniently distinguish dead wolves from the living ones. |
Dżanek #24018 |
Posted 2022-10-06 08:16:18
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HypnoBee #1166 |
Posted 2022-10-06 11:52:23 (edited)
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Dżanek #24018 |