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Feedback Request: Traveling Wolves

Posted 2022-10-11 11:53:00 (edited)
Wall of text incoming.

Late to the party here, but I find this whole thing interesting. I've never participated in travelling wolves for numerous reasons and I may consider getting involved on occasion if it becomes an official thing. However, after reading through these 15 pages of replies, there are many things that I feel should be brought up. Note that these are directed towards player suggestions and not the main post itself.

These are purely from a critical standpoint, so I will come across as blunt on certain things.

  1. Breeding:
    I don't think breeding should be allowed, there are so many issues that can arise. For example, say I host a female wolf. The owner gave permission to breed her, so I go ahead and do that by spending my own resources. The pups are born and the owner, in this scenario, could see the pups and think 'Y'know, those pups are pretty cute... Yoink! Mine actually, thank you. :)'

    That would mean the pups could be taken away from me at any time, for any reason. Basically stolen in addition to the owner getting their wolf back. One could argue that the pups belong to the owner, as they were bred using their wolf - therefore, I had no right to the pups. That when I bred the wolf, I had the responsibility to consider that as a risk...

    Sounds familiar.

    This is the same song-and-dance we've dealt with, why this is being talked about in the first place. Allowing breeding when a wolf can be recalled at any moment in time opens up people to do what's already being done: Take advantage. The entire purpose of this feature is to reduce scamming, not replace it with new ones in the interim.

  2. Pairbonding
    Pairbonding is a slippery slope too. What if someone creates a pairbond and breaks it just before RO, so the wolf runs immediately? It reduces mood down to 0%, remember. At least if the wolf is being neglected, the owner has days to see it and recall.

  3. Recall
    I think this is an excellent idea and removes the majority of issues people have had. My concern comes in when paired with the suggestions of others. It brings up so many questions. Can a wolf be recalled when pregnant or nested? When weaning pups? When in a pairbond? When in a role? When performing a task? When training or protecting pups? Some of these contain issues from irritating to outright scam-worthy.

  4. Time or Mood/Hunger Limit
    No need for this, that's literally what recall is for. If a wolf is being neglected, take it back. If a wolf is supposed to leave that pack within a certain time frame and doesn't, take it back.

    If your wolf is being neglected and you don't notice for days or you completely forgot about it and its out for weeks without you knowing where, I would wonder if you actually cared that much about the wolf in the first place. The main post mentions a log of all your travelling wolves and what their statuses are, so you can keep track of them that way. If there's something going on that you don't like, you can recall it. The point is to put the responsibility in the hands of the owner and not the host, right? I genuinely don't think people should send out travelling wolves if they don't/can't monitor them once or twice every other day or so. And if you go on hiatus, recall your wolves and send them back out when you return.

  5. Max Limit of Travelling Wolves
    I think there should be a limit for how many traveling wolves a player can own at once, a max of 2-3 maybe. Whenever players have multiple wolves out at the same time and don't even host any, or do the bare minimum while hosting, it comes across as them using the game as an excuse to have others dress, care, and even write lore for their wolves. It generally involves free CD, levelling, and lore, after all. That's incredibly easy to take advantage of. (Not in an 'against the rules' kind of way, just looks like mooching.)

  6. Toggleable
    Yes. Sabueso's situation sounds terrible, let's not have more of that.

    Leave people alone if they don't want your travelling wolf.


Whirligig
#11137

Posted 2022-10-11 11:59:13 (edited)
@Whirligig

When it comes to the feature itself, I agree with everything they've said (except I have no opinion on #5 either way). and Sabueso when it comes to making the feature toggleable.

If the wolf is able to be recalled, there are things it won't and shouldn't be able to do. Even if you could assign it a roll, and let's say it couldn't be removed while on that roll, what is to stop someone from never finishing the scout or hunt. Then theoretically they could keep the wolf forever and it defeats the point.

Something I would add is to either add a new chat channel or forum area for traveling wolves, as they don't really count as giveaways, and would clog up the system even more. It sucks when you click a free wolf and then realize this isn't actually a free wolf. It's a traveling wolf and it is to be returned - I'm sure this adds some confusion even now.

Slothie
#2938

Posted 2022-10-11 12:05:28
I think the suggestion presented as-is sounds fine, and is a great way to help protect the wolves of players who choose to participate in this game.

I would be against allowing travelers to breed or have an additional role, mostly because it brings up a lot of complications. Traveling and collecting lore/potential decor from their hosts IS their role, there should be no need for them to have another. If players don't like having "useless" wolves sitting around in their dens, either keep them for a short time or don't participate in the game. I feel like allowing pups/adolescents to be trained or wolves worked when being hosted also is a bit unfair, as the owner isn't having to spend the time doing those things, or could be gone for a few days and yet their wolves are still training/earning skills or stats. I know some players already offer these as services (which are promise-based transactions and therefore risky), but having travelers able to do those things fairly risk free feels unfair to players who do not take part in the game. Especially if someone were to send their wolf traveling while they sleep, to someone who is in another timezone who is awake during that time and able to train the wolf, and then recall the wolf when they wake up. Just would feel unfair.

As this role is being added just for a popular forum game, I feel like it should be fairly basic, unobtrusive, and easily ignored by players who have no interest in it, without feeling like they are missing out.

Msasi
#204

Posted 2022-10-11 12:07:10
I love this idea! I created my own travelling wolf some time ago and sent it around and it ended up only going to a few players because someone chased it which deleted it. The person had absolutely no reason to chase the wolf. They just did it to be mean. I have since not participated in making a new one for that very reason. It is discouraging to have a player do that just to be mean.  If this was implemented I would totally get back on board with it!
Lupus 🦄
#76488

Posted 2022-10-11 12:12:13
To answer Whirligig's thing about the puppies, the pups could be listed under whoever breed them's account and if the owner of the mother wanted the mother back before they were weaned they could be weaned instantly. This would change the time limit listed but that can be worked around.
Harley
#83120

Posted 2022-10-11 12:13:32
As for the chasing thing the if the wolf is chased it could automatically be sent back to the original owner when chased even if they are at max capacity.
Harley
#83120

Posted 2022-10-11 12:16:39 (edited)
I think, re the breeding discussion, that by opting in to allowing your wolf to be bred you should agree that if your wolf has puppies it will stay with its host until the puppies are weaned. After they're weaned you can take the wolf back. Wolves can't be bred if they're too hungry or if their amusement is too low, so I don't think the wolf running away while it weaned the puppies would be an issue.
Automatically weaning the puppies if you want your wolf back could be very easily abused to get older puppies sooner, which I think is a bad idea.

Edit: also, I agree that you should have to agree to let it breed when you make your wolf take the traveler role, and shouldn't be able to toggle it back and forth while your wolf is out and about.

Ghost
#49933

Posted 2022-10-11 12:18:02
How about when the traveling wolf is low on hunger/amusement its runaway is to run back to its original owner / person who turned on the traveling wolf feature, that way the owner of the wolf can feed/play with their wolf so they don't runaway to be deleted, or at least put them on the owner's profile of runaway wolves.

AlphaSnowSong
#3848

Posted 2022-10-11 12:18:06
@Harley

Allowing people to create a traveling wolf, breed them, and have the pups instantly weaned would 100% be abused. It would allow people to sell lethals without immortalizing them, allow people to sell trendy pups (new genes/bases/etc) without using a 5 down cooling period, and just definitely be a bad thing for the game.

Slothie
#2938

Posted 2022-10-11 12:19:48
The breeding thing also isn't just about 'useless' wolves. If i sent out a female traveler and allowed others to breed her it would be a great way to see what she'd throw, and with who. If I want to allow my wolf to be bred while traveling, i should be able to opt in to or out of that wolf i own breeding. A toggle option would be a great way to do that.

Chordata
#48250