Feedback Request: Traveling Wolves
Posted 2022-10-11 11:53:00 (edited)
Late to the party here, but I find this whole thing interesting. I've never participated in travelling wolves for numerous reasons and I may consider getting involved on occasion if it becomes an official thing. However, after reading through these 15 pages of replies, there are many things that I feel should be brought up. Note that these are directed towards player suggestions and not the main post itself. These are purely from a critical standpoint, so I will come across as blunt on certain things.
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![]() Whirligig #11137 |
Posted 2022-10-11 11:59:13 (edited)
When it comes to the feature itself, I agree with everything they've said (except I have no opinion on #5 either way). and Sabueso when it comes to making the feature toggleable. If the wolf is able to be recalled, there are things it won't and shouldn't be able to do. Even if you could assign it a roll, and let's say it couldn't be removed while on that roll, what is to stop someone from never finishing the scout or hunt. Then theoretically they could keep the wolf forever and it defeats the point. Something I would add is to either add a new chat channel or forum area for traveling wolves, as they don't really count as giveaways, and would clog up the system even more. It sucks when you click a free wolf and then realize this isn't actually a free wolf. It's a traveling wolf and it is to be returned - I'm sure this adds some confusion even now. |
![]() Slothie #2938 |
Posted 2022-10-11 12:05:28
![]() I would be against allowing travelers to breed or have an additional role, mostly because it brings up a lot of complications. Traveling and collecting lore/potential decor from their hosts IS their role, there should be no need for them to have another. If players don't like having "useless" wolves sitting around in their dens, either keep them for a short time or don't participate in the game. I feel like allowing pups/adolescents to be trained or wolves worked when being hosted also is a bit unfair, as the owner isn't having to spend the time doing those things, or could be gone for a few days and yet their wolves are still training/earning skills or stats. I know some players already offer these as services (which are promise-based transactions and therefore risky), but having travelers able to do those things fairly risk free feels unfair to players who do not take part in the game. Especially if someone were to send their wolf traveling while they sleep, to someone who is in another timezone who is awake during that time and able to train the wolf, and then recall the wolf when they wake up. Just would feel unfair. As this role is being added just for a popular forum game, I feel like it should be fairly basic, unobtrusive, and easily ignored by players who have no interest in it, without feeling like they are missing out. |
![]() Msasi #204 |
Posted 2022-10-11 12:07:10
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Lupus 🦄 #76488 |
Posted 2022-10-11 12:12:13
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Harley #83120 |
Posted 2022-10-11 12:13:32
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Harley #83120 |
Posted 2022-10-11 12:16:39 (edited)
Automatically weaning the puppies if you want your wolf back could be very easily abused to get older puppies sooner, which I think is a bad idea. Edit: also, I agree that you should have to agree to let it breed when you make your wolf take the traveler role, and shouldn't be able to toggle it back and forth while your wolf is out and about. |
![]() Ghost #49933 |
Posted 2022-10-11 12:18:02
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![]() AlphaSnowSong #3848 |
Posted 2022-10-11 12:18:06
Allowing people to create a traveling wolf, breed them, and have the pups instantly weaned would 100% be abused. It would allow people to sell lethals without immortalizing them, allow people to sell trendy pups (new genes/bases/etc) without using a 5 down cooling period, and just definitely be a bad thing for the game. |
![]() Slothie #2938 |
Posted 2022-10-11 12:19:48
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![]() Chordata #48250 |