Skip to main content
Main Content

Feedback Request: Traveling Wolves

Posted 2022-10-14 17:17:20
Slothie, Alphasnow, and other people make good points on all topics. Sure, some of this has problems, but they can surley be fixed, nothing can be expected to work right on first release (like red sallander) :)
WolfFox 🐺 🦊
#66302

Posted 2022-10-14 17:27:55 (edited)
I personally don't think it would be fair to say no breeding whatsoever. This is primarily a breeding sim, and the owner of the wolf should get final say on if they want their wolf to breed. Even potato puppies are useful to someone that only plays for lore purposes. The vast majority of travellers I see are potatoes or potato-ish. Realistically, nobody wants to send their prized wolves to others, they want to keep them to train or breed themselves. Sure, there are load of wolves available for breeding, but if a wolf isn't selling it isn't selling for a reason, and would you rather someone nabbed a wolf from the TC to breed once and then delete from the game?

I do, however, think that if someone is hosting a wolf, playing with and feeding said wolf, nests the wolf, paid for the stud/used their own stud, then the puppies belong to them. The owner of the wolf shouldn't get to take them. The toggle would be there for people who do not want their wolf bred, or would want to keep any puppies for themselves. Like I mentioned before, having the puppies occupy a similar place to lead wolf puppies would be ideal. They would NOT be instantly weaned, the mother would still be on cooldown and the puppies would still be affected by her mood and hunger (which sucks if the owner neglects her, but that's what good pupsitters are for).
I can't see the owner argument here, I'm sorry. If the owner wanted the puppies from their wolf, they could choose to toggle off breeding and take the wolf back, then breed it to the stud of the last pack if they really want to for lore purposes. If they want to work out something with the host then they'd be taking a risk outside of site features just as it is now.

Extended good reasons:
1. Additional lore options
-  leaving behind a legacy in the host pack
- some hardship losing puppies
- choosing to abandon puppies
-  choosing to be a surrogate for wolves in the host pack
- any other scenario limited only by user creativity

2. People want to breed them
-  because of said lore
- because they like the look/personatily of the wolf
-  because they breed NIB/hardmode and it's a fun way to get new blood
- because the owner would like to gift the wolf's next litter to someone

3. Could produce some cool puppies
- to help spread rare markings/marking slots
- to help spread rare bases
- to help spread any other rare traits
- to fulfill a player-based challenge (ie only breeding your pack from adopted/NBW/travelling wolves)
- as a gift to a friend
- as a gift to a newer or struggling player

4. To give potato wolves a chance at having puppies
- players are more likely to breed a plain-ish wolf with personality attached (I know I am)
- potato wolves don't have much of a use outside of lore
- one person's potato is another's epic colourbomb and vice versa
- potato wolves can still make nice puppies with the right stud

5. To prevent overcrowding in the host pack
- players that have an attachment to a wolf, but not enough room to breed it can see it's legacy live on (I personally love seeing where my enclaved puppies and their children end up)
- each heat can be utilised (linked to spreading of rare traits) instead of the host skipping heats
- it's easier, resource-wise, than raise and chasing nice pups
- Its far simpler than donating to the bear and hoping someone who wants to actually keep them gets your nice puppies

6. Some of the bad point hypotheticals aren't as bad as they seem
- the game is harsh to newbies anyway, and there is a high rate of attrition (ie people quitting the game or taking long hiatuses) because of the difficult gameplay. Newbies should be worrying about learning how to play and managing their own wolves, not hosting or owning travelling wolves, at least for the first month or so.
- one players trash potato is another person's favourite design. A blue, green and red colorbomb is a dream for one player, a nightmare for another. A plain nice base  tier 1 is gorgeous to some and worthless to others. A blended natural could look be considered boring and ugly to a person who wants pups with 100% marks in every slot.
- people refund stud fees all the time, sometimes as part of a challenge (no mark pups = refund), sometimes out of kindness, sometimes clan discounts and so on.
-for most of your other points bullying, begging and harassment are all still against the site rules. There's probably increased harassment over all new wolf traits but that doesn't mean we shouldn't have them.
- everyone is over the age of 16, and you would hope for a little maturity and self-regulation because we aren't babies, but putting un-enforcable or ridiculous rules and conditions on your travelling wolf and getting angry when they are ignored shouldn't be the mods problem. Same as stud rules: That's what the block button is for.

And for clarity, I would likely not breed a travelling wolf I was hosting myself, but I would love for others to breed from my owned travelling wolves and see where their puppies end up. I'm primarily a lore player and it would make owning a travelling wolf worth it for me if they could be bred by others.

VagueShapes
#828

Posted 2022-10-14 17:35:32
everyome is over the age of 16, and you would hope for a little maturity and self-regulation because we aren't babies, but putting un-enforcable or ridiculous rules and conditions on your travelling wolf and getting angry when they are ignored shouldn't be the mods problem. Same as stud rules: That's what the block button is for.


If this point was true, we wouldn't need a Traveling Wolves feature at all. People are already ignoring conditions on traveling wolves by stealing them, chasing them, and taking their decor. So much so that they need to build a new feature to protect the member base playing the game.

They could easily continue to say "just block the member" but it's clear that the breaking of people's rules will not be respected, and when it isn't, it's a problem that is brought to the mods attention.

Slothie
#2938

Posted 2022-10-14 17:59:58
Yes, you could argue that, but you could also argue that having a site feature to lend wolves (which is essentially what this is when you strip it down to it's bare bones) could be so useful for so many reasons. Expanding it in future could be incredibly useful for players and mods alike.

Right now we're taking a risk with travelling wolves because it's technically abusing the site gifting system. You can't really draw the line on what is and isn't reasonable if you aren't using the feature as intended, so making it official gives you the ability to draw the line at controlling or immature behaviour. Some of your hypotheticals really made me feel like only players I would instablock would try them.

Just like with unenforceable stud rules, there will always be players who want to cheat or take risks or make unreasonable demands and then complain when it goes wrong. I stand by what I said, it's not the mods problem, ESPECIALLY if a player gets given the opportunity to opt out of a site feature (public studding, breeding travelling wolves, etc) but instead uses it knowing it isn't suited to their needs. You can block players for not following travelling wolf rules right now, but I think most people instead recognise the risk and don't send out travelling wolves at all. It's a shame, because from this thread alone you can tell there are so many players who would love to participate.

I would like to take the mods and admins up on their offer to make this a site feature because I'm a lore player, and, as much as I love the appeal of travelling wolves for that reason, I would rather not risk it right now.

VagueShapes
#828

Posted 2022-10-15 07:09:11 (edited)
I see possible problems with breeding cooldowns/limits when it comes to breeding wolves.

How would the "Set the breeding male" regulations come into play with Travelling wolves? The time limit to force-retire a breeding wolf is account-based, not wolf-based; so technically, people could abuse that system, by passing on the wolf, breeding him for a couple of days, then passing him on to the next person with unset breeding male, that would again set him as breeding male and breed him/stud him. It could create an abuse chain of people studding out a wolf, while safely waiting over their cooldowns, with no need to trade it away; just send it to travel while your cooldown goes by and it will keep studding while still being your wolf.

Also, how would things go abour pregnant wolves, that are not transferrable by default, in case of Travelling wolves? What if the owner decides to call back a pregnant traveller? Would they not be able to until she gives birth? And what if the current host isnt rolling over and the wolf is not giving birth/weaning pups for a long long time? How would these cases be handled? Would the owner just be unable to recall a wolf, locking it stuck? Or would the owner then get the pups, that would otherwise belong to the host?
Would the travelling wolves need their own "timing" coded like Lioden reverse breeding, where the lioness keeps aging with the site, even if owner isnt rolling over, if she was reverse bred? But how would that be handled wolf-care wise? Would the owner have to provide food/toy bundles for pregnant traveller to age regardless of rollovers? Of would the host need to provide it a food/toy bundle when breeding it?

There are SO many issues with breeding that it really just makes it too much of a hassle to code into Travelling wolves.
Mad Hyena
#7152

Posted 2022-10-15 17:52:38
As for feedback for the new Traveler role, I like the role as outlined in the original post. I have nothing to add and I am looking forward to it!

Zeraki
#26932

Posted 2022-10-15 18:44:46
When will this update happen I'm new
Teg
#96798

Posted 2022-10-15 18:47:40
@Teg

We don't know

Slothie
#2938

Posted 2022-10-16 14:49:09
Oooo news! Tbh if I had any feedback on this, I would say that some people actually want people to breed their wolves, so like- an option on whether you can breed them or not. Other than that, THIS UPDATE WOULD BE AMAZING! Defo a good idea!
Crow
#72125