2 Year Anniversary!
Posted 2022-10-22 03:41:58
You can use this feature to have another player take care of your wolf that is marked as traveler wolf. This way, you can have this wolf trained in another pack or used for traditional breeding or reversed breeding and so on then recall regardless whether the player you sent the wolf to is active. This also makes promised transactions with wolves less risky because you can send the wolf to potential scammer or troll and in the worst case just recall the wolf as no other player has an ability to remove it inevitably (with plenty of exceptions including unprotected pup). |
DΕΌanek #24018 |
Posted 2022-10-22 17:28:39
Dynasty Equipping: What we've all been waiting for since day one! Dynasty Immortalization: Wasn't expecting this to be a thing, I'm so happy it is! Now players won't have to stress about immortalizing before the death roll. Mutations/Identical Twins: Always good to have more mutations to mix things up! Plus new achievements to hunt for, yes please. Travelling Wolves: I'm fine with how travelling wolves are set up. I'm happy hosts get to keep the pups too. Recall Hunts/Herbalism: Holy crap, yes. Been waiting for this one forever, it's very much needed! No more losing pups at RO because my herbalist is taking five years lol. Custom Decor Previewer:Β This makes things a lot easier! I do wish we could see the rest of the decor the wolf already has though, but this is good as is too. Hide Friends List: Again, yes. Used this immediately, love toggleable privacy options. Minor Hoard Additions: All additions here are great. The food/amusement use count is great for setting up trades and select all is a wonderful QoL. New Bases: I like all the new bases, but oh my Hornfels is calling to me. They're all neat though and it's great to have new T3s to breed for. Battling Changes: Been using more Salves than normal, so fights have gotten a little harder. I don't really mind, it makes sense when paired with the talents. Talents: Saved this one for last. The talent tree is so much better than I expected it to be.Β It has many different options to account for different playstyles, as some players go for battling and some go for pack management, etc. That we have plenty of leeway to mix-and-match as we please is wonderful and I like that we aren't able to 100% the whole tree. I didn't think we would be getting new moves too, which makes it more interesting to play around with. I'm currently using Tumble and it's fun to imagine my wolf being an acrobatic, doing crazy corkscrews, somersaults, and barrels rolls while the enemy is stunned with awe. I'm curious about all the moves and how well they counteract enemies - they sure use a lot of energy, though. Speaking of, it's odd that Tumble (and I'm assuming the others too) can't be used without energy. I get they use energy, but so does bite, latch, etc. and we can use those with 0 energy left. It's not the worst thing ever, just makes me sad that my wolf can't do sick flips unless she has the energy for it. :') |
Whirligig #11137 |
Posted 2022-10-23 12:46:50
I don't want a karma system. I tried Lioden and if you want a good wolf but wanna see what happens if you pick an option that bad you can't, because you would lose karma. It feels like there's no freedom. |
WolfFox πΊ π¦ #66302 |
Posted 2022-10-23 18:49:58
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π Leonca π #54339 |
Posted 2022-10-24 07:07:39 (edited)
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π² #62695 |
Posted 2022-10-25 05:52:26
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.:|Mar|:. #6721 |
Posted 2022-10-26 11:12:26
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ytre365 #41230 |