Deaf Wolves Should Have Any Role
Posted 2023-02-18 10:56:18
|
Zea #27549 |
Posted 2023-02-18 11:54:32
|
Jusdreiin #2445 |
Posted 2023-03-01 05:12:38
Albinism often has large impacts on the effected individuals in nature, most animals born outside of largely white environments like the arctic will stick out like a sore thumb due to the lack of pigmentation, making them easy prey even as predators. The lack of pigment in the eyes causes visual impairment, often partial blindness, and that same lack of pigmentation in the skin and hair makes albino individuals susceptible to skin diseases like skin cancer, this mutation is only inherently harmless to species that is heavily nocturnal or who's environment lacks sunlight of any kind, that also additionally does not rely on eyesight. Melanism in truth does not have any impairments to my knowledge, and piebaldism carries similar aspects in albinism in regards to how well an individual can blend in with their surroundings. Based on this logic, albinistic wolves in game should not be able to survive half as long as they do or also have similar cuts on gameplay due to the affects of albinism on an a terrestrial mammalian predator species, that though nocturne would still likely be highly susceptible to the aforementioned skin diseases. That's not to say albino animals cannot reach the age of maturity in their species or even do what they do in game — in fact there are likely multiple different instances of albino animals reaching full maturity and seemingly doing decent for themselves; but this also goes for the blind and deaf. regarding the deaf and blind in nature; to an extent it's true that some individuals will not survive, but the chances for individuals within a social group not only to survive whilst being disabled, but actively partake in group activities becomes higher, and wolves are a social species that thrive together. Wolvden is already playing with unrealistic concepts such as medicinal practices which of course, wolves cannot do irl, and anthropomorphizing these animals to human level behaviors, it's not unrealistic based on the site lore that the blind and deaf could, within their social structures, find ways to pursue everyday tasks, especially with the added note of medical care being a thing here, which already cancels out concepts of realism alone. Even without anthropomorphism in mind, plenty of social species have not only cared for their disabled members, but those members will also participate in group activities such as hunting, foraging, caring for young, etc. in fact, a distant relative to wolves does this, African spotted wild dogs are well known for their high intelligence and complex social structures, relating to the topic at hand AWDs take care of their disabled pack members and even have them participate in hunts. These are animals with an 80% success rate in hunting, likely one of the smartest canids we know of, it wouldn't be exaggerative to compare wolvden wolf intelligence to their distant relatives based on what's already shown. Realism in regards to nature does not inherently mean that the disabled will always be unable to catch up to others in their species - sometimes animals who lack a limb or sense or whatever may be will adapt to their surroundings and thrive, and in regards to a social group like the wolves in game have, that chance is heightened by the concept of a larger support system for the individual to fall back on, ensuring a higher chance of survival and success. Sometimes, initially detrimental mutations like this may only further specialize an animal, heightening other senses or discarding one trait for a completely different one which may become beneficial, aka one of the many ways evolution occurs in several different species, often starting on an individual level and quickly spreading the more these traits become important/preferred. Ted talk aside, support. |
Thornyboy #2169 |
Posted 2023-03-01 16:29:50
Albinism in itself is not disabling. However, the side effects of albinism can and do impact the survival of the animal. Albino wolves could also have an advantage during winter in snowy areas. If they wanted to add the detrimental impacts you mentioned for albinism, I would fully support it. It would add depth, danger, and realism to the game. |
Jusdreiin #2445 |
Posted 2023-03-01 18:19:06
|
Thornyboy #2169 |
Posted 2023-06-29 04:22:31
One, we are taking realism seriously and understand that a deaf wolf will not have a lifespan as long and healthy as an able wolf because yes, a good taken care of deaf/blind/otherwise disabled animal can live a fulfilling life, but this requires adaptations that are not available first hand in the wild. Mothers abandon sick pups, hurt pack mates are left behind, deaf wolves hunt less productively than hearing ones and blind animals do not survive period. I see people saying this like "but disabled humans can do this and that!!" and you are completely right on that. If we were playing Personden I would be agreeing with you but a deaf wolf does not communicate efficiently enough with its packmates to be helpful in a hunt. Now I would absolutely be on board to be able to let them participate in all these different activities with added nerfs that have been commented in this thread before, hence why I'm hitting support, but if we want to be realistic a disabled wolf should not do as good or be able to do the same actions an able wolf would. Exclusively because the adaptations that would allow it to do them are supposed to not exist here. Now, on the other hand, wolvden is not realistic. We have blue glowing animals and aliens and the critters are your friends and you can turn a biheaded puppy into a healthy pup buying stuff from a talking raccoon. So there is no reason at all to "gatekeep" these roles from disabled wolves. Adaptations do not clash with the spirit or lore of the game, our wolves are sentient and rational and deaf wolves gathering herbs is something perfectly plausible in universe. So yeah, mixed options. I am on board with letting them be more playable (at the end that's what the wolves are for, to play with. Reminder this a game.) but I completely understand and agree with the person that commented about what's the point to add disabling mutations if they are not going to actually be disabling. As a side note albinism does cause visual impairments. A more correct (though never entirely accurate, as these are different species) comparison would be made with the albinism existing in dogs. This is an excerpt from OMIA regarding the clinical signs of albinism: Dogs with oculocutaneous albinism type IV have white (cream) coat coloration, blue eyes (iris), pink nose and lips, hypopigmented adnexal structures (eyelid margins, nictitating membrane margins, and cilia), and hypopigmented retinal pigment epithelium and choroid (Winkler et al., 2014). Dogs may also present with photophobia and vision defects (Winkler et al., 2014). Additionally, exposure of the hypopigmented skin to ultraviolet radiation may result in cutaneous melanocytic neoplasms and/or ocular masses (Caduff et al., 2017; Winkler et al., 2014). |
puppy #6381 |
Posted 2023-07-17 08:47:08
|
TowardstheEnd #33070 |
Posted 2023-08-11 15:28:43
|
Daewnie #69937 |
Posted 2023-10-04 20:51:05
|
Daewnie #69937 |
Posted 2023-10-05 11:59:27 (edited)
On the other hand, some roles I could see being an option with penalties. A blind wolf could probably be a herbalist by relying on scent, perhaps with a penalty to time needed, as they'd have to be extra careful. Though since it looks like the devs are considering an overhaul to the herbalism system they'd probably want to work out the kinks in that before tweaking blind wolves accordingly. Blind and deaf wolves could probably still pupsit, with either a penalty to protection given or a lower limit to number of pups they could protect, as they'd only be able to keep an eye or an ear out, rather than both. As for leads, that's far enough into role-playing territory that I could go either way. I think the biggest obstacle there would be all the tweaks the devs would have to make to make it an immersive experience, rather than just a box on the details page. |
HollowWorld7 #13716 |