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New Player: Advice Wanted

New Player: Advice Wanted
Posted 2022-10-26 11:22:09
Hi All! So I made this account back in June/July, got caught up in work, and never really got the chance to begin progressing like I have in a different browser game.


  • I was wondering if the community would be willing to give me general advice on how to play Wolvden. All the tiers are over my head and I don't know what the "end goal" of the game is and was wondering if I could get some advice on that as well.

  • While lurking and reading the Chat Box and players' profiles, I've seen where they have mentioned their wolves' sizes and I wanted to know where I could see the differences in my wolves sizes [i.e: people labeling their pups as runts or largest of the litter and whatnot.]

  • I was also wondering what is the best ways to play the Fishing game to maximize SC / timer payout since you can only sell a fish once every 10 minutes.

  • I was wondering how many items should I keep in my hoard at all times? [I.E. 1-3 of each herb, enough food for X amount of rollovers, enough amusement items for X amount of rollovers, etc]
    Is there set lore to Wolvden or is the lore of each pack solely player made? I was curious as I wanted to know if I could write my own story line to the pack. I don't want to write a full original storyline and it not make since within the realms of Wolvden.


I'm open to PMs as well. I want to be a semi-successful player in Wolvden but I don't know where to begin. Colors and mutations aren't exactly important to me, but I would like to have strong wolves and a successful and growing pack.

Skeptic
#74043

Posted 2022-10-28 21:57:24
Hiya! I'll try to answer some of your questions here, and feel free to send me a message whenever if you need help with other questions!

1. The base tiers generally refer to the rarity of the base color or how hard it is to obtain. Tier I is the most common, with most new wolves having that type of base. Tier II is slightly rarer. Some Tier II bases can be applied with the Base Changer item in the Grove shop, some can appear on "special" wolves in explore (which will have a star in the top left corner when you try to claim them), and some can only be found through breeding, if at least one of the parents is Tier II or higher.

There isn't really any sort of end goal to the game, and there's lots of ways to play! Some people focus on getting as efficient as possible, with high stat wolves and things like that. Others might write lore for their packs or wolves and use the game to channel some creativity. Lots of people have the goal of earning money in the game, whether through breeding and selling good wolves or other methods.

2. Wolves don't actually have a size listed. The "runt" and "largest pup" labels are sometimes randomly assigned to a pup born in a large litter (I believe it has to have at least 4 or 5 wolves for this to occur). The runt starts with a slightly lower survival chance and lower stats, and I believe the largest pup gets higher stats and possibly a higher survival chance.

3. Fish with a higher rarity (which should be displayed with their name) sell for more, and if a fish is in the top 50% of that species' weight range (which there's a few player-made guides for I think), it can give you a food item. If you already have plenty of food, you can sell those at Raccoon Wares to earn more.

4. Up to you! Most illnesses don't come up all that frequently in the game, so the only medicines I have to craft regularly are Diarrhea Cures, Healing Salves, and the Open Wound one, so I like to keep herbs for those stocked up and sell or trade others. Food and amusement items I tend to hold on to just in case I ever need more than expected, but I often sell small carcasses at Raccoon Wares since they give more silver cones per use, and if food in your hoard is getting within a couple days of expiring you can always sell it then.

There's not a ton of set lore in Wolvden, and probably most of what you'll see around site is player made. Some people try to stay within the general vibe of Wolvden, and others get super creative and incorporate lots of fantasy or sci-fi elements. If you want to try to stay within the realm of possibility of Wolvden I'd recommend using explore encounters as inspiration, as well as learning about the events. A lot of people don't include all of the events in their lore, especially since most of them only happen once a year, but the lunar event happens every month so that definitely feels like a key feature of Wolvden.

There's a ton of player-created guides out there with great resources, which I relied on a lot when I was starting out. The Grouse House Guides are a great collection to start with!

BlueFox
#14215

Posted 2022-10-29 05:26:18
Thank you, Blue Fox! That is really helpful information and I'll be sure to keep note of it! I've been lurking on the Grouse House Guides information for a while now and just wanted to see if there is anything someone else may have found out as more tips and tricks to the game! I've been enjoying myself thus far and have a good bit of lore written for my pack.

Skeptic
#74043

Posted 2022-10-30 10:50:50
My first advice is not to worry about how your wolves look. At least not until you are more established. I can't tell you how many players I've come across who put all their effort (and currency) into making their wolves pretty while their whole pack starves for being low-statted. Grinding and breeding for stats is the way to go at the beginning.

Reading the Grouse House guides is a great way to get started. I read everything they wrote in the first week after public launch and I think I have done well mostly because I did that.

Following your "unique quests" (tutorials) with Tala is so helpful, I can't overstate it. That black she-wolf is like an angel to me.

spotpc
#9204

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