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How often do your wolves get sick?

Posted 2020-11-07 20:27:47

So far it hasnt been to bad for me, but seeing others luck im going to try to start offering my meds for random herbs. If a med needs 3 herbs to make then ill take 3 random herbs for it.

That way i can keep making extras to shove to the trade center


Kenaz
#7142

Posted 2020-11-07 20:31:05

i started on first of November. 


the only sickness i got was with the herbalist tutorial quest. 


magicwhitewolf
#25645

Posted 2020-11-08 01:42:09

I started when the game finally opened up last month, and honestly I haven't been having too difficult of a time managing my pack's illnesses. it's mostly just the hunters getting open wounds; sometimes 3 get them on the same day, but just as often i'll have a day where nobody gets hurt. they do also sometimes bring home fleas or ticks, but those aren't too hard to manage either. it's pretty easy for me to keep in line since i try to keep stocked on open wound salve when i can, and i even moved to the prairie so my herbalist could bring back more winterfat, st johns wort, and yarrow.

the only thing i'm really nervous about is if & when influenza crops up, since that's one of the few cures i don't have access to at all right now - i haven't scouted to the rainforest, and can't without getting a better scout, and all the rest of the cures i have to unlock require pineapple leaves, guaiacum, or kava. i do honestly think having kava and pineapple leaves being exclusive to the rainforest is very frustrating, though that might be because my baseline for having excess plentiful enough to exchange for might be a little higher than it should be? regardless, it seems like a needless obstacle from a gameplay perspective, especially since influenza requires the most of the rainforest herbs & is so extremely contagious. 


vincebird
#11416

Posted 2020-11-08 15:59:24

Both of my scouts got Open Wounds today.  One of them got one yesterday too, after returning from his first scouting of the day.  I'm not sure if I'm just hitting a string of bad luck in this particular area, or if the chances of that happening has increased for scouting.  I've maintained my normal (over)load of hunting open wounds and diarrhea from exploring otherwise, so that's the only thing that's been more than normal recently.

timber
#2500

Posted 2020-11-08 16:03:34

i healed one wolf from a sickness. got the medicine  from a user. 


i have a another wolf sick. i think i'm ahving bad luck. 


the problem is i do plan to have herbalist. the herbalist i want is still a pup. 

wolvden.com < this is the wolf i plan on having as the herbalist. 


magicwhitewolf
#25645

Posted 2020-11-08 16:06:28

you may as well start a different wolf as herbalist if you have one free and just replace it when your pup ages up.  At least you could get some herbs by sending them foraging.

timber
#2500

Posted 2020-11-08 16:07:21

i know. all the adults already have roles. 


i don't know which one to use. 


magicwhitewolf
#25645

Posted 2020-11-08 17:04:13

I've been playing since the first day of EA. As for actual random illnesses being caught on rollover, I've had only 3 in probably 40+ RO. (1 each Heatstroke, Influenza, and Pox)

My main hunting party wolves have 100% proficiency and nearly 100% synergy, but still often come home with scraped knees. It hasn't been a huge problem, I guess, but it does happen pretty frequently for a well-trained team, imo, even before I moved to a more difficult biome. In the same 40+ RO, I've had 22 Open Wounds, 2 Ear Mites, and 2 Ticks.

But I've been hoarding all my gathered herbs since day one and crafting multiple of each cure for later use, because during EA people were hyping up winter as extremely difficult and deadly. When an illness comes up, I just have to dig up a buried cure and use it. Since I'm not selling my cures or herbs at all, I've got a nice, fat buffer supply of medicines. It might just be I'm overly, overly prepared, but illnesses don't seem like a big hurdle for my pack. The only issue I encounter is finding the rarer herbs sometimes, but it's easy enough to exchange 3:1 for them after some foraging & exploring.

Personally, I find battling to be much more annoying than illness. x)

I'm curious, are people who are experiencing a lot of random RO illnesses keeping their wolves fed/played 100% daily? I'm just wondering if it's fully RNG/luck-based, or if there is some more preventable root cause? Just a thought.


Bos
#436

Posted 2020-11-08 17:15:23

I've only had one wolf acquire an illness from rollover and I've been playing consistently since EA. However, my hunters get open wounds a lot, I've gotten a few illnesses from losing battles, and I roll in ALL the poop so you know how that goes (but honestly even then I don't get diarrhea very often)


red
#1252

Posted 2020-11-08 19:16:05 (edited)

@Marrow -  I've also been playing daily since the first day of EA.  I've had a few RO illnesses (Pox twice, distemper twice, Influenza once, Cough once, and Heatstroke once, and those are just what I remember) and I keep my wolves at 100% fed and happy every day.  I've only not had them at 100% for one single RO and no one got sick that day on RO.   I'm not sure if you classify that as "a lot" of RO illnesses, but that's just my experience with it so far, to help answer your question.


edit:  Adding in, I'm still in an easy Biome (Mountains), and have never moved my pack anywhere else, so it shouldn't even be a location difficulty thing.

timber
#2500

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