The Songs of Thunder Gorge [Lore/WIP/Read Only]
The Songs of Thunder Gorge [Lore/WIP/Read Only]
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Posted 2020-10-27 10:11:34 (edited)
Thunder Gorge is a spacious, green canyon that was carved out by a glacier long ago, framed by sheer cliffs and pine trees. All that's left of the glacier nowadays is the winding, relentless river for which the area was named, and the moraines at the mouth of the canyon. Saga's pack have made their home in a cave at the foot of the western mountain, protected from the prevailing wind by the peak. Across the valley in the eastern gorge is where wolves go when they're sick, to heal and avoid spreading the illness to others. The north pass overlook is a well-protected den higher up on the cliffside, where the pup-sitter can also act as a lookout for the pack. The songs that the wolves of Thunder Gorge sing to each other and to their allied, neighboring packs are the tales of everyday life - of hunts gone well or foul, accidents and serendipity, the meeting of friends, and the day-to-day drama of living in close quarters. Thunder Gorge will be going by specific rules of The "Grounded" Challenge, a list of which can be found below the core pack members' descriptions, along with any lore-related exceptions. TABLE OF CONTENTS Territory and Council (You are here!) Saga and Edda founded the Thunder Gorge pack together after dispersing from their home families. The two are unrelated, and had a brief, experimental affair before they mutually decided they were better suited as friends. Saga is the imaginative, far-seeing and sometimes-daydreaming leader of the pack. She goes where the wild winds take her, but always finds her way back home eventually. Her strong intuition - and help from a shadowy wolf - led her to the gorge in the first place, and it has been a haven ever since. HUNT LEADER - EDDA Saga and Edda founded the Thunder Gorge pack together after dispersing from their home families. The two are unrelated, and had a brief, experimental affair before they mutually decided they were better suited as friends. Nimble and speedy Edda managed to woo his way into the pack by being too bouncy for the more even-tempered Saga to ignore. The two became fast friends, and as the pack grew their bond grew and changed with it. Edda is now the pack's confident, energetic Lead Chaser who makes up with unquenchable optimism what he lacks in skills. He gained a fair amount of maturity - and Saga's renewed interest - after an elk gored out his eye on a particularly dangerous hunt. |
OddBard #17681 |
Posted 2020-10-27 10:36:42 (edited)
Fehu was a rambunctious young pup, always picking on her brother and whining at both Draugr and Saga. She was also the first to open her eyes, which have remained a deep, piercing blue even as she's aged. Neither Edda nor Saga are sure where she got her eyes from. As an adult, Fehu has become something of a wind-chaser, apprenticing under Angrboda in the ways of the Scout. It has become clear that her scouting doesn't only happen in the real world, however, as the blue-eyed wolf has now had more than a few strides into the mysterious, lunar Otherworld. Fehu, perhaps, dances with death. DEN GUARDIAN - OTHELA Othela is significantly more personable than her mentor Draugr was. She has enough focus to protect the pups, though she relies heavily on the ferocity of her packmates to scare off potential hazards. She has a soft heart, in spite of her mentor's harsh ways, and has over time grown fond of Draugr's only son, Uruz. She comforted Uruz after his mother passed, and they only grew closer in their shared grief when Draugr followed her path. Othela, being one of Saga's pups, certainly has her fair share of weirdness, but she's still perfectly Capable. HERBALIST - VITKI Vitki is significantly more Dutiful than either his brother Veidi or even his mentor, Gandr. Vitki in fact sometimes gets frustrated with his mentor's propensity for getting absorbed in his work, to the detriment of all else. On the other paw, Vitki also recognizes that without Gandr's guidance he would have stepped into his new role completely lost, and is slowly coming to find that the now-retired herbalist still has plenty to offer in terms of wisdom. |
OddBard #17681 |
Posted 2020-10-27 13:21:47 (edited)
PACK ORGANIZATION Last updated: Jan 05, 2023 - Generation 1.5 Pack Leader: Saga - Saga is in charge of the big picture of the pack, making sure everyone is getting along and needs are being met physically and emotionally. In the early days she was in charge of expanding the pack by way of befriending other wolves, but they've reached a decent size, now. Saga's previous partner was Angrboda, her current partner is Edda, and her temperament is Imaginative. Pups: The den is empty! - At least for now. Herbalists:
Pupsitters and Mentors:
Scout Team:
Hunting Team (Steadfast):
Hunting Team (Patrol):
Former Pack Members:
ALLIANCES - NEIGHBORS - RIVALRIES Last Updated: 11.06.20 Illusperes - Through the north pass lies a pine-laden basin, crowned by jagged peaks and dotted with bubbling pools where the earth spits hot steam into the sky. This is the home of Kaiza's pack, another young group of wanderers who have banded together in a loose family, much like Saga's pack. Contact has been made, rules agreed upon, and boundaries established. While they're cautious of each other right now, Saga is hopeful that they may be strong allies in the future. [Current Disposition: Neighbors] Fester - Scouts returning from the southern reaches bring back tales of strange, lithe wolves in the mist, rumors of an isolated pack in the swamps. [Current Disposition: Ghost Story] |
OddBard #17681 |
Posted 2020-10-27 13:40:27 (edited)
CHALLENGE RULES This pack is following the rules of The "Grounded" Challenge - here are the rulesets that I've chosen to abide by: BASIC:
Last Updated: Oct 22, 2022 |
OddBard #17681 |
Posted 2020-10-27 13:54:57 (edited)
WORLDBUILDING Thunder Gorge is a very new pack - there's a minimal amount of established history, and everyone in the first generation of the pack are dispersals from elsewhere. Their history will be built from the ground up, using in-game events, adventures, and sometimes glitches (See: The Great Herbalist Strike) as springboards for lore, story, and possibly traditions as the generations wear on. The pack might build up folklore over time - especially with an imaginative leader like Saga at the helm - but for now the pack's history is a clean slate. There will be a light smattering of fantasy elements throughout Saga's story especially, since she has a more poetic and mystical view of the world than most of her pack. Whether or not she actually has something like The Sight (or however I call it down the line) so far remains to be seen. I'm willing to incorporate and trade lore elements from neighboring and allied packs as long as they don't muck with either territory too much, but for now Saga might just have a wildly vivid imagination and perhaps a touch of Rocky Mountain Toad Syndrome. PACK CULTURE The Thunder Gorge culture is very much based in canine body language, but respect and loyalty are determined on a case-by-case basis rather than having a strict hierarchy. Dialogue between wolves will be treated in a roughly similar vein to the Warriors series, something like "wolf-to-human" translations of subtle body language and vocalizations, with some expressions treated more like pure reflections of emotion rather than words and phrases. When interacting with other animals (bears, ravens, big cats, etc.) I treat it like speaking different languages. Prolonged exposure and a good dose of intelligence means different animals can pick up on each other's body language pretty well and even develop some inter-species methods of communication, but so far only Saga, Gandr, and Angrboda have had much meaningful interaction of that sort. Since they're still such a new pack, the Gorge-dwellers haven't really developed a prestige system or traditions, yet. The closest thing so far to a leadership structure is Saga's "council," which represents all of the different areas of life in the pack. She mostly stays out of her packmates' business, aside from making sure Edda knows what they need from the hunters, and directing the scouts based on weather and intuition. Saga's pack respects her, and those that are more ambivalent respect Edda or fear the wrath of Angrboda. They're a big, found family, basically, with ties as deep as kin even if they aren't related. They build bonds based on personal respect and compatibility, which has led to some slightly unorthodox, non-monogamous structures within the pack. So far the only one who's batted an eye at this has been Draugr, but only because he can't believe Saga and Edda had pups so young to begin with and isn't surprised that they're no longer together. One of the first stirrings of an organized mythology in the pack has been the story of Tala the Raven, a mysterious figure who led Saga to the gorge and has occasionally reappeared bearing gifts, wisdom, or cryptic omens. She is sometimes described as a black wolf with eyes like stars, and sometimes as an actual raven. Most of the pack has developed a reverence for ravens and crows as a result of her storytelling, but few actively believe in Tala. Those that do consider her a benevolent trickster and shapeshifter spirit. LANDMARKS West Gorge Cave - A crag worn out from ancient, metamorphic stone with a big glacier-deposited boulder outside. This cave acts as the main den for the pack, and is where the hunters, scouts, and Saga spend most of their time between other tasks. It's also where all of the pack tends to huddle up in the winter, since the overhang keeps things dry and both the cliff and the boulder block much of the wind. East Gorge Cave - Gandr's herbalist nook, and another crag in the rocks similar to the West Cave but on the other side of the valley. It has been decorated with all kinds of herb bundles and shiny things; this is also where the pack keeps their owl talons, mollusk shells, and things that can't be used for eating or nesting. North Pass Overlook - Slightly around the corner and up the cliff from the West Cave, this is the nursery. It's up far enough to keep coyotes, racoons, bears, and other too-curious wildlife away from pups, and is situated in just the right place for any pupsitters to keep watch over the north side of the valley. From this perch, one can see the pond, the pass, and much of the intervening woodland. The North Pass - Once an offshoot of the main glacier that carved out Thunder Gorge, this hanging valley is accessible via an alluvial fan deposit that dumps out into the gorge. It contains a gently sloping waterfall from a tributary that feeds down into the main pond. On the other side of this pass lies the valley of the Illusperes, whose geology seems to suggest some volcanic activity in these mountains. Visitors over the pass have agreed to announce themselves with a howl and wait for an escort from the neighboring pack. Moraine Pass - The south pass out of the gorge and into the foothills, and the easiest route in and out of the gorge. Scouts and the leader usually use this pass to explore the outside world. The river cuts between two shallow moraine hills and allows for both an easy to follow route and an easily defendable valley. There's a rocky hollow in this area that lone strangers and scouts from other packs sometimes stop in to rest. Raven Tarn - The big, clear pond left over from the glacier that shaped the valley. Named after the raven (or... wolf?) that led Saga and Edda to the valley back in the formation days of the pack, it acts as a social hotspot in the valley. The pack comes here to cool off and gossip in summer, and with more interaction from outside packs could become a meeting ground for outside wolves away from the dens. |
OddBard #17681 |
Posted 2020-10-29 10:07:49
[Reserved for future expansion as required.] |
OddBard #17681 |
Posted 2020-10-29 10:52:54 (edited)
Foundations - How Saga and Edda found their home - Mid-Winter, Year 0 The wind creaked and groaned in the aspen and pine. Saga felt it in her fur, singing a quiet mountain song, smelling of ice and deer and last year's pine needles. A low whine next to her broke her concentration. She twisted around and flattened her ears out to the side as Edda snuffled through the undergrowth like a boar looking for tubers. |
OddBard #17681 |
Posted 2020-11-01 10:33:14 (edited)
Owl Eyes - How Angrboda told Saga about the Riparian Woodland, and Fehu got her name. - Mid-Spring, Year 1 A confident, melodic howl echoed through the trees from the moraines to the southeast. It bounced around the inside of the nursery and stirred Saga from her peaceful half-drowse. She recognized the voice - it was too low to be Edda or Berkana, but not low enough to be Draugr. Saga's ribs heaved in a deep yawn and she lazily lifted her head to howl back. Two tiny squeaks joined her, not anywhere close to a howl but obviously not happy with the interruption. When she was sure Angrboda heard her, she looked down at the tiny lumps of fluff curled up next to her belly. One was dark, like stone. The other was pale, like Edda. Saga's heart warmed as she watched her pups curl up again, basking in the warm spring sun. |
OddBard #17681 |
Posted 2020-11-06 15:00:46 (edited)
Hide and Seek - How Gandr went missing and the pups learned a lesson. - Early Summer, Year 1 This story was inspired by the Great Herbalist Strike of October 2020. Tiny, squeaky howls echoed around the gorge, both of them calling a name. Saga's ears stuck out sideways as she tried to figure out who told the pups it was alright to howl for people in the middle of the day. Gefion huffed quietly from the other side of the den. |
OddBard #17681 |
Posted 2022-10-22 16:09:53
Written after the Great Two Year Hiatus Saga's Daughter - How Hyndla learned that Fehu is more strange than she expected - Late Summer, Year 1 Hyndla shook off the last of the post-hunt dust and debris before she started up the steep, uneven path to the Overlook. It wasn't a long path, nor was it full of scree like some of the back trails up by the North Pass, but the narrow ledge made her uneasy. More uneasy than even the fallen tree that Edda was fond of scampering up. Her fur brushed the solid rock as she wound her way up and she scented the air to see who had come before her. Just Draugr and Fehu, it seemed like. She couldn't tell which direction they'd passed through by scent alone, but given their absence in the main den... |
OddBard #17681 |