ᴍʏᴛʜᴏꜱ
ᴍʏᴛʜᴏs ₙₒᵤₙ
(ᴘʟᴜʀᴀʟ ᴍʏᴛʜᴏɪ ᴏʀ ᴍʏᴛʜᴏsᴇs)
-𝖠𝗇𝗒𝗍𝗁𝗂𝗇𝗀 𝗍𝗋𝖺𝗇𝗌𝗆𝗂𝗍𝗍𝖾𝖽 𝖻𝗒 𝗐𝗈𝗋𝖽 𝗈𝖿 𝗆𝗈𝗎𝗍𝗁, 𝗌𝗎𝖼𝗁 𝖺𝗌 𝖺 𝖿𝖺𝖻𝗅𝖾, 𝗅𝖾𝗀𝖾𝗇𝖽, 𝗇𝖺𝗋𝗋𝖺𝗍𝗂𝗏𝖾, 𝗌𝗍𝗈𝗋𝗒, 𝗈𝗋 𝗍𝖺𝗅𝖾 (𝖾𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗅𝗒 𝖺 𝗉𝗈𝖾𝗍𝗂𝖼 𝗍𝖺𝗅𝖾).
-𝖠 𝗌𝗍𝗈𝗋𝗒 𝗈𝗋 𝗌𝖾𝗍 𝗈𝖿 𝗌𝗍𝗈𝗋𝗂𝖾𝗌 𝗋𝖾𝗅𝖾𝗏𝖺𝗇𝗍 𝗍𝗈 𝗈𝗋 𝗁𝖺𝗏𝗂𝗇𝗀 𝖺 𝗌𝗂𝗀𝗇𝗂𝖿𝗂𝖼𝖺𝗇𝗍 𝗍𝗋𝗎𝗍𝗁 𝗈𝗋 𝗆𝖾𝖺𝗇𝗂𝗇𝗀 𝖿𝗈𝗋 𝖺 𝗉𝖺𝗋𝗍𝗂𝖼𝗎𝗅𝖺𝗋 𝖼𝗎𝗅𝗍𝗎𝗋𝖾, 𝗋𝖾𝗅𝗂𝗀𝗂𝗈𝗇, 𝗌𝗈𝖼𝗂𝖾𝗍𝗒, 𝗈𝗋 𝗈𝗍𝗁𝖾𝗋 𝗀𝗋𝗈𝗎𝗉; 𝖺 𝗆𝗒𝗍𝗁, 𝖺 𝗆𝗒𝗍𝗁𝗈𝗅𝗈𝗀𝗒.
-𝖠𝗇𝗒𝗍𝗁𝗂𝗇𝗀 𝗍𝗋𝖺𝗇𝗌𝗆𝗂𝗍𝗍𝖾𝖽 𝖻𝗒 𝗐𝗈𝗋𝖽 𝗈𝖿 𝗆𝗈𝗎𝗍𝗁, 𝗌𝗎𝖼𝗁 𝖺𝗌 𝖺 𝖿𝖺𝖻𝗅𝖾, 𝗅𝖾𝗀𝖾𝗇𝖽, 𝗇𝖺𝗋𝗋𝖺𝗍𝗂𝗏𝖾, 𝗌𝗍𝗈𝗋𝗒, 𝗈𝗋 𝗍𝖺𝗅𝖾 (𝖾𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗅𝗒 𝖺 𝗉𝗈𝖾𝗍𝗂𝖼 𝗍𝖺𝗅𝖾).
-𝖠 𝗌𝗍𝗈𝗋𝗒 𝗈𝗋 𝗌𝖾𝗍 𝗈𝖿 𝗌𝗍𝗈𝗋𝗂𝖾𝗌 𝗋𝖾𝗅𝖾𝗏𝖺𝗇𝗍 𝗍𝗈 𝗈𝗋 𝗁𝖺𝗏𝗂𝗇𝗀 𝖺 𝗌𝗂𝗀𝗇𝗂𝖿𝗂𝖼𝖺𝗇𝗍 𝗍𝗋𝗎𝗍𝗁 𝗈𝗋 𝗆𝖾𝖺𝗇𝗂𝗇𝗀 𝖿𝗈𝗋 𝖺 𝗉𝖺𝗋𝗍𝗂𝖼𝗎𝗅𝖺𝗋 𝖼𝗎𝗅𝗍𝗎𝗋𝖾, 𝗋𝖾𝗅𝗂𝗀𝗂𝗈𝗇, 𝗌𝗈𝖼𝗂𝖾𝗍𝗒, 𝗈𝗋 𝗈𝗍𝗁𝖾𝗋 𝗀𝗋𝗈𝗎𝗉; 𝖺 𝗆𝗒𝗍𝗁, 𝖺 𝗆𝗒𝗍𝗁𝗈𝗅𝗈𝗀𝗒.
-(𝖻𝗒 𝖾𝗑𝗍𝖾𝗇𝗌𝗂𝗈𝗇) 𝖠 𝗌𝖾𝗍 𝗈𝖿 𝖺𝗌𝗌𝗎𝗆𝗉𝗍𝗂𝗈𝗇𝗌 𝗈𝗋 𝖻𝖾𝗅𝗂𝖾𝖿𝗌 𝖺𝖻𝗈𝗎𝗍 𝗌𝗈𝗆𝖾𝗍𝗁𝗂𝗇𝗀.
-(𝗅𝗂𝗍𝖾𝗋𝖺𝗍𝗎𝗋𝖾) 𝖠 𝗋𝖾𝖼𝗎𝗋𝗋𝗂𝗇𝗀 𝗍𝗁𝖾𝗆𝖾; 𝖺 𝗆𝗈𝗍𝗂𝖿.
about my game
I don't have much to say so I'll keep it simple, I'm playing to have an aesthetic den with pretty wolves and a 'theme'! Not really doing the lore stuff here, but I am keeping all my role wolves names as mythological creatures! My goals are to have many high stat wolves and lots of SC/GC! I want to get into breeding projects but I'm still a very causal player.
I don't have much to say so I'll keep it simple, I'm playing to have an aesthetic den with pretty wolves and a 'theme'! Not really doing the lore stuff here, but I am keeping all my role wolves names as mythological creatures! My goals are to have many high stat wolves and lots of SC/GC! I want to get into breeding projects but I'm still a very causal player.
reminders
- aggressive ❌ friendly | romantic ❌ stoic
- wolves die starting 7 years 6 months
[sᴛᴀʟᴋᴇʀs = sᴍᴀʀᴛs/ᴡɪsᴅᴏᴍ]
[ᴄʜᴀsᴇʀs = ᴀɢɪʟɪᴛʏ/sᴘᴇᴇᴅ]
[ғɪɴɪsʜᴇʀs = sᴛʀᴇɴɢᴛʜ]
[ᴘᴜᴘsɪᴛᴛᴇʀs = sᴘᴇᴇᴅ ᴘʀᴇғᴇʀᴀʙʟʏ.]
- ʙᴇғʀɪᴇɴᴅɪɴɢ ɢᴜɪᴅᴇ: ɪᴍᴀɢᴇ ʟɪɴᴋ | ɢᴜɪᴅᴇs: ɪᴍᴀɢᴇ ʟɪɴᴋ
- aggressive ❌ friendly | romantic ❌ stoic
- wolves die starting 7 years 6 months
[sᴛᴀʟᴋᴇʀs = sᴍᴀʀᴛs/ᴡɪsᴅᴏᴍ]
[ᴄʜᴀsᴇʀs = ᴀɢɪʟɪᴛʏ/sᴘᴇᴇᴅ]
[ғɪɴɪsʜᴇʀs = sᴛʀᴇɴɢᴛʜ]
[ᴘᴜᴘsɪᴛᴛᴇʀs = sᴘᴇᴇᴅ ᴘʀᴇғᴇʀᴀʙʟʏ.]
- ʙᴇғʀɪᴇɴᴅɪɴɢ ɢᴜɪᴅᴇ: ɪᴍᴀɢᴇ ʟɪɴᴋ | ɢᴜɪᴅᴇs: ɪᴍᴀɢᴇ ʟɪɴᴋ
Lead Wolf Kɪʟʟsʜᴏᴛ | ||||||||||||
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