Midnight Crew Pack
Midnight Crew Pack Rules
1. Only the current leader's pups can lead, and they are all considered high ranking wolves. Biological pups are preferred if equally or more qualified for the role, but adopted pups are eligible as well if they are more qualified for the role.
2. A new leader must be appointed immediately after the previous leader's death. The new leader should preferably be 4 years old or younger at appointment.
3. The pack's second in command is chosen by the current leader, and helps make pack decisions. They're typically an herbalist, scout, or mentor. They serve as second in command until their death or the current leader's death, unless demoted.
4. Adult wolves will receive a title. They will typically use this as their name in most interactions, outside of loved ones.
Pack Ranks
Second In Command: The pack's second in command, helps make important pack decisions.
Council Members: Various high ranking wolves within the pack. Often includes the leader's family, but is not exclusive to them.
Herbalists: Gather herbs and mix medicine, treat the pack's illnesses and injuries. (Note; in lore there can be multiple herbalists despite only being able to assign 1 wolf to the herbalist role in game.)
Mentors: Older wolves retired from their previous roles, help teach the pack's pups basic lessons before they're old enough to become apprentices.
Guard Captain: Captain of the pack's Guards, in charge of assigning guards to their duties for the day.
Lead Hunter: Lead of the pack's Hunters, in charge of assigning and sending out the day's hunting parties.
Guards: Guard the pack's home territory from intruders and other dangers.
Hunters: Hunt for the pack.
Scouts: Patrol the pack's territory and report any dangers to the scouts.
Pupsitters: Take care of the pack's pups.
Denkeepers: Take care of the pack's dens and generally help out around the pack's home territory.
Doyens: Older wolves retired from their roles who chose not to become mentors.
Guard Apprentices: Adolescents training to become Guards.
Hunter Apprentices: Adolescents training to become Hunters.
Scout Apprentices: Adolescents training to become Scouts.
Pups: Wolves too young to begin training.
Pack Allegiances
Spades Slick - A slightly scarred small black wolf with a silver underbelly and lower legs, a white tail tip, and purple eyes.
Second In Command
Diamonds Droog
Council Members
Dreadful Magistrate
Deceitful Sentry
Herbalists
Diamonds Droog
Incisive Gatherer
Mentors
Sarcastic Explorer
Sullen Trekker
Guard Captain
Merciless General - A dull blue wolf with pale blue to white merle markings, long upper canines, and rose pink eyes.
Lead Hunter
Skillful Dispatcher
Guards
Silent Lookout
Baleful Sergeant
Apt Vanguard
Rapacious Mercenary
Hunters
Hearts Boxcars
Clubs Deuce
Scouts
Pupsitters
Ms. Paint
Kindhearted Performer
Capable Guardian
Denkeepers
Doyens
N/A
Guard Apprentices
Doe - A light brown wolf with slightly darker brown legs, eye patches, and ears, and silver eyes.
Soar
Midnight
Hunter Apprentices
Crash - A dark gray wolf with a vibrant red back and upper head, and piercing, strikingly red eyes.
Tumble - A gray wolf with a black back and top of her head, red mottling on her back, head, and face, and olive eyes.
Puddle - A dusty blue wolf with a darker blue back marking and pale silver, almost white eyes.
Lightning - A skinny white wolf with darker gray and pale pink markings on her back, and sky blue eyes.
Splash - A light blue wolf with a darker blue back, dark yellowish mottling between his shoulders, and gray eyes.
Scout Apprentices
N/A
Pups
N/A
Leader Unyielding Instigator | ||||||||||||
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Mate
None set.
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