Night Flame Pack
DM me if you want ANY of the wolves in Sale Wolves section.
My BIG goals:
1. Complete all the achievements (currently 124/245)
- catch 5 legendary fishes (2/5) (action)
- win grand prize in lottery (luck)
2. Create deep lore and personality for my pack
3. Complete golden hundred challenge (currently gen 3)
- clean 100 (only for wolves carrying that lineage)
- 0-100 (by me manually marking the generation, not actual game generation)
- 100 matcher (ones who don't fit this category will be eliminated from the lineage)
Wolves that will stay with me forever:
1. Wolves marked with book emoji
2. Roots section
3. Leaders of each family
4. 3 Deputies
5. Wolves marked with 🔮 (magically gifted)
6. (These ones may go with appropriate reasons) Wolves in my 4 main hunting parties
Rules (to be updated when changed or added)
1. Immortal slot is saved for lethal mutations
2. Each family have to work hard to feed the pack
3. Pups and apprentices stay with their parents
4. Mates stay together unless one of them is in the the Royals or the Roots.
5. If there are not enough food to go around, feed the pups first since their survival depends on it.
Lore and Culture (In its beginning stage. To be added as time goes on)
1. Hunting - There are 4 main hunting groups. Hungry mouths, Racing legs, Discerning nose, and Piearcing fangs. They will never disband and will have the best hunters in the pack. They are the ones who train hunter apprentices. Other hunting groups are named after their stalker and can disband at any time.
2. There will always be 3 deputies. They don't need to be in a certain family and can be from travelers as well. However, there are some requirements.
- Their strength and smarts must exceed 100 (Better if they are the highest in the pack)
- They can't be an herbalist
- They can't be a breeding male
One of the deputies will succeed the leader on their passing. All wolves who are weaned will vote for the new leader among those three deputies.
When a deputy becomes older than 5 years, a new deputy is chosen to take their place. The new deputy should be younger than 3 years.
3. There are currently 8 Wolves of Full Moon and 2 Wolves of New Moon (without abilities)
- Each Wolf of Full/New Moon has a small chance (1/50) of receiving a special power on their respective moons. (Only counts when I see the moon phase happening)
- the powers are inspired by/copied from a reddit post titled "Looking for ideas of subtle super powers". Most of the credit goes to them.
- 10/4/2024 Leopard gained Mind Reader ability.
-10/10/2024 Swirl gained Heartwarming ability.
-10/11/2024 Half gained Part Shadow ability.
4. Mentors
- must be over 5 yo (game rule)
- must be at least level 10
- must have at least 100 in every stat
- shouldn't be part of my 4 main hunting groups nor Roots section.
My BIG goals:
1. Complete all the achievements (currently 124/245)
- catch 5 legendary fishes (2/5) (action)
- win grand prize in lottery (luck)
2. Create deep lore and personality for my pack
3. Complete golden hundred challenge (currently gen 3)
- clean 100 (only for wolves carrying that lineage)
- 0-100 (by me manually marking the generation, not actual game generation)
- 100 matcher (ones who don't fit this category will be eliminated from the lineage)
Wolves that will stay with me forever:
1. Wolves marked with book emoji
2. Roots section
3. Leaders of each family
4. 3 Deputies
5. Wolves marked with 🔮 (magically gifted)
6. (These ones may go with appropriate reasons) Wolves in my 4 main hunting parties
Rules (to be updated when changed or added)
1. Immortal slot is saved for lethal mutations
2. Each family have to work hard to feed the pack
3. Pups and apprentices stay with their parents
4. Mates stay together unless one of them is in the the Royals or the Roots.
5. If there are not enough food to go around, feed the pups first since their survival depends on it.
Lore and Culture (In its beginning stage. To be added as time goes on)
2. There will always be 3 deputies. They don't need to be in a certain family and can be from travelers as well. However, there are some requirements.
- Their strength and smarts must exceed 100 (Better if they are the highest in the pack)
- They can't be an herbalist
- They can't be a breeding male
One of the deputies will succeed the leader on their passing. All wolves who are weaned will vote for the new leader among those three deputies.
When a deputy becomes older than 5 years, a new deputy is chosen to take their place. The new deputy should be younger than 3 years.
3. There are currently 8 Wolves of Full Moon and 2 Wolves of New Moon (without abilities)
- Each Wolf of Full/New Moon has a small chance (1/50) of receiving a special power on their respective moons. (Only counts when I see the moon phase happening)
- the powers are inspired by/copied from a reddit post titled "Looking for ideas of subtle super powers". Most of the credit goes to them.
- 10/4/2024 Leopard gained Mind Reader ability.
-10/10/2024 Swirl gained Heartwarming ability.
-10/11/2024 Half gained Part Shadow ability.
4. Mentors
- must be over 5 yo (game rule)
- must be at least level 10
- must have at least 100 in every stat
- shouldn't be part of my 4 main hunting groups nor Roots section.
Queen Flamebreeze | ||||||||||||
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Lead Wolf Puppies | |||||
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Name | Stats | Info | Currents | ||
427 stats | L1 Female 0 years 1 month (Newborn) 0y 1m |
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425 stats | L1 Male 0 years 1 month (Newborn) 0y 1m |
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429 stats | L1 Male 0 years 1 month (Newborn) 0y 1m |
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