Fear end Pack
No one knows when they first came, however, they appeared, as a tribe of wolves who are known for their cold hearts, violent behavior, and skillful fighting. All was wonderful until their leader grew terribly ill with an odd unknown sickness... As days turned to night the leader fell more ill, they have given up after the sickness had already claimed their family... then they heard... the voice... someone was guiding them back, then they were healed like magic, the voice was a called a wisp, little spirits who guide the living... even after years later wisps still help the tribe, guiding them to their destiny.
RULES OF THE PACK
1. Never kill or injure an owl
2. Never abandon your pack if so it means death
3. Never let yourself be misled
4. You may hunt on any other territory of other packs but don´t get caught
5. If an alpha steps down they may give advice to younger wolves or due to death
How Wolves In This Pack Receives Their Names
Pups who live will learn their names, they may receive names as a newborn but this is only what their mother calls them. Other wolves can receive their name by proving themselves to the tribe.
Ranks
The Council
Chief
Tzars
Sovrans
Healer
Wind Runners
Doe Catchers
Buck Hunters
Elders/Mentors
Young Bloods
Watchers
Gnawers
Seasons
White tear - Winter
No tear - Fall
New tear - Spring
Bright tear - Summer
Weather
Tear run - rain
Hard run - pouring rain
Light run - mist
Stone run - hail or snow
Alliances
Mint Pack [link].-. Pack [link]
Alpha Chief White-Wind of 🌑 | ||||||||||||
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Beta
None set.
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