Eminence Nomads
Upon stepping into the mountainous territory, the scent of a nearby pack is carried throughout the trees. As you continue into the unknown, the scent not only becomes stronger, but you also begin to worry that someone may be watching from you. Paranoia settles in, your heartrate increases, and suddenly you're being chased by snapping twigs and something moving fast through the leaves... And now you've come face to face with the pack, stopping you dead in your tracks.
Rules
- The pack is lead by a hierarchy, everyone that falls within that hierarchy is just as important as the other. However, the King/Queen comes first. Then their offspring.
- Newly Befriended Wolves that are males will eventually be chased, possibly even killed.
- As such, traveling wolves (whom shall be featured as companions) are more than welcome to stay for a while, however; males will leave with more negative memories. As such, the player will not seek them out themselves as to make sense in the roleplaying side of things.
- If a pair bonded male passes suddenly then whomever his strongest brother is may take his place beside his mate.
- Whenever a wolf reaches the age of 7yrs, they may retire. But only if they have a younger living relative that has been trained in the skill. If there is no younger living relative, or they have not been trained in said skill, then they may bestow the role upon someone else who is qualified and has been born into the pack.
- Upon the death of a ruler, their most capable, stat-rich offspring may take their place so long as they are not already in a pair bonded relationship.
King Rhyolite | ||||||||||||
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Companion
None set.
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