Elemental Wolves
NAMING SYSTEM UNDEROING REVAMP
--- (none of the unit names should end with any of the following:
*Role names*
Needed roles:
Alpha
Beta
Herbalist
Scout
Pupsitter
Mentor
Hunter
All wolves (except alpha, beta, and herbalist) must belong to a unit. If they're a hunter, they follow the "Unit+stat" system. Otherwise, they use "unit+walker/keeper/teacher".
Unit names (X means the group currently exists, + means positive personalities, - means negative personalities):
(May change to be just the 6 instead of 12)
Fire
- Flame (x-)
- Ember
Water
- Wave
- Ice (x-)
Earth
- Leaf (x+)
- Stone
Air
- Wind
- Storm (x+)
Dark
- Shadow (x+)
- Void
Light
- Dawn (x+)
- Soul
WIP OPTIONS:
- The first category is the hunters, the second is other roles, (scout/pupsitter/mentor)
- Groups should have no more than 15 wolves (normally 10, with 5 backup wolves in case of illness/etc. Backups can be pupsitters normally.)
5 Hunters
-1 WIS/INT
-3 SPD/AGI
-1 STR
5 Mentors
-One(+) of each stat
[These are organized alphabetically as stats appear on the wolf page]
Hunter role names (what their highest stat is):
(If possible, in alphabetical order)
Brawler = Strength (Crusher Bear symbol)
Chaser = Speed (Strider Rabbit symbol)
Dancer = Agility (Dancer Cat symbol)
Gazer = Wisdom (Watcher Owl symbol)
Seeker = Smarts (Tracker, Planner? Tester? Judger? Tester? Studier? Fox symbol)
(If they have the potential to be any role except for one, temporary name is one of the following: Weak, Slow, Clumsy, Fool, Dull)
Special Name roles
-Pathsetter = Alpha
-Aidbringer = Beta
-Moonspeaker = Herbalist (moth/butterfly)
Unit name roles
-Preybrawler/chaser/dancer/gazer/seeker = Hunter
-Landwalker = Scout (raven)
-Denkeeper = Pupsitter (pups/kits?)
-Stepsetter = Mentor (jay feather? acorns?)
Tracker (jay feather?)
Chaser (elk ear??)
Finisher (bone)
Mentor WIP names:
Snowstep Stormcrusher
Example name #1
Apple Flamechaser
(This wolf's name is Apple, they are in the flame unit, and their strongest stat is speed)
Example name #2
Lightning Pathsetter
(This wolf's name is Lightning, and they are the alpha)
Example name #3
Mouse the Weak Flame
(The wolf's name is Mouse, they are in the flame unit, and they can be anything except a strength focused wolf)
Footnotes have the unit name, then a number based on their overruling stat.
Strength = 1
Speed = 2
Agility = 3
Wisdom = 4
Smarts = 5
Example: Storm 1
(This wolf is in the Storm unit, and their stat is strength)
Pack rules:
- Only pair bonds can have puppies. Never use a breeding male.
- No wolves can be taken directly from other players or bred to wolves outside the pack. To get more wolves, either encounter them in the wild or breed for them within the pack.
Stats guide: https://www.wolvden.com/chatter/topic/600825
Alpha/Beta:
-STR, SPD, AGI, INT. Primarily STR.
Herbalist:
-WIS, INT
Hunter:
-WIS/INT
-SPD/AGI
-STR
Scouts:
-STR: Desert, Rainforest
-SPD: Deciduous, Grassland, Mountains, Prairie
-AGI: Taiga, Swamp
-WIS: Riparian, Glacier
-INT: Conifer, Tundra
Pupsitter:
-Any
Mentor:
-One of each
Hunting units should have:
1 tracker or watcher (stalker)
3 dancers or striders (chasers)
1 crusher (finisher)
[REVAMP CHANGED]
All HUNTERS must belong to a unit. All others may remain elsewhere, such as in the hollow or spare dens.
There should be only 5 wolves per unit. No backup wolves. Other units are the backups.
Only 4 unit elements (4 personalities and 4 max hunts at a time... it only makes sense)
(alternatively, if I get that many wolves, COULD do each element has each of the 4 types under it; Ex., Earth - Sand [aggressive], Leaf [friendly], Stone [Stoic], Spore [Romantic])
- Fire [Aggressive] [Flame//Ember/Spark]
- Water [Friendly] (Ice/Rain/Wave/Snow)
- Earth [Stoic] (Sand/Leaf/Stone/Spore)
- Air [Romantic] (Storm/Wind/Smoke/)
(-Light (/Dawn//Soul))
(-Dark (Shadow/Void))
-Pathsetter = Alpha
-Aidbringer = Beta
-Moonspeaker = Herbalist (moth/butterfly)
---
-UnitRole (ex. Stormbrawler)
-- brawler (bear)
-- chaser (rabbit)
-- dancer (cat)
-- gazer (owl)
-- seeker (fox)
-Landwalker = Scout (raven)
-Denkeeper = Pupsitter (pups/kits?)
-Stepsetter = Mentor (jay feather? acorns?)
--- (none of the unit names should end with any of the following:
*Role names*
Needed roles:
Alpha
Beta
Herbalist
Scout
Pupsitter
Mentor
Hunter
All wolves (except alpha, beta, and herbalist) must belong to a unit. If they're a hunter, they follow the "Unit+stat" system. Otherwise, they use "unit+walker/keeper/teacher".
Unit names (X means the group currently exists, + means positive personalities, - means negative personalities):
(May change to be just the 6 instead of 12)
Fire
- Flame (x-)
- Ember
Water
- Wave
- Ice (x-)
Earth
- Leaf (x+)
- Stone
Air
- Wind
- Storm (x+)
Dark
- Shadow (x+)
- Void
Light
- Dawn (x+)
- Soul
WIP OPTIONS:
- The first category is the hunters, the second is other roles, (scout/pupsitter/mentor)
- Groups should have no more than 15 wolves (normally 10, with 5 backup wolves in case of illness/etc. Backups can be pupsitters normally.)
5 Hunters
-1 WIS/INT
-3 SPD/AGI
-1 STR
5 Mentors
-One(+) of each stat
[These are organized alphabetically as stats appear on the wolf page]
Hunter role names (what their highest stat is):
(If possible, in alphabetical order)
Brawler = Strength (
Chaser = Speed (
Dancer = Agility (
Gazer = Wisdom (
Seeker = Smarts (
(If they have the potential to be any role except for one, temporary name is one of the following: Weak, Slow, Clumsy, Fool, Dull)
Special Name roles
-Pathsetter = Alpha
-Aidbringer = Beta
-Moonspeaker = Herbalist (moth/butterfly)
Unit name roles
-Preybrawler/chaser/dancer/gazer/seeker = Hunter
-Landwalker = Scout (raven)
-Denkeeper = Pupsitter (pups/kits?)
-Stepsetter = Mentor (jay feather? acorns?)
Tracker (jay feather?)
Chaser (elk ear??)
Finisher (bone)
Mentor WIP names:
Snowstep Stormcrusher
Example name #1
Apple Flamechaser
(This wolf's name is Apple, they are in the flame unit, and their strongest stat is speed)
Example name #2
Lightning Pathsetter
(This wolf's name is Lightning, and they are the alpha)
Example name #3
Mouse the Weak Flame
(The wolf's name is Mouse, they are in the flame unit, and they can be anything except a strength focused wolf)
Footnotes have the unit name, then a number based on their overruling stat.
Strength = 1
Speed = 2
Agility = 3
Wisdom = 4
Smarts = 5
Example: Storm 1
(This wolf is in the Storm unit, and their stat is strength)
Pack rules:
- Only pair bonds can have puppies. Never use a breeding male.
- No wolves can be taken directly from other players or bred to wolves outside the pack. To get more wolves, either encounter them in the wild or breed for them within the pack.
Stats guide: https://www.wolvden.com/chatter/topic/600825
Alpha/Beta:
-STR, SPD, AGI, INT. Primarily STR.
Herbalist:
-WIS, INT
Hunter:
-WIS/INT
-SPD/AGI
-STR
Scouts:
-STR: Desert, Rainforest
-SPD: Deciduous, Grassland, Mountains, Prairie
-AGI: Taiga, Swamp
-WIS: Riparian, Glacier
-INT: Conifer, Tundra
Pupsitter:
-Any
Mentor:
-One of each
Hunting units should have:
1 tracker or watcher (stalker)
3 dancers or striders (chasers)
1 crusher (finisher)
[REVAMP CHANGED]
All HUNTERS must belong to a unit. All others may remain elsewhere, such as in the hollow or spare dens.
There should be only 5 wolves per unit. No backup wolves. Other units are the backups.
Only 4 unit elements (4 personalities and 4 max hunts at a time... it only makes sense)
(alternatively, if I get that many wolves, COULD do each element has each of the 4 types under it; Ex., Earth - Sand [aggressive], Leaf [friendly], Stone [Stoic], Spore [Romantic])
- Fire [Aggressive] [Flame//Ember/Spark]
- Water [Friendly] (Ice/Rain/Wave/Snow)
- Earth [Stoic] (Sand/Leaf/Stone/Spore)
- Air [Romantic] (Storm/Wind/Smoke/)
(-Light (/Dawn//Soul))
(-Dark (Shadow/Void))
-Pathsetter = Alpha
-Aidbringer = Beta
-Moonspeaker = Herbalist (moth/butterfly)
---
-UnitRole (ex. Stormbrawler)
-- brawler (bear)
-- chaser (rabbit)
-- dancer (cat)
-- gazer (owl)
-- seeker (fox)
-Landwalker = Scout (raven)
-Denkeeper = Pupsitter (pups/kits?)
-Stepsetter = Mentor (jay feather? acorns?)
Alpha Lightning Pathsetter | ||||||||||||
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