doggopack
Feel free to make offers in rehoming/ relocation! Or any pups with the name enclave on them!
Stat Layout -
*Stalkers use Wisdom and Smarts.
*Chasers use Speed and Agility.
*Finishers just use Strength.
*Herbalists will use Wisdom and Smarts at some point, but for now they aren't actually important.
*Scouts will find different stats useful depending on which area they're scouting. More information here.
*Like scouts, Mentors will find different stats useful depending on what lesson they're teaching.
*Puppysitters don't user any stats.
Mutation Chances -
*Non Carrier x Non Carrier = 100% Non Carrier
*Non Carrier x Carrier = 90% Non Carrier, 10% Carrier
*Non Carrier x Mutation = 15% Carrier, 85% Non Carrier
*Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non Carrier
*Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non Carrier
*Mutation x Mutation = 10% Carrier, 20% Mutation 70% Non Carrier
Lethal Mutations -
"The lower a female's fertility, the harder she might be to become pregnant. Although I did hear that they sometimes produce more random mutations."
Trophies -
Trophies can be obtained occasionally when battling any opponent that is Level 5 or higher, as long as your lead wolf is Level 10 or higher. The chance of trophies dropping increases with your lead wolf's level, with the highest chance of getting a drop being at Level 20.
Best Biomes -
Best for Amusement Items (based on numbers of use): Glacier: +37 possible uses out of 8 encounters Swamp: +31 possible uses out of 7 encounters Rainforest: +27 possible uses out of 6 encounters Mountains: +26 possible uses out of 6 encounters
Best for Food Items (based on food points): Tundra: 53 food points / 8 encounters Deciduous Forest: 33 + Summer: 1-4 food points / 6 encounters Prairie: 31 + Summer: 1-4 food points / 8 encounters
Best for Herbs: (All have 4 encounters that can potentially produce herbs.) Deciduous Forest Grasslands Mountains Coniferous Forest Prairie Riparian Woodland
Best for Acorns: Grasslands: 4 encounters (one Summer dependent) Mountains: 3 encounters (one 100% likely for an acorn and one Summer dependent)
Best for Lucky Feet: Taiga (5 possible encounters, 1 Acorn dependent)
Best for SC: Glacier (10-18 SC) Rainforest (9-19 SC) Swamp (7-22 SC)
[Enclave puppies that can be adopted are now released in waves: the first wave is at 00:00 WD time, the second wave is at 06:00, the third wave is at 12:00, and the fourth wave is at 18:00. Puppies are assigned into a wave randomly when left at the enclave.]
Notes βοΈ
Stat Layout -
*Stalkers use Wisdom and Smarts.
*Chasers use Speed and Agility.
*Finishers just use Strength.
*Herbalists will use Wisdom and Smarts at some point, but for now they aren't actually important.
*Scouts will find different stats useful depending on which area they're scouting. More information here.
*Like scouts, Mentors will find different stats useful depending on what lesson they're teaching.
*Puppysitters don't user any stats.
Mutation Chances -
*Non Carrier x Non Carrier = 100% Non Carrier
*Non Carrier x Carrier = 90% Non Carrier, 10% Carrier
*Non Carrier x Mutation = 15% Carrier, 85% Non Carrier
*Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non Carrier
*Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non Carrier
*Mutation x Mutation = 10% Carrier, 20% Mutation 70% Non Carrier
Lethal Mutations -
"The lower a female's fertility, the harder she might be to become pregnant. Although I did hear that they sometimes produce more random mutations."
Trophies -
Trophies can be obtained occasionally when battling any opponent that is Level 5 or higher, as long as your lead wolf is Level 10 or higher. The chance of trophies dropping increases with your lead wolf's level, with the highest chance of getting a drop being at Level 20.
Best Biomes -
Best for Amusement Items (based on numbers of use): Glacier: +37 possible uses out of 8 encounters Swamp: +31 possible uses out of 7 encounters Rainforest: +27 possible uses out of 6 encounters Mountains: +26 possible uses out of 6 encounters
Best for Food Items (based on food points): Tundra: 53 food points / 8 encounters Deciduous Forest: 33 + Summer: 1-4 food points / 6 encounters Prairie: 31 + Summer: 1-4 food points / 8 encounters
Best for Herbs: (All have 4 encounters that can potentially produce herbs.) Deciduous Forest Grasslands Mountains Coniferous Forest Prairie Riparian Woodland
Best for Acorns: Grasslands: 4 encounters (one Summer dependent) Mountains: 3 encounters (one 100% likely for an acorn and one Summer dependent)
Best for Lucky Feet: Taiga (5 possible encounters, 1 Acorn dependent)
Best for SC: Glacier (10-18 SC) Rainforest (9-19 SC) Swamp (7-22 SC)
[Enclave puppies that can be adopted are now released in waves: the first wave is at 00:00 WD time, the second wave is at 06:00, the third wave is at 12:00, and the fourth wave is at 18:00. Puppies are assigned into a wave randomly when left at the enclave.]
Lead Wolf Ephraim [NBW] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
For Stud
None set.
|