Herbalists & Training Herbalists
You walk into the third cave of the pack, and your nose is immediately assaulted with the pungent smell of herbs, it made your head thud a little, but you calmed down after a while. The cave walls were adorned with imprints and designs, upon smelling the substance used to make them, it smelled of a thick mix of charcoal, cedar bark, and aloe. Huh. Interesting.**picture here sometime soon**
As you gazed upon the hard-worked designs, herb charts, and cure mixture instructions, you noticed a set of rules set in place specifically for Herbalists.
You squint at the supposed "rules," but they are in the pack's language, below, however, is an English translation.
- π«π²π¦ββ¬π»π₯π₯¬π±π§πͺ΅π§ β°οΈπ₯πͺΉ π»π² π₯πͺΉπΏ π¦π²πͺΉπ¦π²π¦ββ¬; π«π¦πΊπ²πͺ½π²π¦ββ¬ , πΊπ²ππ₯π₯¬π²π§ π₯π¦ββ¬π² ππ¦π¦ββ¬π² π¦π²π§π¦ββ¬π²π¦.
- Herbalists can be any gender; however, females are more desired.
- If Herbalist is female, she must skip her first heat. (Unless noted otherwise.)
- Herbalists are the "painters" of the pack, meaning they make the designs on cave walls.
- Herbalists cannot slack and must be doing something at least once per day. (This does not count for if the herbalist is nested, in which she cannot got her herbalist duties.)
Past/Current Herbalists:
Precise Claws (Deceased) (Record not stored.)
Oleander (Deceased)
Autumn's Whisper (Deceased)
She Who Whispers (Current)