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varying wound "illnesses" suggestions

varying wound "illnesses" suggestions
Posted 2023-08-07 15:23:00 (edited)
as I was playing it came to my mind that more wounds would be pretty cool to gain than just the open wound you have to cure! I suggest we have more wounds similar to the open wound illness that could heal at rollover like the diarrhea illness etc. that way your hunters and you can come out of fights with scrapes and bruises that didn't force you to use medicine because lets face it, not all injuries are really severe and it could be a new and IMMERSIVE way for a wolf to earn scars!

say your hunting party comes back and one of the wolves had a scuffle with a bull elk during the hunt. they could have received a slash to their side that wasn't deep enough to absolutely need medical care. you could either apply an open wound medicine or spend a few rollovers letting the wolf heal, if you let the wolf heal naturally you could receive a side scar decoration applied to the wolf(or into your hoard like some battles provide a scar decoration)! so now you have lore with each wolf and they each tell their own stories and scars they've earned!

As Hollow Howls said, to make using a medicine a better option, and to make things more realistic/more risk vs reward leaving the wounds even if they are small to try and heal at rollover(which ill iterate healing at rollover would be a low percentage like the other healable illnesses) can result in the wound getting worse by infection!

πŸ¦β€πŸ”₯ firestar102 πŸ¦β€πŸ”₯
#13438

Posted 2023-08-08 12:49:42
Redacted due to Account Closure

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#19465

Posted 2023-08-08 12:51:38
indeed! no injury should go without penalty

πŸ¦β€πŸ”₯ firestar102 πŸ¦β€πŸ”₯
#13438

Posted 2023-08-08 12:56:41
This suggestion has made me realize that illnesses need some overhaul because they're nearly non-existent to me. They just appear, I have this item, they disappear. I don't even remember what they do despite playing for so long.

DΕΌanek
#24018

Posted 2023-08-12 00:14:35
Not a bad idea! That would make lore more fun!

Nefelia
#122494

Posted 2023-08-13 05:27:29
Support

This would be super cool for lore and visual reasons! I wish some of my wolves could look like they have faced the roughs of surviving x_x but I never really have enough scar decors to do that :,)... This would be perfect and add a bit more depth to illnesses!

Muxa
#12121

Posted 2023-08-13 05:32:15 (edited)
Imma be the one that ruins this for everyone lmao.

This does sound pretty neat. It should definitely be by a chance basis to avoid over populating the scar market. At minimum 50/50, 30/70 would be much better. I think it should auto apply, meaning if you want to use the scar on a different wolf, it comes with 4 uses or the very least, it's a toggle-able option.

This bit would probably work a lot better with an illness themed update. But it'd be pretty neat if over the ROs they have a chance to evolve into an infection, removing the chance at getting a scar (or meaning the infection must be cured before getting a scar. To be fair, just casually having an open wound for the rest of your life has always been a bit conflicting to me.

This detail should only apply to roles that actively put your wolf in "danger" so not for pupsitters or herbalists and I'm on the fence about including scouts. Maybe even include a decreased odd for stalkers as they tend to not be in direct "danger".

This is at least my first glance thoughts. I can probably refine my suggestions later lol

Hollow Howls
#12130

Posted 2023-08-13 05:37:14
Honestly, your additions to this didn't really ruin anything about this idea (at least for me). This idea is somewhat general and barebones, so each of us likely had a different idea on how this would be implemented into the game. I feel like your idea is somewhat what I personally had in mind on how it would actually work when implemented.

Muxa
#12121

Posted 2023-08-22 22:26:18
i love everyones input! this would absolutely be an amazing addition to an illness update, and would love to see if something like this was added. i support! after all, lioden already has a feature where hunters and submales get scars from hunting and patrolling, so... why not have that here?
Angel
#67151

Posted 2023-08-22 22:28:18
exactly! its pretty sad lioden is so much more fleshed out, ik wolvden is a lot newer but it feels really lacking compared even though wolvden has been out for close to 3 years now

πŸ¦β€πŸ”₯ firestar102 πŸ¦β€πŸ”₯
#13438

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