~ The Excel Study: An In-Depth Analysis of Explore Biomes ~
~ The Excel Study: An In-Depth Analysis of Explore Biomes ~
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Posted 2023-08-22 20:30:19 (edited)
Hello and welcome to the forum! How to Use This Guide Special Thanks Nerd Jargon Let's begin! ~~ Labeling Interaction Categories ~~ ~ No Outcome These are often also referred to as "Dialogue" interactions. Flavor text appears on screen, and there are no buttons giving the player actions to perform. Based on random chance, your lead wolf may gain/lose some energy, hunger, or HP, but there is nothing the player can do to prevent this. ~ Battle All encounters with enemies that show an "Attack!" button appear in this category. ~ Food These interactions will either result in feeding the lead wolf or will add food to the hoard. ~ Herbs These interactions either result in you collecting an herb or using an herb on your lead wolf. ~ NBW Encounters All interactions that have a chance at you meeting an NBW will be sorted here. ~ Energy These interactions grant (~)+10 Energy to your lead wolf. ~ Choice: Energy / HP This almost exclusively refers to the Sleep / Rest interaction, in which you can choose if you want to give your lead wolf a boost in energy (by sleeping) or HP (by resting). ~ Hit Points This category is reserved for interactions in which there is only one button for the player to press, and that one button results in either a failure or an HP boost. ~ Amusement Grants an amusement item to the player. ~ Risk: Food / Battle This category is for the Critters Forward / Back interaction, in which the player can choose to engage in a battle (Move Forward) or collect a small carcass / egg / fish (Turn Back). ~ Risk: Food / Item This category is for the Beaver Chase / Growl interaction, in which the player can choose to take a shot at a beaver carcass (Chase) or a large log / rock / leaves (Growl). ~ Risk: Other Usually reserved for outcomes I did not observe, or interactions that provide SC and nothing else. Descriptions are provided in the raw data. ~~~~~ ~~ The Answers ~~ As you will notice if you look at the tabs below, different interaction data exists for different biomes, depending on where I've had more time to search around. To create an accurate comparison, the data below will compare the percentile value of each interaction, NOT the raw count. No biome is exceptionally boring. You'll come across NBWs at a pretty consistent rate everywhere. ~~~~~ ~~ Deciduous Forest ~~ ~~~~~ ~~ Grasslands ~~ ~~~~~ ~~ Mountains~~ ~~~~~ ~~ Coniferous Forest ~~ ~~~~~ ~~ Prairie~~ ~~~~~ ~~ Riparian Woodland ~~ ~~~~~ ~~ Desert ~~ ~~~~~ ~~ Taiga ~~ ~~~~~ ~~ Glacier ~~ ~~~~~ ~~ Swamp ~~ ~~~~~ ~~ Tundra ~~ ~~~~~ ~~ Rainforest ~~ ~~~~~ |
Paw #112093 |
Posted 2023-09-21 05:59:27
I suspected that the prairie it is a very good place for most interactions 🥰 |
🥂CandyWoof🇺🇦 🥂 #88043 |
Posted 2023-09-21 12:06:26
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Ninsun #127528 |
Posted 2023-11-04 16:54:22
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Hansi #128783 |
Posted 2024-10-08 09:43:16
also summary of the data (i'm not sure if i fully understand the 'statistically significant' thing, tell me if i'm wrong and all the mosts are just coincidences!): - Most interesting: prairie / Most boring: rainforest - Most nbws: prairie / Least nbws: rainforest - Most food: coniferous forest / Least food: rainforest - Most amusement: deciduous forest / Least amusement: desert - Most herbs: prairie / Least herbs: desert - Most battles: mountains / Least battles: desert - Most energy: prairie / Least energy: taiga - Most HP: desert / Least HP: mountains - Higher level enemies in desert / Lower level enemies in deciduous and coniferous forest |
lighted #130515 |