Anyone else worried about the game's economy?
Anyone else worried about the game's economy?
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Posted 2024-01-28 08:28:57
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Skye #95023 |
Posted 2024-01-28 10:02:13
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spotpc #9204 |
Posted 2024-02-06 14:07:39
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π Leonca π #54339 |
Posted 2024-02-07 08:24:41
Development Update #23 introduced socializing, allowing adult wolves to recover 5% of mood for free as long as you know how to match personalities. With both these updates above, the mood reduction has been reduced from 10% to 0% for adult wolves while pups' mood reduction has been reduced for 5% per rollover. It means that wolves don't require any amusement items to be kept in pack, eventually just once per lifetime they need to be played with if you wanna breed them as they require 80% mood to be bred. Since amusement consumption got reduced to 0 for some players, there's no point of keeping amusement items of any of them, thus most players would rather get rid of amusement items than keep them for usage, devaluing such items. Regarding food, there haven't been many updates that would devalue food items, maybe Development Update #18 allowing players to send multiple hunting parties at once to any discovered biome that increased the food income or maybe some events that were rich in encounters providing food. The price of food fluctuates depending on the season - during winter it's most difficult to find food from hunting so it's the most valuable then while its value is the lowest during spring/summer. |
DΕΌanek #24018 |
Posted 2024-02-07 09:08:08 (edited)
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Miso π₯£ #1101 |
Posted 2024-02-07 14:04:32
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π Leonca π #54339 |
Posted 2024-02-07 14:09:19
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spotpc #9204 |
Posted 2024-02-08 21:19:39
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BajaBlast #5496 |