Adding A New Role Called Sentinels
Posted 2020-12-17 20:40:42
Ooooo I like that wolfdoggamer :o |
Fea #12206 |
Posted 2020-12-18 06:53:39
Awesome idea I love it! |
Rabid Syn (I drink water) #2611 |
Posted 2020-12-23 11:28:29
Support, I've been hoping for a PVP battle minigame like this. |
š įšŗš³š„šøš¶šš§ š #27999 |
Posted 2020-12-28 09:40:15
I support as long as PvP can be optional. Iāve also got a couple lil suggestions/headcannons of my own. X3 While I personally love the idea of pvp, Iāve seen quite a few who donāt and I agree players shouldnāt be forced into it if they do not want to be. I really liked Snowās idea involving large predators in the packās territory, then maybe later implement a pvp option players can opt into. I also love the mentioned āzoningā of possible players for fights and have a smoll idea for it: Newer/lower statted players, if they so dare, can attack higher statted packs at the risk of more punishing consequences should they fail. However high statted players should be unable to attack players whoās stats are too low. Should a player engage in pvp they shouldnāt be able to guarantee a win by picking lower statted players.Ā Iāve also read many comments concerning losing territory: I personally think engaging in pvp, the player should accept the risk of losing some territory. Players canāt gain without risk, but the amount of paid slots (bought with sc) that can be lost should be limited. For example, if the player is unlucky enough to to lose 2 paid territory slots to chance before they gain any, said player cannot lose anymore territory slots until they have gained via pvp. Those pvp won slots are fair game to be rarely lost in battle. If territory slots are a rare drop, players shouldnāt have to worry too much about their paid slots but still have some risk involved in attacking other packs other than just injury/illness to their wolves. There could also be the rare drop of randomly generated territory slots where the victor gains territory and the loser does not lose a slot to lessen the risk of losing hard earned sc slots. Anyhoo, the possibilities are endless. I really do love the idea of more pack roles, as well as another caveat to gain territory and enrichment items. Itās pretty rough with just two scouts ((especially since I raise my unsold pups to chase, it kills my hoard of feathers ;-;)).Ā |
Amaris Lethia #30675 |
Posted 2021-01-05 10:16:04
support! this sounds like a really fun idea, and then not all of my wolves would be pupsitters or untrained hunters lol |
š¦Ø twoducks #15331 |
Posted 2021-01-06 23:00:11
Yes!! I would really love a sentinel, warrior, or guard role! |
MauthnertheMalamute #17276 |
Posted 2021-02-10 07:28:12
Supported! Love this idea.Ā |
Emi Wolvesbane #2319 |
Posted 2021-02-10 07:30:40
Support! Was never on lioden long enough to experience pvp, but it sounds fun! |
SleepyTeaspoon #32445 |
Posted 2021-02-12 02:43:05
I support. I would love to have more roles in general.Ā |
Dre #37719 |
Posted 2021-02-21 08:18:46 (edited)
I support without the loss of territory and it be an optional role but I think you could just do something simple.Ā My suggestion would be to have one battle wolf/soldier/warrior who can do pvp. You get an additional role, they gain experience if they win and can get an injury if they donāt or also scars?. You can swap them out with others roles like you do now but maybe could still do better with proficiency? Anddd if you donāt want to do pvp you donāt have to.Ā You could do leaderboards with win to loss ratios and do betting if you wanted to get more complicated. It could almost be like a pvp mini game.Ā |
The Arctica Pack #2399 |