Skip to main content
Main Content

Allow All Males to Breed within the Pack

Posted 2020-11-03 11:20:28 (edited)

I wonder, since there's already female information tacked onto males in case they're turned into females, could some of that information simply be "turned on" for males? Like fertility and cooldowns and such?


Also the idea that non-studs get differing amounts of breeding slots depending on the time of year is an interesting one! What if even a male's fertility effects how many slots they have each season? God-like fertility could mean a non-stud has one or two slots even in winter.


Treeling
#9422

Posted 2020-11-03 11:21:33

I kinda like that idea actually treeling! Varying fertility levels for the males I mean


Crickets 🦗
#3126

Posted 2020-11-03 11:22:14

For the people making overpopulation arguments, the factor driving the number of pups in game is not the number of breeding males, it is the number of breeding females.

Every slot in my pack requires resources and effort to maintain. The more males I can keep, the fewer females I can keep.

If I could design breeding pairs: a Scout pair, a Finisher pair, an Herbalist pair with high wisdom and pretty green eyes, a merle + shaded + tamaskan pair, a pair designed to try to get auburn combo marks in every slot ...... if I could have additional breeding males, even with restrictions on how much they can breed, still I would have half the number of breeding females and therefore half the number of pups I currently have. My efforts would be more focused and my enjoyment of the game would be increased.

Actually so would my spend on the game, so maybe this is a terrible idea, I only have like two projects right now and one male and I'm already poor, perhaps I should rethink this, lol.


bonibaru
#369

Posted 2020-11-03 11:25:56

@Vampirette

Everyone is entitled to tehir opinion and I respect your non-support, but I woudl like to point out just a ew things you have mentioned and offer a diffrent perspective. Maybe it can convince you, maybe not, either way is fine :)

1. "the game wouldn't be challenging anymore"
The game only offers as much challenge as each player chooses for themselves, as there are no set win-conditions.
Since everyone already can play teh game however they like and choose tehir own goals this feature wouldn't make the game any easier. It might be easier for some players, but it might just as wlel be more difficult for others, again, depending on the play-style and goals of each individual player.

2. "it's not in the nature of wolves to just allow other males to breed with their females"
Some players have suggested to have the additional breeding males be permanent mates of female wolves, thus allowing them to breed to only one female. Maybe that would be an agreeable solution for you?

3. "male only hunting and scouting team"
I've heard this one mentioned a few times already. Anf while you are right, that yes, tehy can hunt all the time without restrictions, for many players this isn't enough of an upside to keep males. They will instead opt to have only females and take the disadvantage of not being able to hutn them all the time.
Becaue havin an all male team might be nice it also means that the gained stats are going completely to waste.
if your focus is stats and not pretty wolves, then you will have to hunt/scout your females.
With territory space being limited and roles being necessary to gain stats, many players will prefer females over males because unbred males are useless in amny ways.

4. "male wolves do have a purpose, while having too many females just means you can mass-produce puppies which is a big problem at the moment in the first place"
This is actually an argument many people have been making in favour of havin multiple breeding males.
Right now people prefer females and thus there are more females on the site and more females being bred.
If male became more valuable, people would have more male pack members and thus overall less female wolves. this actually decreases the amount of puppies being bred.


Valana [HM]
#1415

Posted 2020-11-03 11:27:49

Huge support here!

I have a ton of males and barely any females and I'm bummed none of these males can contribute to my pack by breeding with my females - besides not having pregnancy restrictions for tasks they don't have much use lore wise. Their earned stats and levels ultimately really don't mean much imo, unless they are sold and become a breeding male that way.


Erolith
#6542

Posted 2020-11-03 11:33:50

Full support!
____________________

Males are 100% useless to me in their current state. Until I can afford sex changers, I sell/chase every male pup I get. Some of them are unfortunately very pretty, so it's a definite loss when I don't have sex changers. Why bother keeping a male when a female can do his job just as well? He just takes up breeding space and doesn't have any benefits to doing such, other than no pregnancy debuffs for his tasks.


basenji
#22040

Posted 2020-11-03 11:33:59

Erolith reminded me of something (maybe someone has already said it though)

Since the males can’t breed, there’s no point in having them be the hunter. As scouts there could be a benefit because they don’t get pregnant and could therefore scout more often than female wolves that are bred. But as hunters? There’s already a max of ten hunts per day per wolf. I’ve easily used up all hunts for the one hunting party I have, even if the females were pregnant. They at least can pass on their stats, and hunting gets them stats. But males who’ll never pass on stats have no use for being in the party to gain level and stats, they’ll never be able to pass them on. They’d just take up one slot in the party where a female wolf easily could replace him.


Eastwood
#14574

Posted 2020-11-03 11:43:06

No support from me for two reasons: First, it will significantly add to the overpopulation problem we already have and second it will make the need of using GC to change studs obsolete.

For my first point, even if all males could breed, I don't see any reason for people keeping more than a couple of them. If for example one person kept 1 breeding male for each aspect I can think of right now (stats, looks, rare base, rare marks, clean line, mutation) it would only amount to 6 wolves. Those 6 wolves however would go out and add several pups in all 6 different playing styles. That would leave people free to have 6 studs and 40+ females to breed, not really helping with the overpopulation issue. On a lesser note, that would make WD essentially a breeding game which doesnt really appeal to me. I have been on a few of them and they are *very* PTW.

The second point is all about keeping the game alive tbh. From what I've seen, changing a breeding male is relatively common and a good GC sink. That promotes GC sales and GC sales keep our servers running. Ofc GC can be used in other facets of the game too but nothing that is a tempting as having a brand-new stud that will make you money, at least from my perspective.


Thalassa
#224

Posted 2020-11-03 11:54:24

I support this! I think that being able to have all or at least more males breed in the pack will prevent the issue of males being worthless. I personally place a lot of importance upon lore and I think this might stop people from wanting to avoid having males in their pack just because they can't do anything much with them. 

Lightning
#15015

Posted 2020-11-03 11:57:34

@Thalassa

Well I think what you're missing is that males do not have pups, the females do. If people are encouraged to keep their males because they aren't genetic dead-ends, then that means they keep less females and fewer females = fewer litters and thus fewer puppies are born.

Also high stats and pretty wolves will always be valuable as studs.

And on top of that it is important to think about people who can't put money into the game


Treeling
#9422