"Adaptations" for higher gen wolves
"Adaptations" for higher gen wolves
|
|
---|---|
Posted 2024-06-20 14:30:19 (edited)
Adaptations may be general or localized to wolves born to & suited in a particular biome. Examples of a general adaptation could be: Team player- Hunting proficiency gained faster. (Could also create a specialization in one role, boosting success chances in gen 10+ wolves) Plant lover- Herbalist proficiency gained faster. Mr. Worldwide- Scout proficiency gained faster. Puppy Boss- Pupsitter proficiency gained faster. Pup survival buff. All ancestors/parents should have 100% proficiency in order to pass the adaptation. Must be 5+ gens. Maybe the buffs increase slightly every 5 gens, maxing to gen 50. Examples of localized adaptations (requiring that all descending wolves must be born in that specific biome to develop an adaptation): Glacier- Thick fat. Wolves become hungry less quickly. Deciduous forest- Natural hunter. Increased chase of obtaining food from wolf page visits. Desert- Heat or Poison resistance. Rainforest- Immune boost (less likely to develop diseases) There should be a limit to adaptations as well, maybe one or two per wolf (1 general, 1 local). Ideally this could also raise the low stat ceiling for higher gen wolves, but that may be an entirely different issue altogether. |
yuli #33308 |
Posted 2024-11-30 12:49:34
|
Daewnie #69937 |