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"Adaptations" for higher gen wolves

"Adaptations" for higher gen wolves
Posted 2024-06-20 14:30:19 (edited)
Consider giving small buffs to higher generation wolves. Requirements should be met for each adaptation.

Adaptations may be general or localized to wolves born to & suited in a particular biome.

Examples of a general adaptation could be:
Team player- Hunting proficiency gained faster. (Could also create a specialization in one role, boosting success chances in gen 10+ wolves)
Plant lover- Herbalist proficiency gained faster.
Mr. Worldwide- Scout proficiency gained faster.
Puppy Boss- Pupsitter proficiency gained faster. Pup survival buff.

All ancestors/parents should have 100% proficiency in order to pass the adaptation. Must be 5+ gens. Maybe the buffs increase slightly every 5 gens, maxing to gen 50.

Examples of localized adaptations (requiring that all descending wolves must be born in that specific biome to develop an adaptation):
Glacier- Thick fat. Wolves become hungry less quickly.
Deciduous forest-  Natural hunter. Increased chase of obtaining food from wolf page visits.
Desert- Heat or Poison resistance.
Rainforest- Immune boost (less likely to develop diseases)


There should be a limit to adaptations as well, maybe one or two per wolf (1 general, 1 local).

Ideally this could also raise the low stat ceiling for higher gen wolves, but that may be an entirely different issue altogether.
yuli
#33308

Posted 2024-11-30 12:49:34
I love this! They definitely need to do something about the stat ceiling, and these little bonuses are super cozy and would make me want to play way more.
Daewnie
#69937

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