The Problem With Silver Cones
Posted 2021-01-27 20:33:57
I agree! I 've been playing constantly since day 1 and It's so hard to make any progress. I want to be able to afford giving my wolves decor! |
![]() Naburius #2464 |
Posted 2021-02-11 14:00:07
Edited the entirety of this post as I still feel like it is an issue but I also wanted to keep it relevant with the additions implemented in the new updates. |
![]() MonoPearl #1565 |
Posted 2021-02-11 14:21:30
I support this. |
![]() đŚđżMercuryđŚđż #18457 |
Posted 2021-02-11 16:57:51
One more thing to consider with fishing - if you make it onto the daily haul leaderboard, you get an sc prize. Problem is, itâs a VERY small reward. I finish 24/7 at this point, sometimes bringing in over 300 pounds of fish a day to stay on the leaderboard, and Iâve still never finished above 3rd place. The rewards for spending my whole day on wolvden totals out to the 100 sc + 10 to 40 from the leaderboard. It really doesnât feel like itâs worth it. Increasing the leaderboard sc reward would be great |
![]() Starling đłď¸âđ #17827 |
Posted 2021-02-11 17:05:16
HIGHLY support. I agree quite a lot with Starling's assessment of fishing SC rewards being MUCH too small compared to the effort to get on the leaderboard. 50 SC for first place??? I reached a 6th place, I believe, slot on the leaderboard once and it took me a whole day of near-constant fishing to reach. For less than 50 SC. I earned more SC for fishing to my daily cap, than I did for making it onto the LEADERBOARD. The leaderboard! The best of the best, and I still earned less than half of what I earn just from doing the bare minimum and reaching the daily cap. Raccoon Wares should sell for at 1 SC per use on an item, in my opinion. The games are just gambling, the daily lottery, and fishing which again gives such tedious and hard to earn rewards that are so small for the effort put into it. And there's a cap on EVERYTHING. Explore SC cap should NOT include buried cones. Fishing and Raccoon Wares, if they're going to take so much effort, should either be made easier or have the cap removed entirely. I wouldn't mind a cap on Raccoon Wares SC at all, actually, if every item was worth 1 SC per use and if the cap was raised to something a bit higher, maybe like 500 SC a day max instead of around 200. And I highly support the idea of getting SC in return for chased wolves. |
![]() Thistle â [He/Him] #29533 |
Posted 2021-02-11 19:32:26
This may have been mentioned but itâs nuts that you canât even come close to obtaining rare things in this game with only SC. Sure, you can trade items for GC and not spend a dime, but thatâs not the issue. Right now SC value is up to 40 SC per GC. So youâre telling me, right now, 1600 sc is equal to ten real life bucks? Every background is worth over five bucks? WHACK just, we need an item sink and pup sink with FAIR npc prices that the market will regulate itself to we need an incentive for players to buy potato puppies and discard them for a profit by having them trained, or similarly |
![]() Blackwell [Hiatus-ish] #24705 |
Posted 2021-02-12 09:31:01
support. 2 of my wolves have left and i am broker than broke. i cant buy them back and i have been griding. i want my scout back |
Quillflight #25518 |
Posted 2021-02-13 06:32:51
I 100% support this idea! The raccoon really doesn't pay out, even if I pour my entire heart, soul, and hoard out to him. He then sells us backgrounds for 1,000, ONE THOUSAND, SC each. How are we expected to get this money? Sell more much-needed items to the maxed-out raccoon. |
yellhound #31615 |
Posted 2021-02-13 06:37:16 (edited)
I support! Earning SC is really hard when the market isn't in the best place... at the very beginning of the game T1 and T2 pups were selling well so SC was much easier to make. Now no one will buy a wolf unless it's T3 or Mutie and even then those markets are crashing too... I kind of like the idea someone mentioned about having more than 1 daily quest! I think this could be helpful and fun :DÂ |
![]() MoscoMoon {Lethan} âď¸ #1120 |
Posted 2021-02-13 10:50:30 (edited)
ohh,, i love the idea of multiple daily quests! maybe there can still be one main daily quest as we have now, but also random rewards for small daily tasks that change each day. âcraft a recipe item!â earns 20 bells, or a random carcass (just example rewards) âexchange herbsâ another small item/sc reward, etc etc. maybe limiting these small daily achievements to 5 per day. edit: @moscomoon i just realized this is basically what you were suggesting! love the idea re: fishing game. i had a whole day free and was feeling competitive so i didnât worry about the sc reward, i was just shooting for leaderboard status and only submitting based on weight. i got 2nd place with nearly 300 pounds. i didnât even max out my sc reward until close to rollover time. the competitive part was fun but if i just want my daily sc itâs barely worth the effort. |
wolfyfeelers #16690 |