XP Rebalance - Make Non-Scout Roles More Rewarding
Posted 2021-01-30 13:38:43
Support support support support. My pack is sick of the ever rotating cast of scouts, please help them. The first post just puts it perfectly. Herbalists, Pupsitters, Hunters... They're all incredibly important (and each of them difficult for their own reasons) and you want me to believe my scouts... Who aren't even discovering anything anymore, just going to the store to buy a couple of toys, are earning easily quadruple the XP of my hunters? nah man |
Closet #4068 |
Posted 2021-01-30 14:02:17 (edited)
Fully support. Others have hammered out the details very well. Many of us have/want large packs and it's incredibly difficult to juggle leveling/statting a lot of wolves. I have four hunting parties right now and recently decided to switch old wolves to pupsitting and pop younger ones into hunting just so they get a shot at leveling. Pupsitting and herbalist roles definitely need boosting, in terms of EXP and, in the case of the former, "activities". Scouts can explore and rescout for items, herbalists grab and make stuff, hunters snag food. With pupsitters, you pop a few drop-down menus and get a bit of reassurance that your pups have a smaller (eventually null if you're on top of things) risk of death. And on top of it being a "boring" role in that sense, they get squat for EXP and only earn it on rollover. |
Leek #28709 |
Posted 2021-01-30 16:34:53
agree! Am too tired to provide the reason but just know it is all of the above |
Mastatibbs #10454 |
Posted 2021-02-13 12:01:01 (edited)
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DogBlud #24586 |
Posted 2021-11-05 09:48:38
I agree that herbalist exp needs a buff. I try and get all of my wolves to level 20, and it's kind of a bummer that herbalist is such a dead-end job. (My previous herbalist, after a lifetime of hard work, only made it to level 15.) I'm aware that herbalist is technically the fastest exp gain position in the game if you set up a massive plague cave (buy hundreds of fodder pups, put them in a cave with wolves with communicable diseases, diagnose them for exp, yeet them, rinse and repeat). But this is a highly expensive fringe strat and also I would feel mean for doing it. Since herbalist is a necessary pack position, it should be possible to get to level 20 with "normal" gameplay. |
Lionel #34199 |
Posted 2021-11-05 11:42:26
That said, I've lightened my stance a bit on hunter XP. My biggest gripe there, at the moment, is that they seem to have made Challenging biomes practically impassable. The barrier to entry between Taiga/Desert and Tundra/Swamp took me a little by surprise, but that (and softcaps on breeding stats and how that plays into the 'issue') is another topic altogether. Also this is my first time hearing about the plague cave strategy, that's horrifying LOL |
DogBlud #24586 |
Posted 2021-11-05 12:44:26
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Snowcat13 🌞 #3716 |
Posted 2021-12-15 19:14:59
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Drakel #38613 |
Posted 2022-01-05 07:44:30
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Blamp (she/her) #48655 |
Posted 2022-01-29 21:10:57 (edited)
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unsknown #21142 |