please don’t integrate karma! (addendum: at least not how exists in LD)
please don’t integrate karma! (addendum: at least not how exists in LD)
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Posted 2021-01-24 10:33:30 (edited)
on one of the last news posts, there was mention of integrating a karma system reminiscent of that on Lioden. i feel as though this mechanic adds unnecessary stress to the game, especially on Wolvden, since it is more difficult, generally speaking, compared to LD. i disliked feeling compelled to make good-karma choices and constantly needing to check that i'm making the right choice, and choosing actions based on karma rather than what i want to receive from encounters. i know that this is a matter of opinion, but for what it's worth, the folks in the WD server i'm in tend to agree! thank you so much for all your hard work, team!!! edit: as many users have suggested in this thread, a version of a karma system that utilizes pack interactions (as an example) rather than explore encounters with unbalanced choices (i.e. bad karma for a lucky food, good karma for a rat carcass), which could leave you making karma-driven decisions that give you otherwise disadvantageous outcomes, is actually an awesome idea! i'm in full support of something like that! 👍👍 TL,DR: karma would be a lot of fun, so long as it's well-balanced and non-punishing related thread: https://www.wolvden.com/chatter/topic/858329 |
Arcadia /hiatus #1119 |
Posted 2021-01-24 12:06:08 (edited)
No support. I like the addition of the karma system. If you're more concerned with the outcome of the encounters rather than the increase or decrease in karma there is nothing stopping you from picking the choice for the outcome you want. I've always liked when games make your choices have consequences. Even if it's just reputation. It makes sense to me to be judge on your actions. It feels silly to play a morally good character but have them do terrible things in explore. Personally, it would ruin my immersion into the "world." |
QueenOfFrowns #3910 |
Posted 2021-01-24 12:19:12
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greahound⚡ #27654 |
Posted 2021-01-24 14:53:35
Support! |
Redacted #18978 |
Posted 2021-01-24 15:00:05 (edited)
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AlphaAlpha #33253 |
Posted 2021-01-24 15:06:51
Additional idea (courtesy of a friend): |
Redacted #18978 |
Posted 2021-01-24 15:08:51
A decision like that at rollover seems to imply that you get an extra territory slot or a haul of herbs though, which is arguably a much harder choice than a lucky foot vs a rat. I suggest that titles/karma can just be toggled off if people don't want to participate. |
greahound⚡ #27654 |
Posted 2021-01-24 17:00:26
I support. I'm not a big fan of karma systems. I want to be chaotic neutral and don't really want some system telling me I lean one way or another :/ I think a compromise could be where some unique encounters are more specifically geared towards karma, while others either don't change it or hardly influence it at all unless you pick it an obscene amount of times. An example is the spring time raccoon encounter in explore. Your options are to eat the kits, or rummage the stores. Both options restore 10% hunger. Since the result of both options is the same aside from how the encounter ends, you could say it can be affected by karma. While other ones that often have more favorable results (the owl you can taunt for 3 feathers) may be influenced less or more neutral. |
otterbells #4284 |
Posted 2021-01-24 17:03:20
I agree with Jessi. When the encounter gives the same result, that would be a good way for people to remain as the alignment they want without fearing missing out on a good item just to choose the moral choice. |
greahound⚡ #27654 |
Posted 2021-01-24 17:07:52
I support, in the sense that I don't think Lioden's karma system should be ported as-is to Wolvden. I do find the feature constricting, RP-wise. It's really hard to stay in the middle, which is where I tend to consider my leaders. However, I do like the idea of karma - I wouldn't want to turn it off! Personally, I would prefer the system stay out of explore. Make it part of the expanded personality / interactions system. Ie, if you are nice to your wolves, you have good karma. If you are mean, bad karma. |
Keycatt #1226 |