please don’t integrate karma! (addendum: at least not how exists in LD)
Posted 2022-11-06 01:00:24 (edited)
you have a good point. Karma might help explore become more exciting BUT ONLY ith some serious changes. However, judging by Lioden karma, it might need improvements. For example, this encounter (Thanks Sunnyy for image): both of those options are "bad". Roaring is not a "good" thing, and yet it gives you karma. If anything, it should be the other way around, since killing it would put it out of it's misery. And what about starving packs that need to kill in explore for food? Also, karma in Lioden, as I've heard (from people on this thread and google), is very black and white. One thing is good, another is evil. That should have some modifications as well. Karma should just have a toggle in your account settings. not trying to start an argument just pointing these things out also-prev post by me- half-ish support? (I think some changes should be made I guess?) |
✨starthealphawolf💫 #74503 |
Posted 2022-11-06 03:29:50
wow that's a really poorly written encounter. The "good" karma option doesn't even reveal that the animal is actually choking. You're left wondering how water is supposed to help a sick animal. The one thing i heavily dislike about the good karma options is that it usually feels random happenstance. You roar and the antelope just *so happens* to stumble to some water and that maybe that's a good thing. Your lion doesn't think "Oh it appears to be choking, let me help it. There's water nearby". Choosing the option for your playable lion to hunt (a classic rp element to being any predator) as bad is such a poor decision to. Like I've said, killing for sport is different than killing for food. If you want there to be killing options, dont play it as, for example "heres a good opportunity for a meal". Play it as "I'm not hungry, and i'm bored, i'll just kill it for pleasure". There is a big difference and it frankly comes down to poor writing. I really really hope WD improves the karma system. and to comment on what @BigRedRat -- Karma can be added, and can make explore more fun. That's not the issue. It's poorly written. The issue is that the lions *are* hunting for food in some instances and its deemed as bad. The lion isn't written as evil, its written as a lion and labeled as evil. That's the problem people want to avoid with this site. |
Remmie #8429 |
Posted 2022-11-06 03:54:59
I hate encounters that shove me into surprise battles, I hate encounters that no matter what I choose, I get only a bad outcome regardless of the choice. "Oh, well just skip those!" Well, doesnt that defeat the purpose of making explore more dynamic and interesting? If skipping encounters is the only solution, that is not a solution. Constant negative interactions, whether karma or battles or -hp, is not fun, not dynamic, non-productive, non-engaging. Its off-putting and detracts from the overall enjoyment. The beef people have with the karma system is poor balancing which leads to an unenjoyable experience. |
Mustang 🐎 #3314 |
Posted 2022-11-08 12:43:55
That's my entire beef with the realism argument, and it carries over to Wolvden too. You're not playing a super intense realistic wolf sim. This is a point I'm going to drop because its very clear to me it's an issue of us seeing differently on this. But more importantly: Badly written encounters can always be changed. As someone who has done design work for games, which has included changing bad encounters or balance issues, these are things that can be altered, touched up. That linked encounter could literally be made acceptable by adding a single sentence indicating you don't know why the thing is acting this way, and then the evil option could be changed from killing it to killing it sadistically, and added as a literal third option. Stuff like that. Theres a more solid way to do it I'm sure but I'll be real: I'm not putting in more than a minute at most of thinking on a fix in this context lol @Mustang this is literally just a fixable issue of implementation. Imo, a good example of what could be done with a karma encounter is the wisp approach from this event: you can approach them, but you have a random consequence. In this way there's always incentive but also always risk, which makes each encounter with the wisps interesting. In looking at Lioden and Wolvden encounters, it's pretty clear that WD relies on a pool of outcomes much more than LD does. I feel like its safe to assume this will carry over to karma implementation. |
BIG RED RAT #41885 |
Posted 2022-11-08 13:13:03
next, i think you may be reading too far into what we're trying to say by "realism". you're right, neither LD or WD are particularly realistic survival sims. but that doesn't change the fact that it would feel a little silly to call a wolf "evil" for taking an opportunity to kill an animal to feed itself or it's pack. our wolves are already out there killing animals every day in hunts. our lead attacks and either kills or severely wounds random hostile animals in explore. it's not about realism at this point, it's about letting predators be predators without needing to consider how "good" or "evil" it makes them, i'm not fully against integrating karma as a concept. i think it could be designed in a really fun and engaging way, but i also think it could be an added hassle that is entirely unnecessary and could potentially detract from the game as a whole for many of us. i would love to have karma integrated in a clever, well-balanced way that doesn't affect the loot you want out of encounters. |
Arcadia /hiatus #1119 |
Posted 2022-11-08 13:32:57
I just don't think it's necessary. Keep the interactions, remove the karma. Idk why it's even called karma when there's nothing else in the game relating to the religion it comes from, nor does the game really use it properly. Seems kind of weird. |
Doods #3294 |
Posted 2022-11-08 14:18:07
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Arcadia /hiatus #1119 |
Posted 2022-11-08 14:36:39 (edited)
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𝕽𝖞𝖑𝖎𝖊 🦇 #47026 |
Posted 2022-11-08 15:26:23
Thank you for that, I fully agree with you. Reputation doesn't have the same implications as karma, and I'd be fine with that change. I still don't think that it should be a visible number, and I don't think it should be as black and white as good and evil. Someone suggested that it should be based on Romantic, Friendly, Stoic or Aggressive and I think that would be an amazing addition and would be seperate enough from lioden, since they don't want it compared. It would really help to flesh out the four core personalities they already have. |
Doods #3294 |
Posted 2022-11-08 16:05:45
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Sunny #30082 |